Dead Meets Lead is every bit and piece of what a challenging zombie-slaying action game should be. Enter the role of the 18th century commander who’s on a mission to obliterate evil, by fighting your way through the island of El Mirando. A mystic plague has consumed the inhabitants of this island and you’ll have to liberate their souls by sword, and travel deep into the island to find and stop the dark minds behind the cursed disease. You’ll have to act, think and move fast if you want to survive the horrors of these wicked parts of the world. And do not hope for any rescue or help, it’s all up to you and you alone!

Back-story

In the year of our lord 1716, word reached the British shores of a plague like no other that had spread on the overseas islands of El Mirando and Rugged Nest Island. Not before long, the church councils had assembled a force to deal with this new infestation and drive out the evil, since its origin was rumored to be within the dark arts and witchcraft. A ruthless captain was selected as leader for a fleet of vessels filled with god-fearing men, and they were soon on their way across the ocean to liberate the islands.

However, God had other plans, and before the islands were sighted, a storm broke out and the ships were all sent to the depths of the sea. As the only survivor, the captain was washed up on a beach on – oh God’s ways are truly mysterious – one of the very islands he set out to purge. Being a devout Christian, some would even say on the verge of fanatic, the good captain was firmly set on cleansing the island by his own hands…

And this is where you take on the role of the captain and his mission to obliterate the scourge from the islands. Armed with his Spada de lato side-sword, a custom made Halsteiger blunderbuss pistol and an old Bible, you take on several missions on the Islands. Before long you will experience the extent of the plague, how not only humans are affected but animals and other living entities, all turning into dominions of the dark lords. Perhaps you will even venture deep enough into the island to find the restless spirits that has caused this plague themselves, only the brave can tell. But you must hurry, almost all of the villages have been overtaken and only a few can still call themselves human habitats. The challenge is set and the islands eagerly awaits your immortal soul, so all we can say now is;

Good hunting!

Key features

- seven deadly weapons (three melee and four ranged), including weapons such as the Mace, Blaster and Hand-cannon
- the rage system; the more you kill the more furious the captain gets, and there’s not much that can stop the captain when he gets angry!
- sixteen challenging maps with terrain ranging from sandy beaches, to swamps and villages, and in-land mountain ranges
- easy to learn – hard to master gameplay, there’s always something more to learn in DML. Some of the achievements seem impossible at first, but with the right tactics there’s hardly anything the captain can’t do
- eleven different types of enemies (including three bosses); from the common zombie and their infected cattle to the more mystic beings dwelling in the shadows on the island!
- 40+ achievements to complete
- custom made in-game soundtrack with enthralling tunes by composer Nikolas Sideris from North by Sound

System requirements

Graphics card: 256 MB DirectX® 9.0–compliant card with Shader Model 3.0 or higher
Hard drive: 1 GB free space
Processor: 2 Ghz Dual Core
OS: Windows® XP SP2 / Vista / 7 (32-64 bits)
Memory: 2 GB Ram

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To us, Dead Meets Lead seems like a pretty good start for a mod. It's got a fairly feature-complete editor. It's written in C# and is pretty easy to extend and change. Only problem so far has been that we haven't released the source code, nor the editor.

Screenshot16 Screenshot14

That changes today. We're very happy to announce that Dead Meets Lead, together with our custom game/graphics/physics/sound engine and editor, now are completely open source. We've also created a new installer which bundles the editor with the game, and also makes it easy to open custom maps in the game.

Prerequisites
These must be installed for Dead Meets Lead to work.
- .NET 4.0 framework
- SlimDX January 2012 End User Runtime x86

To get the source code: Visit us at GitHub

Two short disclaimers though; First of all, we're not actively working on this project any more, so don't count on updates and/or fixes. And secondly, the code is pretty much in the same state as when we released the game, we haven't really done anything to polish or refactor it afterwards (except a small fix to get maps into a single file format).

Feel free to tweet to #dmlmod if you create some cool maps or mods! (Or post to us here!)

Zombies ate half our price, now it's just [ppbranchg14077price] left

Zombies ate half our price, now it's just [ppbranchg14077price] left

News 8 comments

We are lowering the price of Dead Meets Lead to [ppbranchg14077price]

Release party special

Release party special

News 5 comments

Celebrating the celebration, 60% off Dead Meets Lead all weekend (our first weekend special!)

