The Ummah is under attack. All true Muslims must be charitable in peace and relentless in Jihad. Let the Sword of Islam fall upon the infidels that threaten our lands, our faith...
Version 1.7.0 of The Winter King. Compatible with CK2 patch 2.8.1.1.
NOTES:
CHANGELOG:
- Updated to CK2 2.8.1.1
- Ported JD Compose Book and Recruit Smith decisions
- Ported Vanilla Bema decision/event chain for Manicheans
- Added foederati, client state, and Roman province tributary types, in addition to the new vanilla tributary types
- Added a Make Client State cb for Sub-Roman and Imperial rulers, replacing the JD Make Permanent Tributary cb
- Tribal Overhaul
- All tribal holding buildings are now built with gold, with tribal income increased to compensate
- Added a character modifier for tribal rulers' levies and character opinion - increases with prestige and martial, decreases with number of provinces in realm
- Disabled de jure claim cbs for (Low) Tribal rulers
- Re-enabled raid cb for (Low) Tribals to use against any neighbouring realm
- Claim cbs have prestige requirements and costs for (Low) Tribals
- (Low) Tribals can subjugate small (Low) Tribal neighbours if they have enough prestige, regardless of rank
- (Low) Tribals now generally have access to the county conquest cb at a high prestige requirement and cost, with it being easier to attack rulers of a different culture group and much easier to attack feudal rulers
- Added a cb for (Low) Tribals to take vassals from neighbouring tribal realms
- Added a variant of the Duchy Invasion cb for (Low) Tribal rulers with high prestige that can be used against feudal realms
- Tribal Raid, Subjugation, and County Conquest cbs have timers restricting their use
- The Depose Liege cb now forces your liege to abdicate all of their top-level titles to you if you are (Low) Tribal, rather than just abdicating to your favourite heir
- High Tribal rulers of certain Germanic cultures can now use a version of the Pagan Subjugation cb to subjugate other rulers their de jure kingdom
- Added a "Become High King" ambition for Norse Kings in Scandinavia which unlocks a version of the Pagan Subjugation cb that can be used to unite your de jure high kingdom
- Restored Settle Tribe Steward action for Tribal rulers - now increases income from province
- Events now add prosperity and can give a province modifier for economic boons as remove depopulation and rather than changing province culture, but the job action still makes cultural conversion a little faster
- Replaced the Fabricate Claim Chancellor action with a new Sponsor Bards job action for Tribals
- Non-Celtic Tribal kingdoms are destroyed if the holder has low prestige and a small realm
- The Raise Tribal Army decision now scales the raised army according to your prestige
- Enabled the Overthrow Khan/Ruler faction for (Low) Tribals
- Only peasant revolts can now fire in (Low) Tribal counties
- Realm Peace can now only be used by tribal rulers with Strong or Absolute Tribal Organization
- Merged Ancient Religions v0.41.1 "Euronotus"
- Armorican/Breton dukes are now uniformly have the title Prince
- Rulers of Roman provinces now only have the title "Governor" when under Imperial government, using king otherwise (i.e. when independent Sub-Roman rulers)
- Duel Engine now properly takes into account Reaper's Due injury traits
- It is now possible to be disarmed if defeated in a round of a duel (especially if you have been seriously injured), which forces you to yield
- Added ethnicity randomization for randomly generated characters (e.g. newly-generated Romano-Gallic characters can occaisionally use Celtic or Iberian portraits)
- Added decision for Soissons to integrate its client states and foederati
- Restoring the Senate no longer requires you to wait until 483 (you only need to wait for the WRE to fall)
- Any sufficiently powerful Roman King/Emperor can now create their own Senate even if someone else has already created one
- Renamed "Imperial Reclaim" and "Cultural Reclaim" cbs to "Imperial Reconquest" and "Cultural Reclamation"
- Imperial reconquest now vassalizes Roman-cultured rulers in the target duchy, rather than simply usurping all titles
- Added a decision for a Roman Emperor that has reconquered Gaul to invade Magna Germania, giving them access to the County Conquest and Imperial Conquest against that region
- Blocked Roman rulers from using the county conquest cb against Magna Germania before taking the decision to invade Magna Germania
- Alan-cultured rulers and independent duke-level characters with at least 8 provinces in their realm can now also use the Duchy Invasion cb (if they follow all other requirements)
- Blocked Germanic rulers from using the county conquest and duchy invasion cbs against Vasconian provinces in Aquitania Tertia
- Blocked Frankish human players from using county conquest cb against Broceliande (was already blocked for the AI)
- Reduced piety gained by pagan rulers when using many cbs
- All feudal vassals of Roman Emperors are now Imperial government as well
- Imperial cultures now use the dynasty name (nomen) before the personal name (cognomen)
