Coda is a free stand-alone indie game. Coda focuses on thoughtful, unforgiving, competitive, fast paced and stylish gameplay. It provides several interesting systems which players have to use in harmony in order to defeat their opponents. Coda features a player control system which borrows mechanics from fighting games such as Guilty Gear.

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Coda UDK 1.3 Coda UDK 1.3 Gameplay

The second version of Coda for the UDK has been released. Download the latest Beta now!
Our new master server (built from scratch by Krussell) has been performing flawlessly for this last week, the first week of public Coda UDK play.

Coda UDK 1.3

The new version fixes several minor issues, and introduces new sword combat mechanics which should help newer players get into the action faster. Experienced players will have a few new tools to work with as well. This is the most refined gameplay Coda as ever seen! Make sure to check it out!

Coda UDK 1.3

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Coda Released for the UDK!

Coda Released for the UDK!

5 years ago News 21 comments

Coda is now its own standalone game! There’s no need to even have UT3 installed to play!

A Year in Review - Quarter Two

A Year in Review - Quarter Two

4 years ago Feature 5 comments

April through June Mod and Indie Game 2010 Releases.

ModDB Video Spotlight - April 2010

ModDB Video Spotlight - April 2010

5 years ago Feature 24 comments

April has been a fantastic month for the independent scene with a large majority of Aprils releases indie!

Coda UDK Beta 1.3

Coda UDK Beta 1.3

5 years ago Full Version 1 comment

The new version fixes several minor issues, and introduces new sword combat mechanics which should help newer players get into the action faster. Experienced...

Coda UDK Beta 1.2

Coda UDK Beta 1.2

5 years ago Full Version 6 comments

Coda is now its own standalone game! There’s no need to even have UT3 installed to play!

Post comment Comments  (0 - 10 of 69)
NaikJoy Jan 20 2015 says:


+1 vote     reply to comment
Kuro_Keiyakusha Apr 24 2013 says:

I absolutely love this game. It just has so much potential. I feel like Gattsu from Berserk taking on 100 guys alone with my massive sword haha.. So is it officially dead? I really hope it's not..

+2 votes     reply to comment
UnShame Feb 12 2013 says:

so it didn't go anywhere... how sad

+2 votes     reply to comment
Krussell Creator
Krussell Oct 5 2011 says:

Hey guys,

I've been working on another project which I just finished. I starting working on Coda again in my spare time. Hopefully I'll be able to get a new version out in the near future. You can checkout my other project at . If you have an iphone, you can purchase it on the app store so I can make a little money :) . Send me any suggestions you have for Coda and I'll see if I can put them in if I have time.

Thanks guys.

+1 vote   reply to comment
TheUnabridgedGamer Oct 23 2011 replied:

Perhaps a deathmatch mode with more than one life per player?

+1 vote     reply to comment
Copperhell Aug 26 2011 says:

I still think they must improve the bots first.

+1 vote     reply to comment
Pierun Jun 13 2011 says:

Can it be the game with such perspectives is dead?? :(

+1 vote     reply to comment
Soldier1312 Mar 13 2011 says:

Yay. :D Great game. But I have just some idea. What about xing fight style and stats system. You know, fight with punches and kicks upgraded with xing. And my idea is that:
1.When you first time play you've got xing aura only on your fists. That's lv. 1. Skill for this lv could be normal element ball.
2. When you kill 2 players from one of five styles, this one style lvs up to 2nd lv. and player have aura to his elbows. Skill: stream of element.
3. After killing next 4 players from style all character arms are now in aura. Skill: Big element ball
4. After killing next 8 players aura is flowing all over characters. Skill: some area skill.
5. Lvl. 5: after killing 16 player from style, character can become style. Something like fusing xing with sword. Special atributes could be:
-for fire: devil-like horns; skill: fire rain
-for waters: fins at forearms and calfs; skill: big wave around character
-for earth: some stone spikes from shoulders; skill: earthquake and stone spikes from ground
-for sky: wings; skill: storm
-for natura: a bit irregular shape of characters, some roots and branches; skill: deadly forest (like these trees, that do damage from xing and sword fusion).

I know it's probably very hard to do and I don't expect you'll even try, but maybe it'll give some idea to you.

+1 vote     reply to comment
Krussell Creator
Krussell Oct 5 2011 replied:

I'm always looking for interesting ideas. Thanks for taking the time to submit them.

+1 vote   reply to comment
Syth92 Jan 6 2011 says:

Is it dead?

+1 vote     reply to comment
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Coda Team
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Released 2010
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