Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
Read on for a a media fest of concept artwork, environement models and updates on our current progress in animation, character implemenation in-game and much more!
Posted by a2ny on Apr 29th, 2010
It's been over a month give or take since our last 'real' news release and we just wanted to let you know the TA team are hard at work on what will be a very impressive and standalone FREE game!
We are all very much aware you want to see in-game footage and material, but at present it is not possible and probably 1-2 months off realistically. We thought it was best we tackle this most asked question first to save you the time asking it again :)
Why though? We hear you asking further...
Well think of this as a big puzzle, we have various departments working on individual tasks which will be pieced together at the end. Such things currently being worked on are below:
Our music/sound team consisting of Lead Jtmarrin, Nishant, Roland and Havokmann are currently taking real life samples of trains, splashing and other sound effects, all being brought into game.. like bullet impact effects, explosions, weapon sounds and so on! Not forgetting MyPetGoldFish our voice over actor whom has just fine tuned a 2nd round of voices for our swat char... AND... is currently working on a teaser trailer !!
We then move on to our level designers, we have 5 very talented guys busy at work (Restcrew, Teifi, Laky, Carter & Spin) being aided by a superior bunch of environment artists, GuyB, igi, Tausi, Paul, Dandy, Autopsy, Tarick, Hamid Jalili etc.... all supported by our technical artist deeps. Some of their work can be seen displayed below.
Other things being done behind the scenes is Dandy's animations (which can't be shown just yet dispite them being finished, we will have a surprise for these later!). Midgard's character hair (still WIP), and Molez whom out of them most deserves a lot of credit for doing a unrewarding and unseen job of UI fonts!
Despite Spins best initial intentions not to do coding, he has ultimately been busy the last week fixing up bugs and starting to implement our weapons in-game! Great work and the same goes to Deeps.. but we can't discuss that yet! Anyway.. onto more stunning work!
In the background working parallel to all of this is our character concept and modelling team working on new swat/ merc male and yes..... female chars! So all those lass's that want to go gun-ho upon release, you'll be able to do exactly that.. and all those men that want to pretend, go ahead! ;)
We will be showing you these concepts very soon!
We hope you enjoyed the media fest of what's going on behind the scenes and settles some nerves! TA Team would appreciate your continued support and welcome everyone to join us in IRC & of course our forums.
Your TA Team