In Conundrum players will play as Cody Pieterson, a 24 year old woman from the near future, who has become trapped inside a library, existing outside of the space-time continuum. Through a combination of solving puzzles, to earn books that need to be returned to their correct shelf location, and piecing together then inputting codes, players will work their way to the top floor of the library to escape. Along the way, they will encounter several historical figures, some good, some evil, with many of them having disappeared mysteriously, ending up in the library. Having progressed through the initial levels, players will come face-to-face with the epitome of evil - Rasputin, the Russian monk who just wouldn't die. From this point onwards, play also becomes a race between Cody and Rasputin, with the monk attempting to trap Cody in the library forever, and Cody ultimately trying to prevent Rasputin from escaping and seeking revenge on the world.

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Blog RSS Feed Report abuse Latest News: Conundrum Project Update August + September

0 comments by KingsCC on Sep 1st, 2014

The past months, have seen two of our members, Colin and Conrad, leave. However, this has been only a minor setback, as Joel has taken on Colin's responsibilities, and with the help of Playmaker, the team has decided to all pitch-in and do the programming. Here's what's been accomplished since the start of August.

  • Glenn Miller is almost completely finished, with texturing done and only a few tweaks to be made modelling-wise - when complete a screenshot will be posted.
  • The modelling of Rasputin is virtually complete, after some improvements were made; the texturing is  complete
  • The rigging of Glenn Miller is virtually complete.
  • Animation of Rasputin is continuing with motion capture.
  • Initial planning has been made, on the work of modelling the main character Cody Pieterson.
  • Our armchair model has been replaced with a lower poly model.
  • The same has been done for our revolver, door, and bookshelf models.
  • Work on a grand-piano for the 1st level, has been completed.
  • Remodelling of our sofa models is underway, so as to reduce the poly count, and speed-up game-play.
  • The main menu of the game is virtually complete.
  • The GUI assets are under construction.
  •  Construction of the opening 2 storeys (i.e. the 1st Level of the game), is now 5/6 complete.
  • Construction of the 1st Minigame, the Record Maze, is now underway, and is already 50% complete.
  • The ambience for the 2nd level has been completed.
  • Work is underway on the music for cutscene 2, and level 2.
  • Work has begun on the creation of Mini-Puzzles for each level of the demo.
  • Our website is still under construction.
  • Planning is underway for our Kickstarter campaign.

Keep a look out for more game updates next month.

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OverGr0wthGFX Jul 1 2014, 8:44am says:

I'm hyped to hear the wonderful voice of Diego Bell!

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Carpe Diem Games
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