Deep Space Settlement is a 4X real-time strategy game focused on empire building and grand-scale space battle.

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cruiser tails
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caekdaemon
caekdaemon Dec 16 2013, 2:21pm says:

I'm very curious as to how the engine system will work. Will it be possible to have a joint rear of the ship to create a nacelle style engine?

What about six engines, three on each side? Or, stranger still, putting engines along the side of the ship so it can move in straight lines?

Very interesting! :D

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dssmathias
dssmathias Dec 17 2013, 5:44pm replied:

Okay it works like this: The tails have certain engine socket types, which determine what kind, how many and specifically how engines can be attached.

I'm not sure what you mean be "joint rear" to create nacelle style engines. Are you just talking visually? Like smoother transitions from the main hull to the engines? If this is what you mean, then there's nothing to prevent you from creating ship models like these for a mod. It's not the art direction I intent to take for DSS though.
But now that you said it, I think it would be a great idea to create ST style ships where you could combine different saucers with different rear sections and different nacelles.

There's currently no cruiser tail that allows 6 engines, but we are currently just laying out a very basic set of components. More are likely to follow.

As for engines on the side, it's technically possible to do. I just would need to set up an asset to have the engine sockets on the side. Not sure if we end up doing that(didn't think of it), but it can be modded for sure.

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Description

Check out this gif: www.optisch-edel.de/dss/cruisertails.gif , which cycles through tail 1, 2 and 3. Textures are WIP.

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Dec 13th, 2013
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