Dead Meets Lead Released

Dead Meets Lead Released

News 7 comments

Indie zombie slashing title Dead Meets Lead released together with launch trailer.

The Challenge

The Challenge

News

Challenging demo version of Dead Meets Lead released.

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Dead Meets Lead v1.1.0.0

Dead Meets Lead v1.1.0.0

Full Version 1 comment

Dead Meets Lead v1.1.0, now with a feature-complete map editor. Please note that you must have .NET 4.0 framework and SlimDX January 2012 End User Runtime...

Dead Meets Lead v1.0.2.0

Dead Meets Lead v1.0.2.0

Full Version 2 comments

As of January 2012, Dead Meets Lead is now freeware. The CD key that can be used is 17ad0e29-d567-4455-a7a3-108541e01558.

The Challenge

The Challenge

Demo 2 comments

The Challenge is a demo version of Dead Meets Lead featuring one difficult survival map where you fend off hordes of attacking zombies. Do you have what...

Comments  (0 - 10 of 107)
EliteHunter39
EliteHunter39

What are the requirements for this?

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loktar
loktar

Just beat the game. Really liked it! The devs should have implemented an endless wave mode, would have been really fun to just try and survive as long as possible.

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GrayTee
GrayTee

I love the Games <3

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ccdimatulac
ccdimatulac

Great game. Very challenging and fun.

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assasinkiro
assasinkiro

right click it then hit uninstall

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Auxilius
Auxilius

How can I remove this game from my Desura list? It doesn't want to leave!

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deathnote07
deathnote07

best game ever ^_^

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morenomarlon122
morenomarlon122

If the game has that music from the video on it, I am sold.

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Skalleg
Skalleg

What's with the traps? How do i avoid them/get out of them? The game is great but damn those god damn traps. Damn.

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Skalleg
Skalleg

Nevermind. It seems specific trapper-zombies entrap me. Just gotta kill 'em or wait it out.

Reply Good karma Bad karma+1 vote
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Dead Meets Lead
Platforms
Windows
Developer & Publisher
Keldyn Interactive
Engine
Custom
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Community Rating

Average

6.7

135 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 7/10

Provides lot of zombie killing fun and has some nice features but sadly it feels repedative after some time of playing and my interest was no more. Overall I think the games a 7/10, It can be seen that lots of work was put into it's development and it's not all that bad. Multiplayer would be a great addon that would make the game much more successful.

Mar 10 2012 by RevCity

Lowest Rated (4 agree) 5/10

A sword/gun isometric zombie hack-n-slash game set on a deserted island in a pirate age theme. Pro: Easy to learn. Rewards are not too hard to get. Runs smooth on high settings with mid-range PC. Rage meter gets higher the more you kill. Rage kill gets more powerful the higher it gets. Cons: Zombies get repeatitive. Sometimes you get massly outnumbered. Locations all have similair look/feel. Not enough variety in weapons/maps or missions. Some weapons you purchase are not useful and you have to…

Mar 16 2012 by jdwohlever

Style
Theme
Horror
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @keldynint, @deadmeetslead

DML goes Open Source and releases Map Editor! Deadmeetslead.com Fb.me

Oct 25 2012 by deadmeetslead

Khalblogo.hubpages.com Fb.me

Apr 19 2012 by deadmeetslead

Super nice video review by Indie Static! Thanks guys, we really appreciate it! Fb.me

Jan 19 2012 by deadmeetslead

We're making DML free to play! Go grab your copy from the website straight away. Enjoy! Fb.me

Jan 1 2012 by deadmeetslead

Read about the making of DML, and hopefully learn a thing or two on what to do (and not to do) when making games! Fb.me

Oct 20 2011 by deadmeetslead

We're incredibly proud to announce that Dead Meets Lead is this years winner of 'Game of the year', Swedish Game awards!

Jun 4 2011 by deadmeetslead

SGA tomorrow! We'll be displaying the game in the main hall of the central station, Stockholm. Pop by to try it out!

Jun 2 2011 by deadmeetslead

New version released: DML 1.0.2. Includes various bug fixes. If you've got the game just start it for an automatic update.

May 19 2011 by deadmeetslead

Review of DML at Invision gaming community, 8/10! Bit.ly

May 16 2011 by deadmeetslead

Dead Meets Lead Pre-purchase, Publishers and Gameplay trailer Keldyn.com

Feb 23 2011 by keldynint

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