CrossCode is A retro-inspired 2D Action RPG set in the distant future. Play the Demo and look for yourself!

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Megaton Update! Fanart Contest Results, Dev Stream and more

Megaton Update! Fanart Contest Results, Dev Stream and more

Mar 22, 2015 1 comment

A lot has happened in the last weeks. We extend our campaign length so we get another 30 days time to get CrossCode funded, we had an awesome dev stream...

CrossCode Fanart Contest and Updates!

CrossCode Fanart Contest and Updates!

Mar 10, 2015 0 comments

Crowdfunding is still going strong and we just started our first Fanart Contest! We also made some changes to the game as well as working on fixing some...

Crowdfunding started and new Demo!

Crowdfunding started and new Demo!

Feb 25, 2015 5 comments

It's finally time. Time for the crowdfunding campaign and a new version of CrossCode with awesome new features. Check out the post for more infos!

CrossCode DevLog #64 Steam Greenlight is going amazing!

CrossCode DevLog #64 Steam Greenlight is going amazing!

Feb 17, 2015 4 comments

Alright! DevLog on Monday again (more or less). Getting closer to the original schedule. Also stuff happened: Steam Greenlight is running like crazy...

CrossCode DevLog #63 Steam Greenlight and date for Indiegogo Campaign

CrossCode DevLog #63 Steam Greenlight and date for Indiegogo Campaign

Feb 11, 2015 3 comments

Time for another DevLog! You can now find CrossCode on two new platforms: Steam Greenlight and Gamejolt. Also, we finally have a date for our Indiegogo...

CrossCode DevLog #62 Menu, More Food, Parallax and Shops!

CrossCode DevLog #62 Menu, More Food, Parallax and Shops!

Feb 2, 2015 3 comments

This week we have created a simple shop to use in the upcoming update, an awesome animation for consumables, added parallax layers and fixed tons of smaller...

CrossCode DevLog #61 Puzzles, Food and a new Menu!

CrossCode DevLog #61 Puzzles, Food and a new Menu!

Jan 29, 2015 3 comments

Another week, another update. We worked a lot on the puzzle area this time, increasing the size of it by 4 maps! Also we reveal the first set of usable...

CrossCode Update #60 Achievements, Puzzles, Music and a new forum

CrossCode Update #60 Achievements, Puzzles, Music and a new forum

Jan 19, 2015 5 comments

Hi again! One week can be pretty short, indeed. We still managed to make progress with CrossCode, prepare the crowdfunding campaign, and even created...

CrossCode Update #59 Kept you waiting huh?

CrossCode Update #59 Kept you waiting huh?

Jan 12, 2015 1 comment

Updates are here again! We took quite the large break from writing updates but that does not mean we stopped improving and working on CrossCode! On the...

CrossCode Demo – Bugfixes

CrossCode Demo – Bugfixes

Dec 9, 2014 6 comments

We updated the CrossCode Demo! The new version fixes several bugs and has small improvements here and there. You can find the new version in our newly...

CrossCode Demo Release

CrossCode Demo Release

Dec 1, 2014 27 comments

It's Time! Time for the CrossCode Demo. Play the demo now or download it!

CrossCode Update #58 The Calm before the Storm

CrossCode Update #58 The Calm before the Storm

Nov 18, 2014 2 comments

Welcome back! We're late, I know. But we've all been working on the demo, so everyone's busy. But we didn't forgot you! Still, this update will be rather...

CrossCode Update #57 More content than features!

CrossCode Update #57 More content than features!

Nov 4, 2014 7 comments

Hello again! The demo release date is approaching! So obviously lots of things are happening right now. We extended the Autumn Area with new enemies and...

CrossCode Update #56 Megaton and CrossWeek Results

CrossCode Update #56 Megaton and CrossWeek Results

Oct 20, 2014 4 comments

CrossWeek is over and boy it has been a blast. I never thought we could create/design/polish so much things in just 6 days. We even planned out a lot...

