Crisis at Alpha Centauri is a side-scrolling platformer that relies on skill to maneuver, through the use of bomb jumping. Your enemies are the spikes, of which there are many. You will die a lot, that is a fact, hence the death counter in the lower left-hand corner. So if you enjoy death and the sweet, sweet scent of victory, you'll love Crisis at Alpha Centauri! (Or if death is just your thing, go right ahead.) Now for the obligatory story component to this description: "You are Trash Disposal Droid 001. Your mission? To remove a thermonuclear warhead that was somehow placed onto the hull of the space station where you patrol. Where are all the humans who operate this station? Why are you, a trash disposal unit, tasked with handling a bomb that could potentially blow up and kill all those missing people that may or may not be on the station? Who knows, but that's your mission!"
I’m beginning to see a trend with these blog posts I make. I tend to only really make them when there is big news relating to the game. I’m going to try and stop doing that and instead make smaller updates. That way interest in the game grows gradually, instead of in clumps. But that only applies to future posts. So onwards to major stuff!
…Is up! Yep, I registered a domain name and have since populated it. If you head on over to crisisthegame.com you will see a beautifully decorated website with illustrious art relating to Crisis at Alpha Centauri! … Okay, so it isn’t so great, but it does the job. While I do have a copy of Dreamweaver CS4 it’s been a few years since I’ve worked in it, so I simply used iWeb to design the site. It’s not fantastic, but it does what I need it to.
Right now there are two sections: Home, which displays general info about the game; and Screenshots, which obviously shows off some nice pictures of the game. There is a “Contact” button, but it just redirects back here to IndieDB in a compose message window.
I have submitted Crisis at Alpha Centauri to the Desura network. I was chatting with someone over the distribution platform and, upon reading up on it, noticed the nice developer features (most notably the Beta testing support). So I promptly signed up and am now waiting for publishing rights. Once that’s done you all should expect beta testing to go underway. I’ve been thinking about running a few contests to get beta participants. Of course, once Crisis is done, I’ll release it on Desura first, and then begin talks with Steam to get it on their platform.
I’ve been tweaking the art again. I won’t spare you all the long talks about it this time though. If you would like to see the changes just head over to the website screenshots section. (Oh yeah, plugging the website =D)
The first gameplay video has been released!!!
That’s it for this update. Again, hopefully I’ll make all future updates be less big news and more general news. Hopefully that’ll condense them more as well.