- Added a decision for non-Roman-cultured Sub-Roman kings (e.g. Visigoths, Burgundians, Alans) to create their own version of the Gallic Empire
- The Unite the Frankish Kingdoms decision now gives you the other Frankish kings as tributaries rather than vassals if Horse Lords is enabled
- Added a targeted decision for a Frankish king to claim tributary Frankish petty kingdoms
- Added a number of new mercenary companies
- Made mercenaries a little less expensive to hire upfront
- Renamed Holy Orders to Zealots
- Added a Rejuventate Manicheanism decision for a powerful Manichaean emperor who has conquered most of Gaul
- Added a Zealot company to Manicheanism, appearing shortly after taking the Rejuventate Manicheanism decision
- Ported Vasconic paganism from WtWSMS
- Promethean Pagans now properly have access to Agnatic-Cognatic and Abso lute Cognatic succession at all times
- Vasconians now have access to Agnatic-Cognatic and Absolute Cognatic succession laws, and start off with Agnatic-Cognatic
- Pagan Germanic rulers no longer have access to Agnatic-Cognatic succession by default
- Tribals are no longer blocked from Agnatic-Cognatic succession
- Blocked access to Feudal Elective for independent duchy-level Irish/Gaelic rulers, except for Airgialla
- Added a flavour event for the defeat of the Anglo-Saxons when all Anglo-Saxon realms on Britannia have been destroyed and all the Anglo-Saxon invasions have finished
- The British foederati are now always represented as tributaries, even without Horse Lords disabled
- Removed obsolete Ransom All decision
- Added decision to form In Fochla (identical to creating it the normal way)
- The Alans are now a tributary (rather than a vassal) of the Gallic Empire in 410
- The western half of Soissons (beyond the Seine, roughly) is now composed of tributaries rather than vassals of Soissons
- Benoic is now a tributary of Soissons in 479
- The Gallic Roman Provinces are now tributaries of the WRE in pre-479 start dates
- Added in history for the dioceses of Reims, Soissons, and Laon
- Made each of the duchy-level vassals of Munster independent, with the Deisi Muman and Osraighe tributaries of the Corcu Loigde
- Cadwallon's wife is now the sister of the reigning King of Fotla in 479
- Added the paternal ancestry of the Emperor Anthemius
- Added the Eastern Roman Empire as a titular title, with associated history
- Added Roman de jure structure for Magna Germania up to the Elbe, including a new Province of Germania Tertia
- Added the Marais Poitevin and the ancient Loire estuary
- Redrew and overhauled the provinces of Pictonia
- k_franks and k_ripuarian_franks now move their capitals to Soissons and Metz, respectively, after the Frankish conquest of (Roman) Soissons (alongside being renamed)
- Visigothic capital now moves to Narbonne after the Frankish conquest of Toulouse
- Aardenburg and Waasland now become part of Flanders after Frisia is conquered by the Franks
- Added several provinces in Norway
- Made Vingulmark into a duchy
- Added duchies of Sunnmore, Gudbrandsdalen, Osterdalen, Herjedalen, and Halsingland
- Added the rest of the major rivers of Norway
- Added flavour event for the creation of Germania, Denmark, Norway, Gautland, and Sweden
- Added formable empire of Norrœnirmennland (Scandinavia)
- Moved Scythian pagan holy site from Lyon to Valentia and Gaelic pagan holy site from An Deise to Cashel
- The Fall of WRE event should now always trigger by 482
- Fixed Kilkenny positions
- Fixed issue where the Benoc Folc could be improperly granted landed titles
- Fixed bug where second Iclingas invasion could invade in the middle of Britannia even with no neighbouring Anglo-Saxon realms
- Fixed missing base localisation for d_lisieux
- Fixed part of the Adour and the Gave de Pau being considered ocean regions
- Fixed swapped triggers for Civitas of Velabria and Civitas of Ivernia events
- Fixed mercenary band captains being able to take the Claim Mercian Lands
- Fixed issue with multiple Imperial Conquest cbs for the same duchies appearing
- West Saxon, Iclingas, and Hwiccas invasions no longer have a delay between declaring war and spawning troops
- Fixed the Restoring the Old Gods ritual
- Enacting the Notable/Full Status of Women Law or the Full Gender Equality Game Rule should now properly give you access to Agnatic-Cognatic Succession regardless of your culture
- Fixed a number of minor localisation issues
- The event where your druid-in-training child returns with one leg should now actually give them the one-legged trait if you have Reaper's Due
- Fixed issue with the trigger for the de jure removal event of the County of Lisieux
- Fixed Tribal Training Grounds 6 effect
OMG, is that version hard, even harder than previous version!!
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I mean, it's only a bug that affects my game or you removed the feature completely? Because it made plaiyng some kingdoms almost impossible
It's a known bug.
What does the unfit king mechanic do?
It gives you a negative modifier if you're maimed in any way. It's from the integrated Ancient Religions mod.