CrossCode combines retro-style 2D graphics with the unique theme of
throwing energy balls at everything.

By throwing balls you will:

  • Solve challenging puzzles
  • Defeat many enemies and master epic boss fights
  • Destroy boxes Interact with your surroundings

All this gets delivered as a plot-driven Action-RPG. Now that's at least the plan. The development of CrossCode is still at a very early stage. But you can already get an impression on how the game feels by playing the TechDemo!

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2 comments by Regiden on Nov 18th, 2014

Welcome back!

We're late, I know. But we've all been working on the demo, so everyone's busy. But we didn't forget you! Still, this update will be rather short. We work on lots of features and content right now and don't want to spoil much in favor of the upcoming demo. Let's get started!

Content


This is what we did in the past 2 weeks mostly. Many new maps have been added by Henning and myself for the autumn area, and you will even find some NPCs in them! Lachsen also added a small particle effect for the area! You'll now see small leaves dancing in the wind while you do the obvious: Bash evil fiends with your balls. No pun intended. Here's a picture of a map fresh of the assembly line:

autumn

It's not quite visible here but in-game you will notice the leaves. They also grow in number on special maps! You might find some secret enemies!

Also T-Free finished up special enviroment animations you will see in the autumn area and TQ (The_question) is currently working the observatory mentioned in the last update.

Since the demo will also feature a puzzle part Lachsen worked a bit on the graphics and the general level design of the puzzle dungeon. Take a look:

dungeon

For a comparison, here is a picture of the same dungeon with the old graphics:

rhombus-dungeon-puzzle-stuff

The small rectangles you can see in the upper screen are just another form of particles that will float around the room. They even react when fighting enemies!

Finally the intro area. I updated the maps to be more detailed and include more variation in the ground textures Martina created for us. We still plan to add more details to them, but this might not happen for the initial demo release. Nevertheless, here's a screen cap:

intro

As you can see, the bridge still needs some work and the area lacks some details. But it already has a better atmosphere.

Features


Good news. When playing the gameplay mode you have access to the complete neutral skill tree. Felix and I worked on implementing all the passive skills and make them work. The same goes for the active skills. You can only use them when the node is activated in the skill tree. Here's a screenshot of the menu with some active skills:

skills

Not only this, you will also have access to the heat and cold element. They won't have any special attacks but you can use them to deal extra damage to certain foes.

I recently updated our small save menu so we can actually use it in the demo. This is the first time you can save in CrossCode so the menu needed to be as accessible as possible. Here is a quick look at the updated design:

save

You can now also access the options menu via the pause menu. This makes it much easier to change options before you get the real menu. The same goes for the title menu.

And last but not least, Felix added a new lighting feature which mimics the effect of the bloom effect. You mostly don't see this but the effect creates smoother lights which blend very well with other elements.

That's it! As said a short update this time. But expect more next time. Why? Because it's release time!

Get hyped!

P.S. here is a teaser for you:

whats-this

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Post comment Comments  (10 - 20 of 30)
CrusnikCore
CrusnikCore May 12 2014, 1:17pm says:

Enjoyed the Tech Demo. Tracking.

+4 votes     reply to comment
why_me
why_me May 2 2014, 12:12am says:

I finally got a chance to try out the tech demo, and I have to say, I'm really loving it. Though I just can't seem to beat wave 2 of the bonus level. Being able to bounce shots is a really cool feature.

+3 votes     reply to comment
Regiden Creator
Regiden May 10 2014, 9:12am replied:

Thanks!
It good way to handle the second wave is to be patient. Wait for one enemy to use his charge attack. Cancel his charge with a big ball and hit him. Be aware of the other enemies using normal attacks and dodge away.
Hope it helps :)

+2 votes   reply to comment
gamer110199
gamer110199 Apr 29 2014, 2:50pm says:

It is awesome
And the demo is already cool
Can not wait to see the full game! :)

+3 votes     reply to comment
Chris_Pirtle
Chris_Pirtle Apr 25 2014, 9:11pm says:

That tech demo was great.

+4 votes     reply to comment
chuksxy
chuksxy Feb 7 2014, 4:30pm says:

Played the techdemo. Man it was amazing.

+4 votes     reply to comment
Arcental
Arcental Dec 20 2013, 7:06pm says:

Played the techdemo and it was a fantastic!

+2 votes     reply to comment
dexmark5
dexmark5 Dec 10 2013, 9:11am says:

looks realy nice when do you think it well be able to test it :)

+3 votes     reply to comment
Regiden Creator
Regiden Dec 11 2013, 8:38am replied:

Well our team is testing all the time, with every change Lachsen and I do. For a new public version, you'll have to wait until we release a real demo.
So until then you can only play the TechDemo :/

+3 votes   reply to comment
dexmark5
dexmark5 Dec 11 2013, 12:07pm replied:

thats cool :)

+3 votes     reply to comment
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CrossCode
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