Darkout is a sandbox, with strategy and survival components. One of the clearest influences present in the game comes from titles like Minecraft or Terraria, sandbox platformers where the player can build up facilities and modify his environment at will. But in Darkout there are some interesting points that make it worth to look at, starting by the importance that light has in the game. System Requirements -OpenGL Graphics card that can display at least 1024x768 res (Nvidia 8000 series or better) -2 Gig Ram -Fully compatible with Windows XP SP3 / Vista / Windows 7 -Intel Pentium Core 2 Duo 1.3 Ghz or Better -2.5 Gig HDD Space -.NET Framework 2.0 DARKOUT GREENLIGHT PAGE: bit.ly/195QTUS Darkout Gameplays / Tutorials playlist on Youtube (daily updates): bit.ly/155YwGW Darkout F.A.Q.s bit.ly/15A5lxu
Wanna know what's going on with Darkout multiplayer? if so, check this out!
Posted by JesusFabre on Apr 2nd, 2013
It’s been a while since we've released a patch, and we know you are all patiently waiting for the testers to finish breaking the game so we can release a patch to you. We’re very close to that point, so just hang in there, we promise we fixed quite a few bugs and the new research system and HUD layout will leave you with a fresh feeling and hopefully bug free experience once it is out.
Back to the reason for this post. We know that the one thing everyone is eagerly waiting for is Multiplayer, and though it is still going to be 2 months or so before we release it, we have been making good progress. A lot of code has been written since launch and the whole of world generation has been ported over to the new server based system which we will be using to run MP games.
Below you will see 5 map sizes, the first 3 are your normal SP game map sizes we have now, Small, medium, Large. Below those you will see the Gigantic and Massive maps, which should leave plenty of places to explore and gather resources with friends
Link to download the original images:
When it come to the amount of people who can connect… well that will be mostly determined by the server PC’s specs. The more CPU and Ram available, the more players it can handle. That kind of testing will happen down the road as we get closer to releasing MP, BUT, anywhere from 16-100 players is a very safe region of scalability this early on, but it could even be up to much, much higher than that if all goes well. We’re cleaning up the code during our rewrites for the server implementation, and so MP should even help make the game way, way more stable.
Anyway let me get back to working on the game, Easter or not, work work work!
PS: To read the original post, here is the link on our forums: