Tales of Valor includes new units, additional maps and further multiplayer modes, such as 'Stonewall', where the player commands a small number of troops against waves of increasingly difficult enemies, and a feature called "direct-fire", where the player 'Points and shoots'.
Happy New Year 2567 ! (In Buddhist lunar calendar) New NHCmod version 2.700k with a combiner for EF 3.4
EDIT: 2024/02/11 missing file updated to fix AI error related to the combiner. Please download again if you have downloaded the file before hte 11February 2024 00:06 GMT
NHCmod ToV version 2.700k
=========================
By AB2531, Dapz, El_Coyoto and his team, Dapz, Majorcamo, Tarlak501, NEDLOWE
Major Features
Dead corpses stay, artillery range increased, pop cap increased, new units, each side has one hero unit.
Crazy stuff can be deactivated in the reward menu.
(Ce Mod est aussi francophone)
----------------------------------- Installation ----------------------------------
1) Delete any previous version of the NHCmod
2) Execute and follow the instruction of the installer
3) Just Click on the shortcut created on your desktop to play the mod!
4) Do not forget to choose what units you want to activate/deactivate in the reward menu
Advice: It is recommended to defrag your Disk after installation for better performance.
From time to time, it would be useful to clear the folder
C:\Documents and Settings\[USER]\My documents\My Games\Company of Heroes\LogFiles
For old CD/DVD users:
If the .bat does not work for unknown reason try to create your own shortcut:
- Create a shortcut of relicCOH.exe- Right-click on the shortcut and go to "Properies"
- In the Shortcut tab change the Target line by adding the following command after the brackets:
"-mod NHCTOV -dev" (without the brackets)
ex: "C:\program files\THQ\Company of Heroes\RelicCoH.exe" - mod NHCTOV -dev
- Use this shortcut to start the mod
uninstallation: just click on the uninstaller
If you have the error message "Game is not being run as a known company of heroes product. try again by launching from steam" :
It may be because you have an antivirus that prevent the bat files to run the command "RelicCOH.exe -mod NHCToV -dev".
To go around that, make sure the mod was installed in the right folder, on the launching options from steam,
In library > on the left menu of your game list, right-click on company of heroes > property > general > define launching option you can add the command
-mod NHCToV -dev
or
-mod Combiner_Beta -dev for the combiner
This would run the mod. You would have to remove that command for running other mods.
If the game crashes with a report to Relic before getting to the main menu. It means that there is a conflict with another mod.
The easiest way to solve it is to delete the other mods. The other is to find the .ucs in the folders:
CoH\Locale\English
CoH\Engine\Locale\English
RelicOnline\Locale\English
that is not made by Relic (i.e. by the bad mod) and move it apart.
CHANGELOG:
NHCmod ToV version 2.700k
=========================
- New Unit: Sherman Jumbo, has more health than standard Sherman, can load AP and HE shells but move slower. Can be obtained from the Tank depot with Armor company or by upgrading a standard Sherman.
- (Hidden) Sturmtiger now have proper veterancy UI and modifiers (can gain up to lvl 6 veterancy, reduced recharge time at each lvl)
- Haunebus are now invisible to the radar.
- Haunebu model updated to included hover and laser sound effects
- Haunebu's health increased from 75 to 80
- Haunebu drops suprises when it is shot down (You can get a very special tank if you salvage the wreck with the Bergetiger).
- AI can also call the Haunebu from the Maus
- Added correct projectile marker of Haunebu's main gun
- Removed upkeep cost of wrecked vehicles (it is a nonsensical bug from the original game)
- Jeep now have .50cal, recoiless rifle and calliope rocket upgrades.
- Medic cost increased from 60 to 100 manpower
- Radio operator costo increased from 45 to 85 manpower
- Radio operator build time increased from 11 to 15 seconds
- Early War Mode has now a 50% manpower boost instead of 15%
- Early War Mode has now 50% decreased time to build infantry instead of 40%
- Removed redundand tank trap from Royal Engineers.
- M262 removed from Early War mode.
- Cumulative additional cost of PE 3.7 cm Flak 43 reduced from 25 to 5 manpower
- PE 3.7 cm Flak 43 now have an upkeep cost equivalant to 1 man (0.00417 manpower)
- Cumulative multiplicative cost of PE Repair station reduced from 1.75 to 1.1 in manpower
- PE Repair station now have an upkeep cost equivalent to 3 men (0.01251 manpower)
- Wehrmacht veteran lvl 3 support infantry upgrade gives extra MG42 to previous and new Heavy machine gun sections
- US veteran infantry upgrade gives extra Thomson to previous and new Heavy machine gun sections
- Camera max range increased from 50 to 55, reduced zoom-in and zoom-out rate with the mous wheel.
- PE Tank hunters get Panzerwagen instead of Marder III in Early War mode.
- Price of Bunker with 8.8 cm FlaK increased from 360 to 375 manpower.
- Health of Pantherturm increased from 600 to 742
- Fixed wrong target_type of Pantherturm.
- Pantherturm can reinforce with the "Fortify Perimeter" upgrade of the Wehrmacht Defensive doctrine.
- Kettenkrad always available even when Schwimmwagen updrade is on.
- Reduced min damage of Flakpanzer 38(t) from 40 to 20
- Accuracy of Flakpanzer 38(t) against infantry reduced from 0.75 to 0.55
- Suppression of Flakpanzer 38(t) increased
- Bird Bazooka replaces the Bazooka in British supply trucks
- US M3 Halftrack can be updraded to Mortar Halftrack or M15 Halftrack
- British M3 Halftrack can be updraded to Mortar Halftrack or 75mm GMC M3
- Jeep Calliope removed from Tank Depot to put Sherman Jumbo instead. (The jeep Calliope can still be obtained by upgrading a standard jeep)
- Fixed the bug of Sherman 105 cannon that was aiming down while shooting up.
- Removed upgrade requirement for US Stuart tank
- British Command Tank can now fire with its main gun
- Lvl 3 Super Pershing veterancy bonus in reload time reduced from 10% to 5%
- Sherman Crocodile can use its main gun when upgraded with .50cal and bulldozer upgraded.
- Wehrmacht Tiger 205 gets veterancy with the Tank veterancy upgrades
- Accuracy of Sherman 105mm main gun improved , min scatter set to 0 instead of 4.
- Missing Crusader tank icons & symbols added
- Crusader Mk3 has the same armour as the Cromwell but with 0.87 received_accuracy and 1.05 received_penetration
- Crusader Mk2 has the same armour as the Cromwell but with 0.87 received_accuracy and 1.1 received_penetration
- Crusader AA has the same armour as the Cromwell but with 0.87 received_accuracy and 1.1 received_penetration
- Removed command tank requirement to build Crusader tanks.
- Fixed the bug that allowed Crusader Tanks to pass through walls without destroying them.
- Fixed wrong marker of Crusader Tank main gun
- British Command Tank can self-repair at veterancy lvl 3
- British Command Tank available in Early War mode, but cannot fire with its main gun in this mode.
- Added missing icon and symbol of Sherman Tulip
- Infantry company allows Riflemen and Rangers to be upgraded with flamethrowers once the Rangers are unlocked.
- Flammenwerfer team gains +1 range for each veterancy level
- Reload time of PE Nebelwerfer 21cm increased from 60s to 66s
DISCLAIMER about the combiner for EF 3.4 : Something is wrong with EF AI for the British faction. You can play with it but when playing against it, it is a sore loser and can crash when it is sure to lose. If that happens, just pause the game with "F10" or "PAUSE" and then come back to finish the game. I won't fix EF codes.
EF 3.4 Combiner
===============
- Now compatible with EF 3.4
- Had to rewrite ai_ext of EF abilities and sbps of problematic EF codes
- Something still seems fishy in EF AI codes, British AI can crash in the AI_Think_Purchases function in end games when you are sure to win. When the AI is sure to lose, it sometimes gives a "FATAL AI ERROR" like a sore loser. You can consider that as surrender proposal. You can still play despite that. Just pause the game with "F10" or "Pause" and then come back to continue the game.
- (Secret unit) Spetznaz requirements for call in changed
- (Secret unit) Steel legion requirements for call in changed
- Sturmtiger added to Ostheer radio
- Nerfed veterancy bonus of lvl 6 IS-3 ace that could oneshot the Maus
- T-34 of Boris can be upgraded with 85mm gun.
- T34/76 added soviet radio
- Soviet manpower bonus from the radio increased from 20% to 21%
- Removed max cap for Ostheer Sturmpanzer from the radio
- Increased the max cap for Ostheer Elefant from the radio from 2 to 3
- Cost of Guard Squad from soviet radio reduced from 540 to 476
- Hans suppression threshold doubled
- Boris T-34 reinforcement comes with a veteran lvl 1 T-34
- T-34 from the radio can have heavy_crush (like buldozer) when upgraded with mine roller
- T-34 from the radio get cage upgrade at veterancy lvl 3
- Removed useless sbps of axis that used the NHCattribnoweapon.sga
The file has been updated. There was a missing file in the combiner. Without it, AI errors would appears. Sorry for the people who have downloaded the mod before the 11 February 2024 0:06 GMT
Thanks for the feedback, I was just about to play a round and thought I'd check to see if there was an update. Best CoH Mod Ever.
Thank you very much for keeping the Mod updated, greetings.
I enter nhc combiner, but Russia is not in the game and there is something called $19010000 no range in the armies section, when I select it, it crashes when loading, can anyone help?
Meanwhile, I have EF mod installed
You have a wrong version of EF. Only the steam version if EF 3.4 will work
How to download the new version from Steam? I searched but did not find a download link on the EF mod page
You need to have Steam and download "Company of Heroes : Eastern Front"
Store.steampowered.com
Dear mates
I've seen AI Wehrmacht spawning Jagdtigers, hows that possible? I thought could be only used by Panzer Elite.
Also I noticed they build a building called also Kampfkraft but a different one.
Is there any relation?
Yes, AI can cheat in my mod
getting spawned by bombers playing skirmish panzer elite - even while setting up.
its nonstop
have loved playing your mod for years.
thx and cheers
I suppose you are playing on the "Air Warfare" map?
Sturmtiger can be called only by playing as "Panzer Elite" if playing in the Axis team after selecting the first doctrine from the left?
Hum...the question is stated weirdly, so no?
I'm sorry for this, but I was able to call this unit only if I'm playing with Panzer Elite faction, I don't know how to trigger this unit playing as Wermacht for example.
Similar way
Game crashes when i try loading into the match. The crash message is blank, its just called "error", it doesnt explain what is causing my crash
Btw, im trying to play NHC EF version
It looks like you do not have the correct version of "Company of Heroes : Eastern Front". Only the Steam verion 3.4 will work with the combiner.
The problem was the british fatcion, like u said in the desc of the mod.
Please post files for downloading Eastern Front 3.4
No, they are not mine and it is free on Steam
Sorry, the game is not available for purchase in my region.
You can play with this old combiner with the very old moddb version of EF
Moddb.com
The game is not recognized as one of the Company of heroes releases. Try to launch the game again from Steam.
My CoH is licenced
Please READ the README or the Installation instructions:
If you have the error message "Game is not being run as a known company of heroes product, try again by launching from steam" :
It may be because you have an antivirus that prevent the bat files to run the command "RelicCOH.exe -mod NHCToV -dev".
To go around that, make sure the mod was installed in the right folder, on the launching options from steam,
In library > on the left menu of your game list, right-click on company of heroes > property > general > define launching option you can add the command
-mod NHCToV -dev
or
-mod Combiner_Beta -dev for the combiner
This would run the mod. You would have to remove that command for running other mods.
I'm sorry, I'm dumb. I did everything as you wrote. But you don't need to «RelicCOH.exe -mod Jointer_Beta -dev" in the properties, but «RelicCOH.exe -mod Combiner_Beta -dev", then the combiner will work correctly. In general, thank you very much and separately for your patience in explanations.
Strange, where is it written "Jointer_Beta -dev" ? I should fix that if it is in the README. None of my combiners have this file name. I hope it works now anyway.
Answer in PM
Thanks for continually updating this mod. However the Haunebu automatically gets called in after spawning the easter egg tanks(E100 etc) even though I did not purchase the upgrade. It is a slight problem as the hannebus(and zombies) would destroy the AI easily before I could get to use the easter egg tanks effectively in combat. I believe this is a bug?
Yeah, you were never supposed to be able to call them.
Can it run on non steam coh version
Yes, but you have to install everything in the right folder
I got it installed, but if I start the NHCmod it starts the original game, and there is nothing new, how to fix it? ANd Im using non steam version.
Make sure you have installed the mod in the right folder
Heya!
Glad to see you're still up and running the mod ab ^_^
I'll be testing the mod out for a bit again ( it has been a hell of a long time since I last played as I had a reconversion going on for 2 years :p
I'll message you on steam If i have a question :)
Enjoy!
DISCLAIMER about the combiner for EF 3.4 : Something is wrong with EF AI for the British faction. You can play with it but when playing against it, it is a sore loser and can crash when it is sure to lose. If that happens, just pause the game with "F10" or "PAUSE" and then come back to finish the game. I won't fix EF codes.
About that, I did have a game and well it kept popping every 2-4 seconds so it was hardly playable and I did not play with EF faction,
2 brits 2 US. I'll be trying further games and see if it crashes in more situations or if I don't play with brits at all.
EF team have messed up the British AI pretty badly. If you don't want play with EF factions, you can simply play my mod without the combiner.
I did not play with combiner but only your mod which is why I did mention it. :)If you need someone to help you get to the bottom of it I am here to help you lure those errors out ^_^
Thanks for helping me identify that bug. Here is an updated version of the mod that fixed that bug:
Moddb.com
I thought EF's update 3.4 was specifically aimed to fix Brits, as per their patch notes. It's a shame if they are still botched