Crysis character models modified with strapped-on arrays of combat gear, various personal equipment, as well as military colors and decorations. Please read the description before download and use.
Install in the "game" folder. Actual use may require knowledge of the use of Cryengine 2 Sandbox Editor with modified EntityArchetypes, or use the provided file.
Asian Nanosuit Gear: Adds various combat gear to the North Korean nanosuit, modified Kyong ang Col. Lee models to be the same.
- Light, heavy, super heavy, and officer variants.
- With & without shoulder color variants
- Standard Asian helmet
- Neck & shoulder armor (except for the light variant)
- Night vision goggles
- Ammo pouches
- Water canteen
- Holster
- Knife
Marine Armored Suit: Modified Asian nanosuit with US aesthetics.
- Light, heavy, and officer variants.
- Standard US marine helmet
- Neck & shoulder armor (except for the light variant)
- Night vision goggles
- Ammo pouches
- Water canteen
- Radio set
- Knife
Marine Combat Gear: Adds additional combat gear to the standard US marine soldiers with helmets, modified Bradley, Keegan, and Strickland to be the same.
- Heavy and officer variants
- Neck & shoulder armor
- Night vision goggles
- Ammo pouches
- Water canteen
- Radio set
Marine Hazmat Gear: Adds US marines in hazmat suits with combat gear, modified Keegan and Strickland to be the same.
- Neck & shoulder armor (Combat hazmat variant only)
- Unused "squadmate" helmet.
- Ammo pouches
- Radio set
US Nanosuit Gear: Adds various combat gear to the US nanosuit, modified squadmate's nanosuit models to be the same.
- Standard and officer variants
- Standard US marine helmet
- Nanosuit gadget pouches
- Ammo pouches
- Water canteen
- Knife
Note: Additional Features and Functional Issues
The addition of the standard Asian helmet to the Asian nanosuit will give additional head protection for them, but the helmets of the US nanosuit and armored suits will not work.
The Marine Armored Suit uses a custom texture featuring a darkened texture, but if used with nanosuit properties, the model will revert to vanilla Asian nanosuit textures.
WARNING! KNOWN ISSUE(S):
Usage of these custom content in either Crysis and Crysis WARHEAD will cause some of the models to clip, but will have no other visual problems during actual gameplay.
Usage in Crysis WARHEAD will cause some of the gear to be severely bugged during cutscene cinematics. I've no notion on how to fix this.
Usage of the modified EntityArchetypes as provided in this compilation will replace any already existing vanilla or modified EntityArchetypes.
Feel free to redistribute, modify, or fix any issues as aforementioned as long as credit is given.
Alternative download link: (30.39 MB)
Edit: Instruction manual corrections.
Thank You!