Conscript is a psp/pc game using the source engine and a heavily modified quake engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript.

Report article RSS Feed H4ngman on progress

H4ngman shares his pseudo-motivational wisdom on progress and shows new content before everyone falls asleep from boredom.

Posted by h4ngman on Mar 27th, 2013

What's the greatest thing about being an artist? Apart from not having a job (well, not an artist's position) it's the constant growing and learning, getting better at what you do. Because there's no limit to how good you can get, if you just keep doing it you'll get better. Someone with no artistic background might think a naturalistic (like a photograph) look is the neplusultra of artistic skill, but the beauty is tat there's a million styles and directions to explore, most of all your own. And even then you don't just reach an ultimate point, your style is an organic thing, it will change and somehow always get more satisfying for yourself to look at.
My personal goal is to keep that flow up, in every situation. As a teen, I was a skinny kid. So I started doing push-ups. At first I could barely do 5 but after a few days I was at 10 already. This kind of progress motivated me to do other exercises and soon I could do even more. So I thought to myself, "Hey, maybe I'll just get better and better until I can do a hundred". One year later 100 push-ups were part of my daily fitness routine that I still do every day.
When I started exploring digital art two years ago I could quickly pull off some neat models, mechanics, solids, inanimate objects. But when I noticed how godawful my head sculpts looked, I realized it was time for a artistic workout. So I did my exercises, every day. More and more in-depth studies of anatomy and related subjects.
Well, I'm gonna cut to the point here: My workout got me ripped when I felt skinny. My practice with projects like conscript made me a better artist with a chance at a professional career.

And, of course, it advanced the quality of conscript's models immensely. So here you go, a brand new head for our NPC's. And to stay on the topic of art evolution, just compare it to how things used to be from newest to oldest.

Current WIP
New head Sculpt with WIP hair

The old one

The oh so very old one
Conscript model/ texture variations

Tanks to the conscript team for giving me an opportunity and motivation to keep getting better and of course to all my personal friends, Bio, Phone and JaAm.

Post comment Comments
gage3197
gage3197 Mar 27 2013, 9:43pm says:

Jesus that's amazing.

+4 votes     reply to comment
JaAm Creator
JaAm Mar 27 2013, 11:39pm says:

Ah man I remember that model. Good times. although to be fair, it was for the quake version, so we had a very tight limit to keep in mind. Otherwise great job on the model, and a very enlightening post.

P.S. you sexy bby

+6 votes   reply to comment
T-braze
T-braze Mar 28 2013, 12:48pm says:

Lips and nose on the first picture looks very stunning! Really nice work, man.
Heh, i also tried to sculpt some heads a long time ago, and they look like on the second pic.

+1 vote     reply to comment
h4ngman Author
h4ngman Mar 29 2013, 11:36am replied:

My attitude for a long time was that I am somehow above studying anatomy, that it is 'cheating' in a way, that you could do it from intuition and that such complicated studies were not necessary for my level of art anyway.
Well, I reconsidered that opinion when I noticed how insanely important this knowledge is in the professional world and I was annoyed by people pointing out the anatomy errors in my portfolio, that I was even aware of, I just didn't think they would be that significant.
Well, then I took "The Atlas of Human Anatomy for the Atist" and Henry Grey's Anatomy. If you learn from those books, your anatomy will be spot-on!

+2 votes   reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Mar 28 2013, 8:32pm says:

I really liked your approach to talking about this. I've actually been trying a similar thing with exercise, pushing myself further slowly but progressively.

And cheers on the facial modelling! Looks fantastic!

+1 vote     reply to comment
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Conscript
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Developer
Diversity
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Conscript
Conscript Single Player First Person Shooter
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Source
Source Commercial Released Oct 31, 2004
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