CrossCode Update #55 Graphics, more graphics and keyboard configuration

CrossCode Update #55 Graphics, more graphics and keyboard configuration

Sep 23, 2014 6 comments

Unfortunately there is not too much to show this time around. That doesn't mean nothing happened, though. In fact we created a <b>lot of graphics</b>...

CrossCode Update #54 New Menu, Story Progress and More

CrossCode Update #54 New Menu, Story Progress and More

Sep 8, 2014 3 comments

Alright, back to the old two week update cycle! And we got some awesome things in store. We added a new menu that will help you customize the game, made...

CrossCode Update #53 Content, Critical Damage and a drowning Lea

CrossCode Update #53 Content, Critical Damage and a drowning Lea

Aug 25, 2014 10 comments

We're back! And yes, we're one week late. This is what we got for you: First, we added water, hidden treasures and a little boss in the autumn area. Second...

CrossCode Update #52 New Chipset, Autumn Area Expansion and More

CrossCode Update #52 New Chipset, Autumn Area Expansion and More

Aug 3, 2014 7 comments

I don’t have time for a proper introduction this time. There is so much content we added this week because of a certain deadline that is coming up! We...

CrossCode Update #51 Boss Update, Puzzle Content, and lots of graphics

CrossCode Update #51 Boss Update, Puzzle Content, and lots of graphics

Jul 22, 2014 3 comments

A lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing...

CrossCode Update #50 Maps, Grinding Area and More

CrossCode Update #50 Maps, Grinding Area and More

Jul 7, 2014 7 comments

Wow, 50th update for CrossCode! A lot has happened over the last two weeks, including progress on an important scene and the grinding area, two new enemies...

CrossCode Update #49 - Action cutscenes, saving and more

CrossCode Update #49 - Action cutscenes, saving and more

Jun 23, 2014 2 comments

Since last time we have extended the plot with our very first action cutscenes (also featuring a new character), implemented a first prototype of the...

CrossCode Update #48 Menu, Grinding Area and more!

CrossCode Update #48 Menu, Grinding Area and more!

Jun 8, 2014 3 comments

This update is packed with new and neat content. We finished the basic functionality of the new item menu, made progress with the grinding area, added...

CrossCode Update #47 Battle Stuff and a New Area

CrossCode Update #47 Battle Stuff and a New Area

May 27, 2014 7 comments

Hi again! Sorry for being slightly late with this update. In the last two weeks we have been working on the new <strong>grinding area</strong>, more plot...

CrossCode Update #46 The plot advances

CrossCode Update #46 The plot advances

May 12, 2014 2 comments

In this update we have the results of our first CrossQuestion, news on the circuit menu, added features to our development process, plans for new areas...

CrossQuestion #01 Striking!

CrossQuestion #01 Striking!

May 3, 2014 13 comments

This is a new type of section, in which we ask you a question! What kind of question you ask? Well, anything from design decisions to new features.

CrossCode Update #46 Post CrossWeek - Much to tell!

CrossCode Update #46 Post CrossWeek - Much to tell!

Apr 29, 2014 12 comments

CrossWeek is over! And what a week it was. Needless to say: <strong>we made a lot of progress</strong>! There is much to tell, so take a seat and get...

CrossCode Update #45 It’s GIF time!

CrossCode Update #45 It’s GIF time!

Apr 15, 2014 6 comments

We finished our editor for animations and have some more or less interesting animations for you. We also started implementing the new tutorial boss enemy...

CrossCode Update #44 The Boss is approaching. Also: new Music!

CrossCode Update #44 The Boss is approaching. Also: new Music!

Mar 31, 2014 1 comment

We have been making a lot of progress towards our first real boss fight, though there is still plenty of work to be done. That's because this boss is...

Optimizing an HTML5 game engine using composition over inheritance

Optimizing an HTML5 game engine using composition over inheritance

Mar 10, 2014 2 comments

We started with HTML5 game development around the end of 2011. We bought an impact.js license and started working on CrossCode. And since CrossCode demanded...

CrossCode Update #43 Mostly Graphics

CrossCode Update #43 Mostly Graphics

Feb 24, 2014 4 comments

Since last time, we worked mostly on graphical content – so expect some nice pictures.