Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area. The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.

Report abuse Crysis Mod SDK v1.0
Filename
ModSDK_1_0.exe
Type
Full Version
Uploader
stenchy
Date
Feb 22nd, 2008
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406.93mb (426,702,263 bytes)
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2,883 (1 today)
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Description

Today the existing world-wide modding community of Crysis will receive a major boost as Crytek is happy to release the first version of the Mod Software Development Kit for the award-winning FPS.


Sourced from crymod.com:

Crysis Mod SDK v1.0 Hits The World-Wide Community!




Today the existing world-wide modding community of Crysis will receive a major boost as Crytek is happy to release the first version of the Mod Software Development Kit for the award-winning FPS.

Mod SDK - Description

With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.

This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.

Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.

With patch 1.2 not being far away from being released, the SDK will get updated with the game source code. The update will then be available for download around the time the patch is released.

Mod SDK – Content

The list below represents everything modders will find from the 400MB sized package.

Tools:

  • Resource Compiler (32 bit only)
  • CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
  • Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
  • Polybump application (32 and 64 bit)
  • CryTIFF plug-in for Adobe Photoshop (32 bit only)
  • FMOD Designer Tool (32 bit only)
  • Rigging, Artist, Animation Tools for 3DS Max

Example Mod:

  • SDK_Mod (inclusive “Nanosuit Playground” level)

Sample Assets:

  • First person model (pure hands, with weapon)
  • Third person run animation
  • Properties (doors, glass, jointed breakables, ladders)
  • Whitebox human male model
  • Whitebox head model
  • Weapons (SCAR)
  • Weapon attachments (magazine, silencer, scope)
  • Weapon attachment scripts
  • Vegetation (bushes, grass, trees)
  • Vehicles (helicopter)

Serious Game Assets:

  • HMMWV Vehicle high poly model
  • HMMWV Vehicle high poly model for 3DS Max 2008
  • HMMWV Vehicle scripts
  • Abrams Tank high poly model
  • Abrams Tank scripts

Documentation – Sandbox2 Manual Update

In addition to the huge SDK package it was also important to update the documentation accordingly. The already available “Sandbox2 Manual“ has been extended by a few new references which are listed here:

Editor References:

  • Entities – Volume Object
  • Rollup Bar

Documentation - Asset Creation Update

We also would like to introduce you to a completely new manual called “Asset Creation”. This manual is especially meant to be used in conjunction with the Crysis Mod SDK and covers various topics regarding asset creation, installing the CryTools and using these together with modeling programs and the Sandbox2 Editor.

All the included tutorials and references are still Work In Progress material and will get updated within the next days and weeks. Thus it might happen that you read about a functionality that is partially working or differently used to what is written.

Getting Started:

  • Installing the 3DS Max Exporter
  • Installing the SOFTIMAGE|XSI Exporter
  • Installing the CryTIF Plugin

Basics – General Info:

  • Creating Objects in 3dsMax and Exporting to CryEngine2
  • Using the SOFTIMAGE|XSI Exporter
  • Material Setup
  • Level of Detail
  • Exporting and Importing Animations
  • Physics Proxy Setup
  • Mass & Density Setup for assets used as Entities
  • Instancing Objects
  • Occlusion proxy
  • Pickable Objects

Basics – Breakable and Destroyable Objects:

  • Breakable Objects
  • Procedural Breaking 2D Objects
  • Procedural Breaking 3D Objects

Basics – Natural Objects:

  • Tree Setup
  • Bush Setup
  • Grass Setup
  • Vegetation Shader
  • Touch Bending
  • Detail bending for Vegetation
  • Soft Cover

Basics – Vehicles:

  • Vehicle Setup
  • Car Setup
  • Tank Setup
  • Helicopter Setup

Basics – Weapons:

  • 3rd person weapon models and attachments

Tutorials:

  • Character Creation Tutorial
  • How to export a head with morphs
  • How to create Wrinkle maps
  • How to export a texture from Photoshop with the CryTIF plugin
  • Using the Polybump application

References:

  • Polybump Tool Reference

As usual you can find the complete official documentation on Doc.crymod.com.

Preview Image
Crysis Mod SDK v1.0
Post comment Comments
joker_mx
joker_mx Feb 22 2008, 3:11pm says:

Wow, I'm very surprised! I honestly wasn't expecting it anytime soon.

But, what the hell?! I cannot wait for all the amazing mods now.

+3 votes     reply to comment
Empa
Empa Feb 26 2008, 11:56am replied:

Might come later.

