After an asteroid hits earth, the impacted island chain is sealed off by North Korea. The US responds by sending in a Delta Force team, aiming to discover the secrets locked inside. An alien force then appears from within the meteorite, forcing humans to ally against them. Crysis is CryTek's follow up to their 2004 hit Far Cry, using a different story line, but crams in every new technology from Volumetric Clouds and Motion Blur to backlit leaves. The game will be using the next-gen, breathtaking engine - CryEngine 2 - which will probably be the first one to support DirectX 10 and 4.0. Shader Model.
Today the existing world-wide modding community of Crysis will receive a major boost as Crytek is happy to release the first version of the Mod Software Development Kit for the award-winning FPS.
Sourced from crymod.com:
Crysis Mod SDK v1.0 Hits The World-Wide Community!

Today the existing world-wide modding community of Crysis will receive a major boost as Crytek is happy to release the first version of the Mod Software Development Kit for the award-winning FPS.
Mod SDK - Description
With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.
This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.
Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.
With patch 1.2 not being far away from being released, the SDK will get updated with the game source code. The update will then be available for download around the time the patch is released.
Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.
Tools:
Example Mod:
Sample Assets:
Serious Game Assets:
Documentation – Sandbox2 Manual Update
In addition to the huge SDK package it was also important to update the documentation accordingly. The already available “Sandbox2 Manual“ has been extended by a few new references which are listed here:
Editor References:
Documentation - Asset Creation Update
We also would like to introduce you to a completely new manual called “Asset Creation”. This manual is especially meant to be used in conjunction with the Crysis Mod SDK and covers various topics regarding asset creation, installing the CryTools and using these together with modeling programs and the Sandbox2 Editor.
All the included tutorials and references are still Work In Progress material and will get updated within the next days and weeks. Thus it might happen that you read about a functionality that is partially working or differently used to what is written.
Getting Started:
Basics – General Info:
Basics – Breakable and Destroyable Objects:
Basics – Natural Objects:
Basics – Vehicles:
Basics – Weapons:
Tutorials:
References:
As usual you can find the complete official documentation on Doc.crymod.com.
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Wow, I'm very surprised! I honestly wasn't expecting it anytime soon.
But, what the hell?! I cannot wait for all the amazing mods now.
Might come later.
No Maya support. =/
Hope the community can make some more exporters!
Wasn't expecting it this early but I'm not complaining! This is great!
What is the difference between this and the Sandbox Editor?
this one is to make mods, the sandbox for maps.
thanks.
So what have all the Crysis modders been doing so far without this?
Making the content/maps, surely
well dunno but SB2 aint working on my pc... might give a try
If you've installed sb2 from EA downloader you must uninstall it and use the installer found on the disc or in downloader's case where ever the install disc is stored on your hard drive. usually C:\ProgramData\Electronic Arts\EADM\cache\{ *******}\crysis_se2\Sandbox2\ hope this helps because this nearly killed me when first released.
Or go here:
Incrysis.com
Modders, to your positions!
Now, if only my comp could run Crysis...
World War II mod anyone?! MAKE IT HAPPEN!!!!!!!!!!
'cause another ww2 mod is just what the gaming community need.
No, not really...
this game has such enormous potential for modding. I'm so glad the SDK is finally out.
We'll have to wait for patch 1.2, coming 'soon' for the full source code, however.
But this announcement make me wanna jump back in and play in the sand :)
they are releasing the full source code!?
Now I wish that I could run the game:(
hopefully it wont be as difficult as modding the source engine...
NOW, could we possibly get the co-op multiplayer option to WORK !!!
Thats what I am waiting for....
JIM
Hopefully there will be many other mods!