Dead Meets Lead is every bit and piece of what a challenging zombie-slaying action game should be. Enter the role of the 18th century commander who’s on a mission to obliterate evil, by fighting your way through the island of El Mirando. A mystic plague has consumed the inhabitants of this island and you'll have to liberate their souls by sword, and travel deep into the island to find and stop the dark minds behind the cursed disease. You’ll have to act, think and move fast if you want to survive the horrors of these wicked parts of the world. And do not hope for any rescue or help, it’s all up to you and you alone!

Post news Report content RSS feed Dead Meets Lead Open Source and Map Editor

Dead Meets Lead goes Open Source and releases Map Editor.

Posted by Chot on Oct 26th, 2012

To us, Dead Meets Lead seems like a pretty good start for a mod. It's got a fairly feature-complete editor. It's written in C# and is pretty easy to extend and change. Only problem so far has been that we haven't released the source code, nor the editor.

Screenshot16 Screenshot14

That changes today. We're very happy to announce that Dead Meets Lead, together with our custom game/graphics/physics/sound engine and editor, now are completely open source. We've also created a new installer which bundles the editor with the game, and also makes it easy to open custom maps in the game.

These must be installed for Dead Meets Lead to work.
- .NET 4.0 framework
- SlimDX January 2012 End User Runtime x86

To get the source code: Visit us at GitHub

Two short disclaimers though; First of all, we're not actively working on this project any more, so don't count on updates and/or fixes. And secondly, the code is pretty much in the same state as when we released the game, we haven't really done anything to polish or refactor it afterwards (except a small fix to get maps into a single file format).

Feel free to tweet to #dmlmod if you create some cool maps or mods! (Or post to us here!)

Post comment Comments
cyberkiller40 Oct 26 2012 says:

Great decision!

+8 votes     reply to comment
qubodup Oct 26 2012 says:

Cool! I see the code is under MIT license(?). What about art assets (3d, 2d, sounds, music, level geometry...?) Any chance something is under licenses that allow sharing some of it on for example?

+4 votes     reply to comment
Chot Author
Chot Oct 29 2012 replied:

I've updated the DeadMeetsLeadContent sub-project (which contains all those assets) with a license agreement (in the Basically everything is MIT except audio assets (sound fx and music) which is provided just for reference (so that you can build and run the original project).

+4 votes   reply to comment
TheUnabridgedGamer Oct 26 2012 says:

Glad to hear it!

+3 votes     reply to comment
Katana_ Oct 27 2012 says:

I'm genuinely surprised at the license choice - I would have expected GPL.

Not complaining however, as I definitely prefer the MIT license myself for most occasions.

+5 votes     reply to comment
Arderku Oct 29 2012 says:


+3 votes     reply to comment
RageX Oct 30 2012 says:

Awesome of the devs to do this, I hope lots of cool things come out of this.

+3 votes     reply to comment
hideinlight Nov 9 2012 says:

Doesn't work for me even though I installed these:
These must be installed for Dead Meets Lead to work.
- .NET 4.0 framework
- SlimDX January 2012 End User Runtime x86 or x64

I downloaded the indiedb version.

+1 vote     reply to comment
hideinlight Nov 9 2012 says:

Ah figured it out, I have, you must use the SlimDx x86, not the x64 one.

Even if you have a Windows7 64 bit...

+1 vote     reply to comment
Chot Author
Chot Nov 14 2012 replied:

Oops, sorry about that. I've updated the description accordingly!

+1 vote   reply to comment
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Dead Meets Lead
Developer & Publisher
Keldyn Interactive
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Released 2011
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