+1 vote     reply to comment
dinky
dinky Feb 22 2008, 3:16pm says:

No Maya support. =/

Hope the community can make some more exporters!

+2 votes     reply to comment
bobwashere
bobwashere Feb 22 2008, 6:29pm says:

Wasn't expecting it this early but I'm not complaining! This is great!

+2 votes     reply to comment
laserpanda
laserpanda Feb 22 2008, 6:38pm says:

What is the difference between this and the Sandbox Editor?

0 votes     reply to comment
Sarge_Rho
Sarge_Rho Feb 23 2008, 6:15pm replied:

this one is to make mods, the sandbox for maps.

+1 vote     reply to comment
laserpanda
laserpanda Feb 23 2008, 7:21pm replied:

thanks.

+1 vote     reply to comment
christensenct
christensenct Feb 23 2008, 8:13pm replied:

So what have all the Crysis modders been doing so far without this?

+1 vote     reply to comment
twincannon
twincannon Feb 24 2008, 3:01am replied:

Making the content/maps, surely

+1 vote     reply to comment
{182nd}Gangstar
{182nd}Gangstar Feb 22 2008, 7:30pm says:

well dunno but SB2 aint working on my pc... might give a try

+1 vote     reply to comment
tim0288
tim0288 Feb 22 2008, 8:00pm says:

If you've installed sb2 from EA downloader you must uninstall it and use the installer found on the disc or in downloader's case where ever the install disc is stored on your hard drive. usually C:\ProgramData\Electronic Arts\EADM\cache\{ *******}\crysis_se2\Sandbox2\ hope this helps because this nearly killed me when first released.

+2 votes     reply to comment
tim0288
tim0288 Feb 22 2008, 8:01pm says:

Or go here:

Incrysis.com

+2 votes     reply to comment
RapidFury90
RapidFury90 Feb 22 2008, 11:30pm says:

Modders, to your positions!

+4 votes     reply to comment
Wilhelm_III
Wilhelm_III Feb 23 2008, 12:30am says:

Now, if only my comp could run Crysis...

+1 vote     reply to comment
NullSoldier
NullSoldier Feb 23 2008, 1:30pm says:

World War II mod anyone?! MAKE IT HAPPEN!!!!!!!!!!

+2 votes     reply to comment
migb
migb Feb 24 2008, 4:01am replied:

'cause another ww2 mod is just what the gaming community need.
No, not really...

+1 vote     reply to comment
Toblerone
Toblerone Feb 23 2008, 3:48pm says:

this game has such enormous potential for modding. I'm so glad the SDK is finally out.

We'll have to wait for patch 1.2, coming 'soon' for the full source code, however.

But this announcement make me wanna jump back in and play in the sand :)

+1 vote     reply to comment
randomperson
randomperson Feb 24 2008, 5:10am replied:

they are releasing the full source code!?
Now I wish that I could run the game:(

+1 vote     reply to comment
Henley Staff
Henley Feb 28 2008, 3:25am says:

hopefully it wont be as difficult as modding the source engine...

0 votes   reply to comment
FAdmiral
FAdmiral Mar 4 2008, 2:16pm says:

NOW, could we possibly get the co-op multiplayer option to WORK !!!
Thats what I am waiting for....

JIM

+1 vote     reply to comment
hosenmaz
hosenmaz Mar 22 2008, 5:14am says:

Hopefully there will be many other mods!

+1 vote     reply to comment
SpyInBlack
SpyInBlack Mar 19 2009, 11:28am says:

well. i wonder before i download. does this mod as some new levels or...???

+1 vote     reply to comment
mrcrow
mrcrow Nov 22 2010, 10:12am says:

Can someone tell me where i can DOWNLOAD sandbox2 cuz i bought my crysis from direct2drive so i dont have a disk, if there is no place to download can someone send it to me or upload the exe somewhere??

+1 vote     reply to comment
maxim123
maxim123 Oct 13 2011, 2:23pm says:

**** error when i run the mod sdk 1.0 instaler

heres the error:
>SetupNew\setup.cpp (135)
PAPP:
PVENDOR:
PGUID:
$
@Windows XP Service Pack 3 (2600) Non IE/Netscape 11.0

+1 vote     reply to comment
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Crysis
Platform
Windows
Developer
Crytek
Publisher
Electronic Arts
Engine
CryENGINE 2
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Official Page
Ea.com
Release Date
Released Nov 12, 2007
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