A retro-inspired 2D Action RPG set in the distant future.

Meet Lea as she logs into an MMO of the distant future.Follow her steps as she discovers a vast world, meets other players and overcomes all the challenges of the game.

Also: Lea can't speak. Nope, no heroic mime. She is actually mute.
You can try out the newest demo right now. Just press the button below to get to cross-code.com where you can play the demo inside your browser or download it. You can also download the demo here on IndieDB via the downloads section.

Follow us:

If you liked the game, why not vote for us for Indie of the Year? Just press the bug red button! We appreciate a lot!

Image RSS Feed Latest Screens
ARGHHHH! The Beginning HELP
Blog RSS Feed Report abuse Latest News: CrossCode Demo – Bugfixes

6 comments by Regiden on Dec 9th, 2014

Hi everyone!

The important thing first: we finally updated the CrossCode Demo! The new version fixes several bugs and has small improvements here and there.
You can find the new version in our newly revamped webpage:

Of course you can also download the newest version here on IndieDB!

Also, we finally got a proper trailer:

(some artifacts going on there, we might upload a better version soon)

Kudos to Taifuuni Advertising, who helped us a lot putting this trailer together!

So what changed in the new version? Just read on!

First things first

So we'd like to get one thing out of the way first, because it's kinda urgent:

If you do like CrossCode and you'd like to support us, please consider voting CrossCode for "Indie of the Year 2014" at IndieDB! Just go back to the main page and press the red button!
We'd very much appreciate it. Note, that the vote only lasts about two more days!

All them bugs

So after the long crunch time we had the week before the release, some of us actually thought we'd be finally able to relax a bit. We thought wrong. This is what happened:



Like... so many of them! Well, that's to be expected when you only have a very short beta test and add way too much content and features on the day of the release.

Serves us right.

Or in other words: we're sorry for the buggy release and are really humbled that so many of you still enjoyed the game. And also we want to say a big thank you to all the people who sent us these detailed bug reports! Thanks to your help we managed to fix a lot of the problems.

Here is a short (incomplete) list of things that have been (hopefully) fixed:

  • The crash at the end of the puzzle mode and several other occasions
  • All those saving, loading and respawning issues, such as resetting levels, non-resetting skills and overlapping with things like blocks that moved back to their original position
  • Canceling Shizuka's special attack and other crazy stuff
  • Pulling yourself backwards through walls
  • Display bugs in the equipment menu
  • A whole bunch to map errors
  • Wrong treasures count in the exploration part (... we're sorry!!)

So apart from all these fixes, the new version also has a couple of changes:

  • Damage is computed slightly different now: compared to before, you do more damage on enemies with very high DEF and slightly less damage when you have very high ATK.
  • You can now reset your skills by talking to Carla in the Exploration mode. It'll cost you some credit (finally you can use it) but it's not much.
  • When loading a game your position is always at the point where you last entered the map.
  • Shizuka's special is now slightly more awesome. I think.
  • Your old saves will hopefully work, but we changed some things there. So it might be that you'll start at the wrong spot in the map. This shouldn't be a problem in most situation, but in others it might. We're sorry if this should break some of your save states!
  • The standalone version of the game has been extended by some libraries that might improve performance on some machines. If the standalone was running much slower than the browser version you should give the new version a try. And please tell us if it works or not.


Overall, we're quite content with the reception (especially considering all the bugs). CrossCode also has been featured in several videos and webpages. Here a short list:

  • IndieDB tweeted about us.
  • Dekay (German Let's Player from the Gronkh network) played CrossCode in a live stream. We've been around in the chat as well.
  • VSauce3 mentioned CrossCode in a DONG!
  • Siliconera wrote an article about us.

...and we didn't really reach out to the press yet. Wow! That's what we plan to do next.

Next steps

Apart from more bugfixes (there will most likely be some bugs left in this version, so keep the bug reports coming), we now have to prepare for our big Crowdfunding Campaign in February 2015.

You can expect an extended demo (like a Demo++) to be released around that date as well. And what will be new in this version? We still need to plan this. But most likely there will be more puzzle content and more interesting stuff to do in the Exploration part. Maybe even a bit more plot. That depends on how much time we'll find in the next two month.

And that's all we can report for now!
Again, a huge thank you to everyone playing our game, submitting bug reports and giving valuable feedback! We wouldn't have come so far with CrossCode without your support. :D

Until the next update!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
CrossCode Demo (ver. 0.1.2)

CrossCode Demo (ver. 0.1.2)

Dec 1, 2014 Demo 6 comments

Play the Demo of CrossCode (windows only for now) which takes you to 3 different locations: The Story Mode where you get a first peek at the plot, the...

Post comment Comments  (10 - 20 of 40)
VoltreySDA Oct 10 2014, 8:31pm says:


I played Lachsen's Velsarbor a few years ago and enjoyed it very much, definitely one of the better maker games out there (if we count unfinished ones). When i heared that Lachsen is on a new project i had to look it up.
Damn this is awesome, you had me instantly hooked up. The thing you said you are focusing on (level design, polished controls, high quality assets, many animations), are definitely the things i value a lot in games which makes me even more excited.

