Conundrum will be an adventure-puzzle game, set in a mysterious Victorian-style library, that exists outside of time. Players will play as Cody Pieterson, a 24 year old man from the near future, who has become trapped inside the library. Through a combination of putting books back into their correct shelf location, and piecing together then inputting codes, players will work their way to the top floor of the library to escape. Along the way, they will encounter several historical figures, some good, some evil, with many of them having disappeared mysteriously, ending up in the library. Having progressed through the initial levels, players will then come face-to-face with the most evil of them all - Rasputin, the Russian monk who just wouldn't die. Play then becomse a race between Cody and Rasputin, with the monk attempting to trap Cody in the library forever, and Cody ultimately trying to prevent Rasputin from escaping and seeking revenge on the world.
As mentioned in our last post, it was our intention to enter a 3-level demo version of Conundrum, into the Windows 8 and Windows 8 Phone contest, being run by Unity. However, due to both our Character Modeler and Character Animator, having to leave the team, for personal reasons, meeting the September 30 deadline looks extremely unlikely. We will still release the demo version on IndieDB, when it is complete, but this won't happen until a new Character Modeler and Animator, reply to our job ad, which was posted yesterday, and successfully apply to join the team. Game production is still continuing, at the moment, but work on the 3 characters who will appear in the demo, is suspended, until we replace our outgoing Character Modeler and Animator.