Welcome to Angelshire, a lost county in the United Kingdom, the site of a mysterious civil war between the Past Keepers and the Futurists. You play as Ricky, an unlikely schoolboy who has stumbled upon a pair of magical shoes. Accompanying him are his reluctant frenemy Freddy, and two girls with their own enchanted footwear.
In this story-driven RPG, every step you take may have severe ramifications. Players must engage in meaningful conversations with NPCs that set their fates in stone. Establishing relationships with the characters is essential; you can either have a romantic relationship with one of the two girls or make every comrade hate you with your decisions. With every word and action, you can alter future events, so choose wisely!
But De Feet isn't all dialogue and choices. Familiar RPG mechanics are included like stats, an inventory system, and combat. Quests can award you XP to level up and develop your character; although ammunition is rare, so you may need to rely on other methods to get past obstacles. It's time for Ricky, Freddy and the two girls to embark on an unforgettable adventure.
Today, I announced the end of my journey as the creator of De Feet, my beloved RPG. When I first started developing it a decade ago, I had dreams of it being an entertaining and expansive 13-episode adventure.
But now, I have come to the conclusion that it’s time for me to move on and leave game development to pursue other interests. As such, De Feet will have one final episode instead of the originally planned 13.
Creating and managing De Feet has been an incredible adventure for me—a rollercoaster of emotions and experiences. Seeing the game I’d written and designed actually come to life and being enjoyed by players was a feeling like no other.
But, as I look back on the development of De Feet, I realise that I am no longer as passionate about game development as I once was. I’ve exhausted most of my creative energies and ideas. At the same time, I’ve come to the realisation that if I want to take my career in a new direction, I need to make the difficult decision to end my game development journey.
I'm sure this news will come as a shock to my dedicated fan base, who have tirelessly supported me and De Feet since the game's launch. I want to thank each and every one of them for their continued loyalty and enthusiasm.
In terms of the final episode of De Feet, I plan to go out with a bang. Players will journey to the final world of the game, where they'll battle against powerful forces and witness a grand finale.
Although I am sad to be leaving the game development industry, I am excited to explore new and creative paths. I'm not quite sure where life will take me, but I have the utmost faith that my future will be just as exciting and fulfilling as my time in game development.
Thank you to everyone who has been part of my journey so far. I'm forever grateful for the support and encouragement I have received. I'll be back with news of the full release later. Watch this space.
After several years, the new and improved De Feet has been released on Steam Early Access.
De Feet had a rather convoluted development history, spawning a few unsatisfactory games in its wake. But I’ve been hard at work to take on board feedback...