Deep Space Settlement is a 4X real-time strategy game focused on empire building and grand-scale space battle.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Texturing
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
HeadClot
HeadClot

Very nice work!

Reply Good karma Bad karma+5 votes
explr Author
explr

Thank you, glad you like it!

Reply Good karma+1 vote
paulnimmo14
paulnimmo14

Maybe I'm just being picky but I have the strange feeling there's to much attention to detail on the overall mass of the ships structural sections, of course at the moment it's hard to tell when there's not a lot of 3d rendering of light and shadow... or perhaps it's simply the dull grey scale colour that robs the ship of it's might and luster

Reply Good karma Bad karma+1 vote
SafariJohn`
SafariJohn`

You might want to clarify, because though it is clear you don't like the grey coloring, the rest of your post is vague.

Reply Good karma Bad karma+1 vote
explr Author
explr

Thanks :)

Reply Good karma+1 vote
explr Author
explr

Yes, please clarify. I understand the words, but not the meaning of the post, haha :)

In regards to detail, I like to make sure an asset(in this case a complete cruiser) looks good enough when it fills the screen, even though a player would usually spend more time zoomed out. With a free 3d camera and free 3d navigation it's not as simple to determine what level of detail is enough as in a fixed camera top view game. Since the player can zoom in a lot, I take care that things look ok close up.

Reply Good karma+1 vote
paulnimmo14
paulnimmo14

Okay if you want me to be more specific then, the texturing, looks to detailed with to much brightly lit areas of what I assume are lights or general markings, giving the illusion that the cruiser is a delicate ship rather than a sturdy ship designed for war, essentially where I'm coming from is the ship looks to fragile and it wouldn't withstand more than a couple of shots to the hull without exploding... Where as a cruiser class ship is designed for war, usually is more robust looking with solid amour plates covering most of the exterior of the ship and very few if not none at all weak spots shown on the outer hull.

Reply Good karma Bad karma+1 vote
explr Author
explr

A cruiser doesn't have to be designed for war in DSS. It depends on what parts you use. If you think these ships are too fragile looking than consider that this is essentially the first and smallest of the capital ships, aside from the colony ship. In any case, I'd suggest you reserve your judgement until I'm finished with cruiser assets. I'm lokoing forward to your input then. Appreciate the comment!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Making stead progress with texturing..

Details
Date
By
explr
Size
1293×757
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed