Tales of Valor includes new units, additional maps and further multiplayer modes, such as 'Stonewall', where the player commands a small number of troops against waves of increasingly difficult enemies, and a feature called "direct-fire", where the player 'Points and shoots'.

Description

NHCmod v2.700m + Combiner for EF 3.4 Improved British squads and a new unit, the Jagdtiger for the Wehrmacht. EDIT : 29/03/2024, reuploaded to update the combiner

Preview
NHCmod v2.700m + Combiner EF 3.4 (outdated)
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Guest
Guest - - 689,864 comments

hello, thx for the update and improvements.
love your mod.
i don't see the option for the Royal Engineers to be upgraded with flamethrower
or the Canadian infantry to be upgraded with flamethrower.
the other weapons package for canadian infantry is there (sten and boys at rifle.)
i usually play scrimmage.
am i missing something?

thx again for this great mod
cheers

.

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ab2531 Author
ab2531 - - 1,596 comments

The Canadian infantry are not the Highlanders. Only the Highlanders can be upgraded with the Sten package. They are not Canadian. The Canadian infantry can only be called by the Radio. The Royal Engineers are not the sappers. Royal Engineers can only be called in with the 3rd commander tech tree (the one with the Churchill). Are you sure you are playing with the right units?

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Guest
Guest - - 689,864 comments

ok thx.. i see now.
awesome mod!
cheers!

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Guest
Guest - - 689,864 comments

Hello, great mod! I have a problem using the combiner tho.

I get the Fatal AI error - Execution paused and I have no idea how to fix it, tryed to nuke the game by uninstall and reinstall, nuked the Eastern Front mod too, redownload the mod and install but it didn't work :\

I'm really greatful for any help! Thank you!!

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ab2531 Author
ab2531 - - 1,596 comments

Stop playing against the British AI in the combiner

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Maxiums
Maxiums - - 1 comments

Ok, i wasn't playing against but they where on my team. I'll give it a try, thank you very much!!

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Guest
Guest - - 689,864 comments

How can I enable the disappearance of corpses in a modification?

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ab2531 Author
ab2531 - - 1,596 comments

Is that a modding question?

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tupagattu
tupagattu - - 40 comments

hey ab2531...have done according to the instructions but cant get how to call the jadgtiger in Wehrmacht...please help. In the Kampfkraft center there are no options nor can the officer call it

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ab2531 Author
ab2531 - - 1,596 comments

The combiner was not fully updated, sorry. Please download again the file and reinstall the mod and the combiner.

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tupagattu
tupagattu - - 40 comments

Thanks dude

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Guest
Guest - - 689,864 comments

In a previous edition I wasn't able to build any Dragon's Teeth or heavy Roadblocks. Just checking if this seems to be an error and I should try to reinstall.

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ab2531 Author
ab2531 - - 1,596 comments

Make a clean install:
Delete previous versions and the folders NHCToV and Combiner_beta
Download the file again
Run the installer to install the mod and the combiner

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Picard47AlphaTango
Picard47AlphaTango - - 3 comments

Thanks for the update, I always enjoy playing the latest NHC versions. ;-)

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ab2531 Author
ab2531 - - 1,596 comments

Thank you! You are welcome! :)

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Guest
Guest - - 689,864 comments

Good day Creator of the mod, the new flying vehicle, i'll just call it the UFO fires missing blue boxes, even the Kampkraft Centre (Bot Version) is also a Blue Box. Is there a way to fix it? i Think it's only happening to me.

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ab2531 Author
ab2531 - - 1,596 comments

Update your Company of Heroes version and make a clean install of the mod:
Delete previous versions and the folders NHCToV and Combiner_beta
Download the file again
Run the installer to install the mod and the combiner

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Romulus_Augustus
Romulus_Augustus - - 1 comments

Good day, really liked your mod so much and having no problems so far since discovering your mod. However, when I updated my game to the latest Version, the game no longer functions as normal. For instance, I chose a faction (anything except the British due to issues on EF), selected "Infantry Mode" only or other modes except Victory Mode Point, and when it starts, it always says: Fatal AI Error and the game is always set on "Victory Mode Point". Tried uninstalling and reinstalling and the issue remained the same, as well as defragging the disk every installation.

Also, when I choose the standard NHC ToV, the game is broken with all options and buttons shows as "985412$". Any other troubleshooting I can do aside from uninstalling and installing? Thanks! will continue to stay awake for updates. Cheers Fam!

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ab2531 Author
ab2531 - - 1,596 comments

EF is now 3.5 and is incompatible with my mod

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Guest
Guest - - 689,864 comments

Cant wait for the updated combiner as always!

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ab2531 Author
ab2531 - - 1,596 comments

If you see 985412$ everywhere in my mod your simply the base game, it means that your the "locale" files of your Company of Heroes are missing. I don't know what happened with your EF update but your Company of Heroes is now broken and you need to reinstall it.

