Crash Bandicoot Returns was originally to be a simple mod for Crysis. But thanks to Crytek and its graphics engine, the CryEngine 3, it finally gives us the opportunity to develop a game in itself, totally free and for PC. CBR will be a sequel and not a remake of the series.

Post news Report content RSS feed New preview of Crash Bandicoot Return!

The preview contain : New insight into the gameplay: - Destructible crates - Sounds implemented from Crash Bandicoot 3 Warped - Alpha version of the game menu (This is a nod to the community) - Harvesting automatic Wumpa - Alpha version of Crash mode tornado - Discovery of Level Design of the map N. Sanity Beach - Discovery of the many remaining bugs ... XD Feel free to comment!

Posted by on

Hello to you all,

I announce with great pleasure that the project Return Crash Bandicoot is back in action from today!

Having had an external project since last October, I could not take much time to devote to my other projects, including Crash.

However, I still have not quite finished the current project, it will be finished within 1 ½ months. But to see a community also motivated me to want to get back into the project I finally picked up there a little over 2 weeks. So I pretty advanced gameplay, interaction with the boxes and of course I created lots of new bugs to fix! XD

However, most of these bugs a thing of the past, but some remain, as the HUD that sometimes seems to vibrate, or even funds that do not want to destroy the first try, but you can learn more by watching the following video. I want to say that the mode Tornado is not at all developed, the animation has not been created yet, so I use a simple rotation yet. In addition, the camera is attached to the player, I had to detach the camera during rotation, to avoid turning the player XD. So do not get scared by seeing the video!


"I also want to thank you all for your support and your regular e-mails and private messages."


I hope you enjoy the video and I want to clarify that the existing biped is always the same, ie, Crash always has a strange posture, since the skeleton is not present at all suited to his body. But the good news is that I finished the new skeleton. The bad news is that I do not know anyone who knows how to animate characters, then either I'll have to learn, or I'll have to find someone to do it. And it will also someone to implement it in the game Again, I think I have on my own ...

And
finally, I also need someone to create a new camera. Specifically, a camera "free". For beginners, a free camera is a camera separated from the player, allowing the camera to control the mouse and the keyboard player. Currently, the camera responded yet to the player, which is a huge problem to play as you see in the video.


Anyway, I wish you a good viewing and hope you enjoy the wink at the beginning of video:)

Some information on the content:
New insight into the gameplay:

- Destructible crates
- Sounds implemented from Crash Bandicoot 3 Warped
- Alpha version of the game menu (This is a wink to the community)
- Harvesting automatic Wumpa
- Alpha version of Crash mode tornado
- Discovery of Level Design of the map N. Sanity Beach
- Discovery of the many remaining bugs ... XD

Feel free to comment!

The video :

[EDIT] During the posting of this preview, I could continue to fix some problems, including Crash mode Tornado. Now the camera does come off more and can move at the same time as you use this action. In addition, I modified the effect of explosion of the boxes to make it more fun and most coherent. I also created a nice particle effect to the mode Tornado. But you'll know more in the next news! [EDIT]

Comments
Newbez
Newbez

great! but please improve the animation :)

Reply Good karma Bad karma0 votes
Lenox47 Author
Lenox47

Thank you! But please, read the article, I explain exactly why I can not even create animations that I want yet. But if I'm lucky, maybe it will be soon!

Reply Good karma+4 votes
Solid-Head
Solid-Head

What program do you use in your workflow....i know a bit about animation in Maya...i could use PS1 anim as a reference but still i need crash model

Anyway nice progress in your mod looking very nice...for now you could work a bit more the camera (try to get it fix and follow a trail like in the old crash)...and the jump gravity...its too slow in crysis

I'm reeeaallly looking forward your mod friend...that a nice work youve done there

Reply Good karma Bad karma+2 votes
Lenox47 Author
Lenox47

Thank you!

I use 3ds Max, but it seems to me that Maya is also compatible for exporting biped. And gravity, I know it is not suitable and that is one of the problems I had with the "trampoline's" crates.

