Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.

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Description

Seeking balance and communion with nature, the Druid is one with his surroundings, preferring to be in the wilds rather than in a city. His finely toned muscles and his self awareness give him the capability to render powerful strikes, while his unique understanding of the living world allows him to use nature to his advantage. Using vines to ensnare, drag, throw and travel, the druid manipulates the battlefield to his advantage while he sings growth and life into himself to heal his wounds and cause plants to grow and fight for him. The druid can also call upon the spirits of the local wildlife, allowing him to see through the eyes of a chosen beast and use it as a conduit for destroying the desecrators of the wilds.

Not only can the druid call upon animals to for him to fight through, but he can also become one. As he comes closer and closer to oneness with his environment, his strength increases, culminating in the transformation from human to the perfect harmony of nature, a cross of human and other beasts.

Image Details
Type
Concept
Date
Sep 15th, 2013
Size
1000×1552