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ab2531 Author
ab2531 - - 1,596 comments

The combiner for EF 3.5 is here:
Moddb.com

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Guest
Guest - - 689,864 comments

Will this mod is Going collarbate with other mod? (For example immersion 1944 Europe at War) If you only decide? Anyway nice Mod dude Been playing since few year

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ab2531 Author
ab2531 - - 1,596 comments

Other mods focused on 'realism' are not compatible with mine in term of gameplay

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Guest
Guest - - 689,864 comments

need a new version

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2_5_5
2_5_5 - - 2 comments

Dear author,

After installing the "m" version of the mod - my game refuse to launch by any type of execute. But that wasn't my first problem: after discovering the new version - i tried very hard to uninstall the previous version, but unsuccessable - procces everytime cancelled by task manager.
After many and many tries i fuly delete all CoH folder, including deleting EF and other mods. Then i download CoH and EF, launch them and just after that - install "m" version.
Everything was pretty awesome, but i CAN'T launch Combiner despite all of your instuctions to delete any previous files of "conflicting mods" (i can't 'cause i've already deleted full folder and my game is now clean and pure, like baby soul, lol) - not working.
NHC with just CoH - works very well, that's why i thanks for the work you've done.

Maybe i just missed similar comment, but be very glad if you give me some feedback.

Best wishes,
255.

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ab2531 Author
ab2531 - - 1,596 comments

This combiner is for EF 3.4. the current EF version is 3.5 and is incompatible.

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2_5_5
2_5_5 - - 2 comments

Aaaah..
Sorry, my fault, but thanks for feedback!
We'll try this 3.4 version later)

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ab2531 Author
ab2531 - - 1,596 comments

The update for EF 3.5 is here:
Moddb.com

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bra1nd3ad
bra1nd3ad - - 3 comments

ab2531 Using this mod with EF 3.5, I looked at the warnings.log and it seems to be terminating at a FATAL EXIT on a specific warning: "could not load the EasternFront UCS (EasternFront\Locale\English\RelicCOH.English.ucs) file due to overlapping range with the CoH UCS (CoH\Engine\Locale\English\RelicCOH.English.ucs) file"

I compared the two files and found just one difference; the EasternFront UCS has some additional difficulties, like "CPU - Insane" etc.

I deleted those 6 or 7 lines and made the files identical, but was still getting the same crash.

However, if I remove (temporarily rename) either one of the 2 files so there is no conflict and only allow one of the 2 UCS files to load, everything seems to load and work fine.

Essentially, I renamed "CoH\Engine\Locale\English\RelicCOH.English.ucs" temporarily and only allowed the "EasternFront\Locale\English\RelicCOH.English.ucs" file to load. There are no errors or warnings and Company of Heroes launches fine; I do see the Eastern Front splash page at the main menu as well.

It looks like doing this works, but I'm not fully sure about the impact of loading one or the other UCS files only, and not both. So I just wanted to share this with you, especially if this might resolve the incompatibility.

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ab2531 Author
ab2531 - - 1,596 comments

Please, do not do that. You should never touch the files in the original game folder because it will **** up the original game and all other mods and you are good to reinstall the whole game. The correct way to fix it is to modify the module Combiner_beta.module by removing the locale to the engine to read only the ucs of NHCmod and EF. It is a relatively easy fix but I could not upload it before my computer died.

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Guest
Guest - - 689,864 comments

Aha!! I gotcha. Thanks so much for letting me know. I’ll put the originals back and modify the Combiner module.

Thanks again, really appreciate it and your mods are so awesome!!

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bra1nd3ad
bra1nd3ad - - 3 comments

ab2531

Thanks for your advice! EF 3.5 is working perfectly now with this NHC Mod v2.700m.

I restored the original UCS file in "CoH\Engine\Locale\English\RelicCOH.English.ucs"

Only the following was changed in Combiner_Beta.module:

I removed the "folder.02" line reading the UCS file in "CoH\Locale\English", and fixed the number incrementation on the folders.

Before:

[locale:english]
folder.01 = CoH\Locale\English
folder.02 = CoH\Engine\Locale\English
folder.03 = RelicOnline\Locale\English
folder.04 = EasternFront\Locale\English
folder.05 = NHCToV\Locale\English
folder.06 = JointOps\Locale\English

After:

[locale:english]
folder.01 = CoH\Locale\English
folder.02 = RelicOnline\Locale\English
folder.03 = EasternFront\Locale\English
folder.04 = NHCToV\Locale\English
folder.05 = JointOps\Locale\English

Now its working perfectly!

Thank you again so much for your help!

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ab2531 Author
ab2531 - - 1,596 comments

Congratulations ! It should however still have some scar errors for EF 3.5. There is still a file named luaconsts.scar in Combiner_Beta_3.4\Data\scar that you should either update or delete to fix them. Then to completely update the combiner, you have to update all the victory conditions and the rgd files for each faction. Thankfully I now have a working computer (not a great one, it's more than 8 years old...), and I will be able to make an update of the Combiner soon.

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bra1nd3ad
bra1nd3ad - - 3 comments

Hi @ab2531,

Yes, I started getting errors and had to fold. Was thinking about taking a look this weekend, but at this point I’ll just wait for your proper update.

Your work is amazing. I don’t think most folks realize the amount of work which goes into these mods and the lines of code and number of files with need to be modified.

Thanks again and keep up the great work!

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ab2531 Author
ab2531 - - 1,596 comments

Thanks! Yes, it is a lot of work. Just in term of coding there are more than 2500 files with each between 50-500 lines of codes. Anyway, the update is here:
Moddb.com

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