Cosmicomics* is an atmospheric 3 dimensional abstract puzzle game, that takes place in a beautiful, mysterious, and isolated world. While the world is ambiguous, and the player is uncertain of any backstory, or understanding of how they came to be, the lush environmental aspects of the puzzles, and the interplay between sci-fi aesthetic, mysterious atmosphere, and player fueled environmental interaction should be an engaging and pleasant experience; The game sets you, a nameless individual, in the midst of a mysterious and ethereal world, where game elements and themes of exploration and abstract puzzles are balanced to give a satisfying experience. Currently, the direction of the art and the storyline is player and environmental interaction to solve puzzles and discover more about the underlying mystery of the game. Cosmicomics is in an early stage of development, and is this developers very first game.* Cosmicomics is the project name.

Upload a file Report abuse Cosmicomics (Inaugural Prototype)
Aug 19th, 2012
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Hey guys, here is an inaugural build of Cosmicomics! It's missing many features, and, obviously, is in no way representative of the final completed edition; I hope however that this will whet your appetite for more. I left out many basic features that were still undergoing some development, as well as some obvious to include features like turning and jumping - I hope to revamp these features and put a more exciting and complete build up next time, where I will implement some of the more basic, and more interesting, things I am working on. I would love to get feedback, as I would like to improve this game as much as possible.

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Cosmicomics (Inaugural Prototype)
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Fluidia Author
Fluidia Aug 19 2012 says:

I should clarify: turning is include, however rotations that are not about the normal to the planar in-game surface are not, in this build (there has got to be a better way of describing what I mean, sorry).

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Fluidia Author
Fluidia Aug 20 2012 says:

Hey everyone, I downloaded the demo I uploaded and realized I had made a rather idiotic error: I only included a build for the Mac OS. as I have been updating some systems, I have decided that I will post a new and more up-to date demo soon, for Mac OS, Windows (64 bit, and I will try to have one out for 32 bit as well), and for Flash, as I believe my project should be easily ported to flash.

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Unity Commercial Released 2005