I played through your tech-demo at least 30 times to see how fast i could beat it. It feels very responsive, fast paced, smooth and dynamic, I'm loving that, i can't wait to fight hords of enemies and bosses with this kind of gameplay.
I started with a controller, the compatibility is very good, it feels nice. When i switched to keyboard and mouse it felt a lot faster and more precise, mostly because i can't handel the control stick too well in this game. I especially noticed this in the bonus level where you have to walk on top of the blue barrier, the L-turn with keyboard was obviously very easy while i fell of a few times with the controller.
If i would decide to play on the controller i would rather have the movement on the D-pad than the control stick. You think the controls on the controller will be customizable as well? I would be fine either way, keyboard and mouse feels superior to my taste.

I love your dev-blog by the way. It's so up to date and you update regularly, it's very easy to see where thing are going. I mention this because sadly i had some bad experience in the past with games that were in developement that either got cancelled or got stuck in Alpha/ early access buld but you give me confidence. I see a lot of dedication going into this, your attention to detail is incredible and something that should be cherished by game developers. I will be paying very close attention to this, i'm loving everything i see.

+4 votes     reply to comment
Regiden Creator
Regiden Oct 17 2014, 7:16am replied:

SDA in the name, I assume you're a member of the fine Speed Demos Archive Community then? A pleasure to read you.

Thanks a lot for all the praise! It always makes us very happy if people like what we do. If you liked the TechDemo get hyped for the first real demo! It's going to be awesome (I know it!).

30 times? wow. That's a lot. Did you stop the time? I'm a great fan of speedruns myself, so I get especially hyped if a runner plays our game. That's actually one of my personal "DO WANT" for CrossCode. A speedrunner running the game, finding tricks to abuse bugs/glitches we didn't find :D

Sadly, we wont add customization for controllers. Reason being that for controller the complexity of the implementation would be pretty high. In the full game the D-Pad is used to switch between the elements but we could swap the D-Pad input and the Left-Stick Input in some way. I can't promise anything but I wrote it down as a nice-to-have-feature :)
We tried to work around the disadvantages of the controller be giving the player full 360 Movement and the ability to just hold the R1-Button to rapidly fire balls. However we changed it a bit so the controls should feel more responsive in the next demo. Hopefully this will help!
For aiming mouse + keyboard will always be a bit better though. The disadvantage is that you only have 8-way movement. But as you said, this can be an advantage in certain puzzles :D

The Dev-Blog is a no-brainer for us! We are developers and we like to share our stuff if we can! And all this feedback already helped us to make the game so much better. It's very nice to read people enjoy our blog. Although we often fail to deliver all those promised technical post... It's difficult to create such post, because we want them to be as awesome as our updates.

Thanks again! Hope to read you again after the next demo ;)

+4 votes   reply to comment
VoltreySDA Oct 17 2014, 1:49pm replied:

I haven't used a timer but i finished it in about 3 and a half minutes looking at a clock. From start to the credits that is, with the bonus it takes me almost 10 minutes mainly because i haven't found a fast and consistent strat to kill the enemy waves yet so it feels way more sloppy. Also the killer mice are crazy they killed me a few times.

I'm looking forward to the demo. :)

+3 votes     reply to comment
ili53 Aug 12 2014, 1:03am says:

Please don't forget to add the possibilty to customize the controls. I mean every key and additional thumbkeys for mice.

+4 votes     reply to comment
Regiden Creator
Regiden Aug 19 2014, 5:52am replied:

Don't worry, it's planned since the initial release!

+4 votes   reply to comment
why_me Jul 22 2014, 9:40pm says:

After countless tries and fails, I have finally beat wave 2 of the bonus level! But then I realized wave 3 has 7 enemies at once. I surrender!

The tech demo is just so much fun by the way. I really can't wait to try whats next in store for cross code. All I hope is that there's no wave 3 with 7 enemies again. T_T

+5 votes     reply to comment
Regiden Creator
Regiden Jul 23 2014, 6:21am replied:

Thanks a lot!

You will find 7 enemies at once again! But they won't be as hard (maybe :p). For optional fights however such a challenge will become interesting again (like arena fights)!

+4 votes   reply to comment
Guest Jul 6 2014, 4:32pm says:

when is the game finished and to download ?

+2 votes     reply to comment
Regiden Creator
Regiden Jul 7 2014, 6:39pm replied:

We plan to release a demo at the end of this year. The final game will be done by the end of the next year (+ 2 months at max maybe. It depends on how smoothly development goes).

+4 votes   reply to comment
NickCh Jun 23 2014, 10:31am says:

Im in love with the game guys! good work!

+6 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux, Web, WiiU
Developer & Publisher
Custom Built
Send Message
Official Page
Release Date
Game Watch
Track this game
Role Playing
Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote CrossCode on your homepage or blog by selecting a button and using the embed code provided (more).

811 of 26,289
Last Update
1 week ago
250 members