Reply Good karma+1 vote
Kyle1212
Kyle1212

bahaha, looking awesome! brings back alot of memories.

i hope you find an animator that can really give it that crash feeling. (=

Reply Good karma Bad karma+3 votes
Lenox47 Author
Lenox47

Thanks! :)

Reply Good karma+1 vote
jamman88
jamman88

i love it, and i know you cant fix the animations yet but it still looks... clunky e.g the first game sort of flowed this seems to be more stiff
edit: just realized the hud cast a shadow your probably aware but no harm in pointing it out

Reply Good karma Bad karma+1 vote
Lenox47 Author
Lenox47

Thanks! For the HUD, i have fixed it :)

Reply Good karma+2 votes
satanax21
satanax21

and there will be any day mini demo or something like that ? and sorry for my bad English

Reply Good karma Bad karma+1 vote
Lenox47 Author
Lenox47

I do not know yet, is planned for a while now, but for now, the mod has not evolved enough to merit a demo.

Reply Good karma+1 vote
Kamikazi[Uk]
Kamikazi[Uk]

Looks great, abit slow paced atm the old crash used to be really fast :D great work so far though.

Reply Good karma Bad karma+1 vote
Lenox47 Author
Lenox47

Thank you ;)

Reply Good karma+1 vote
hulk0
hulk0

what this mod needs are better animations.

Reply Good karma Bad karma0 votes
WarHedd
WarHedd

crazy cool.....

Reply Good karma Bad karma+1 vote
Lenox47 Author
Lenox47

Thanks! :D

Reply Good karma+1 vote
Sph!nx

Looks fantastic. I hope you get the animation issue fixed soon cause I'm looking forward to see some more goodness.

Just out of curiosity, how much animation work do you need to do?

Reply Good karma Bad karma+1 vote
Lenox47 Author
Lenox47

Thank you! And for animation, I do not understand your question. Sorry, being French, and do not speak English fluently yet, I sometimes find it difficult to translate the meaning of certain sentences ... This explains the poor quality of my news lol

Reply Good karma+1 vote
Adamblacky
Adamblacky

Very lovely layout but yes only 2 things to think of crash's facial to also blink like the other models as this one is like a crash teddy.

And of course more faster walking and landing.

I wish Activision to hire you for future.

Reply Good karma Bad karma+1 vote
Lenox47 Author
Lenox47

Thank you for your support and I hope someday to be engaged by Activision or even Naughty Dog! (It's nice to dream lol).

Regarding the speed of movement and animations, it precisely depends animations. In other words, it will wait for the biped is animated and integrated in the game

Reply Good karma+1 vote
Akujin
Akujin

Oh my god, this brings me back. The music, the sounds, the gameplay, everything :). There are certain game emulators that use DirectX 7/8/9. You could use DXRipper3D to rip the models and animations as reference and work your magic on 'em.

Reply Good karma Bad karma+1 vote
Lenox47 Author
Lenox47

Thanks! And DXRipper3D is a good idea for help in my work ;)

Reply Good karma+1 vote
SolidFake
SolidFake

Hehe, looks funny.
And yes, it is pretty clear that english is not your first language, the news post has some heavy grammatik mistakes :)

Reply Good karma Bad karma+1 vote
Swanx
Swanx

xD Weird Crash movement in the main menu! In the original Crash Bandicoot 1 Crash stayed in that position,but lookingto the right and to the left,not shaking his arms like if he was frightened xD

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Crash Bandicoot Returns [Actually Aborted]
Platforms
Windows
Developer & Publisher
Poulpefaction
Engine
CryENGINE 3
Contact
Send Message
Release date
Game watch
Start tracking
News
Browse
News
New
Post news
Share
Related Engines
CryENGINE 3
CryENGINE 3 Commercial
Related Groups
5TH Generation Gamers
5TH Generation Gamers Hardware & Tech with 562 members
6TH Generation Gamers
6TH Generation Gamers Hardware & Tech with 514 members
7TH Generation Gamers
7TH Generation Gamers Hardware & Tech with 704 members
CryENGINE 2 Developers
CryENGINE 2 Developers Fans & Clans with 220 members
France
France Geographic with 294 members
Level Design Group
Level Design Group Hobbies & Interests with 628 members
Poulpefaction
Poulpefaction Developer with 10 members
Single Player Modders
Single Player Modders Fans & Clans with 98 members