A retro-inspired 2D Action RPG set in the distant future.

Meet Lea as she logs into an MMO of the distant future.Follow her steps as she discovers a vast world, meets other players and overcomes all the challenges of the game.

Also: Lea can't speak. Nope, no heroic mime. She is actually mute.
You can try out the newest demo right now. Just press the button below to get to cross-code.com where you can play the demo inside your browser or download it. You can also download the demo here on IndieDB via the downloads section.

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If you liked the game, why not vote for us for Indie of the Year? Just press the bug red button! We appreciate a lot!

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ARGHHHH! The Beginning HELP
Blog RSS Feed Report abuse Latest News: Crowdfunding started and new Demo!

2 comments by Regiden on Feb 25th, 2015

Greetings!

IndieGogo


IT IS TIME!

We are very glad to announce that the much awaited crowdfunding campaign of CrossCode has finally been launched on Indiegogo. Go check it out:

Also check out this new and awesome Trailer:

You'll find all the relevant information about the project and means to contribute and support us on the page. We hope that you'll find the project and also the perks well worth your money. Of course we'd be open to further suggestions for perks to add as the campaign goes on, if you got more ideas.

New Demo



The demo version is mostly the same, but it's a lot more polished, especially the Exploration Mode. The Puzzle Mode has also been mostly reworked and expanded. Here is a list of some of the major changes:

  • 2 new tracks added for the puzzle mode and the exploration area. Also all tracks have been slightly remixed.
  • The puzzle mode is now much larger and features 5 new rooms, a new layout and a completely new boss! be prepared for an old friend!
  • You can now use items! Buy or find items in the exploration area and use them via the new quick menu!
  • Rebalanced enemies in the exploration area to make it easier to level up. Also added a small quest to give you better equipment much sooner.
  • Added a change log interface that will tell you exactly what happened in each version.
  • For the duration of the crowd-funding, CrossCode also has a new widget in the title screen with the current funding stats
  • A lot of more fixes and changes!

So go check out this new version and tell us what you think! Also consider sharing the IndieGogo campaign with your family and friend /o

Cheers and until next time!

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CrossCode (v0.1.3)

CrossCode (v0.1.3)

Feb 25, 2015 Demo 0 comments

Play the Demo of CrossCode (windows only for now) which takes you to 3 different locations: The Story Mode where you get a first peek at the plot, the...

CrossCode Demo (ver. 0.1.2)

CrossCode Demo (ver. 0.1.2)

Dec 1, 2014 Demo 6 comments

Play the Demo of CrossCode (windows only for now) which takes you to 3 different locations: The Story Mode where you get a first peek at the plot, the...

Post comment Comments  (10 - 20 of 55)
rogerio49
rogerio49 Jan 16 2015, 9:51am says:

good !

0 votes     reply to comment
IlFogo
IlFogo Jan 13 2015, 5:50pm says:

I just played the demo yesterday and wow! I'm really excited about this game!
I enjoyed every single part of it and it brought back memories of me playing with my GBA and so on.
I love the art of the game, I've been doing some pixel art recently and man! I wish to get as good as you guys.
The game is really fun to play and I'll be looking forward for every update of the game and the IndieGoGo campaign.
Definitely a game I want :D

+2 votes     reply to comment
NickCh
NickCh Jan 7 2015, 8:22pm says:

Well I haven't been around for a while in IndieDB and just when i come to see what's going on I see this! I have already finished the story mode and now searching all the chests in exploring :3. This game is becoming more awesome by the day. I was getting keen to it since the very first time I saw it but I got to say this caught me by surprise, since it's way better than I expected it to be. The only thing that I see as a con is that sometimes, the combat system is kind of difficult, what i mean is, I often lose my mouse after aiming and then wanting to melee. But maybe it's one of those games that you need the gamepad to play :). Oh well, 10/10 can't wait for full release!

+2 votes     reply to comment
mirrorlink
mirrorlink Jan 6 2015, 5:35pm says:

This game.. the quality is absurdly nice. The pixel art, the very details, not too much text, everything incredibly well balanced.

I'm freaking jealous, congratulations!

+1 vote     reply to comment
Regiden Creator
Regiden Jan 13 2015, 8:33pm replied:

Thanks!

I also deleted the post for you :)

+2 votes   reply to comment
Guest
Guest Dec 12 2014, 10:10pm says:

This comment is currently awaiting admin approval, join now to view.

Regiden Creator
Regiden Dec 13 2014, 9:44pm replied:

Funny enough, I get this. At least when downloading, Chrome insists that the archive could be dangerous. My gut tells me this is some overreacting anti-virus software because of missing checksums and the external libraries we provide. Gotta look into this :D

+1 vote   reply to comment
streak1
streak1 Dec 9 2014, 1:20am says:

Anyway, everything in the demo was great. Story mode and puzzle mode were short, as expected, but seemed fairly solid. The art style is very good for what is there, and leaves me curious to see what the rest of the game will look like. And, after you learn to use to the various upgrades you decide to get, the combat is pretty fluid, and is very easy to understand. The only thing left to add is more variety.

As for the exploration mode, it was also fun, but it felt like it lacked some things. It didn't feel like there was a whole lot of variety in what you could equip, and the scenery got repetitive after a while.

Also, unless it hasn't been implemented yet, I was unable to customize anything but the default element. The idea of the elements is good and all, but it feels a little pointless if you can just as easily do without them. If it were me, I would reduce customization on the default element a little, or make the upgrading universal. The element should also be made weaker in comparison to the other elements. That way, you have a good reason too conserve your elemental energy, as an overload would be something to that you want to avoid.

+1 vote     reply to comment
Regiden Creator
Regiden Dec 11 2014, 8:30am replied:

Thanks a bunch for playing! Glad you liked and we always love to hear feedback :)

It's true that the autumn area is missing more details. It pretty high on our list to make this better, add more landmarks and give maps more unique properties. However the goal is to not overdo it. This could easily lead to us never finishing the game :D

Is's intended that you can only activate skills on the neutral tree. But because the element modes acre already there (actually the skilltrees to, but the skills are not implemented) we though adding at least 2 of them so people can try them out and see how "magic" works in CrossCode. You can be sure we already planned how elements work. Each one will have an advantage and a disadvantage. Every element also weak against its counter element (Heat <-> Cold, Shock <-> Wave). So even if you fighting a cold-based enemy you have to make sure you're not getting hit.
The neutral tree is much much smaller than the element trees. Elements should be stronger much like a super mode you can use for a while.

While creating the menu for the tree I posted a picture of all the trees. Here check it out:
Radicalfishgames.com

Thanks for the feedback!

+2 votes   reply to comment
streak1
streak1 Dec 11 2014, 4:10pm replied:

I see what you mean with the elements, and it looks like it would be pretty cool.

Will those trees be something that you have to unlock, or will you have access to them by default?

+1 vote     reply to comment
Regiden Creator
Regiden Dec 12 2014, 6:06am replied:

You'll unlock them as you progress through the story. It'll be always two of them at the same time :) First Heat/Cold then Shock/Wave.

+1 vote   reply to comment
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CrossCode
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Developer & Publisher
RadicalFishGames
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