While the war waged between the Allies and Soviets Yuri was quietly scheming, planning, testing, and devising. History went on without him - Russian Premier Romanov signed a historic peace treaty with the Allies and the free world remained free. Now it's Yuri's turn to make history, and wreak vengeance on his foes.

Post feature Report RSS Yuri's Revenge: Allied Retribution Campaign

I was inspired by the "Yuri Resurgence Campaign" by Concolor1 (which is fantastic btw you should play it) and thought of an idea where after the Allies take out Yuri on Antarctica, the Soviets with the hindsight gained from time travel turn on them and try to take over the United States (again.) And thus, the Retribution Campaign was born.

Posted by on

Mediafire.com
Moddb.com

Presenting: A complete 7 mission campaign for the Allies in Yuri's Revenge which takes place in the wake of the Psychic Dominator Disaster, with the Soviets again turning on the Allies after signing the treaty to defeat Yuri.

You will be taken to locations all over the world and beyond in your quest to stop the Soviets from taking over the United States. Deja vu eh?

There is only one difficulty setting, "Normal" with each mission getting progressively more difficult, including custom AI opponents (okay it uses the skirmish build pattern in one mission, but the others are 100% built from scratch) and other tricks along the way. Renders of all 7 maps are included in the download.

I will probably make a Soviet campaign in the same timeline at some point as well.

FEATURES:

  • 7 detailed missions for the Allies with a variety of mission types, including offensive base building, commando levels, defense, timed objectives, and more, sometimes more than one in the same mission!

  • Custom AI, not incredibly difficult but more of a challenge than the out of the box skirmish AI the game comes with.

  • Diverse array of theaters from temperate, urban, snow, and a surprise.

  • Finale with access to all Allied special units and abilities (Snipers, Black Eagles, Grand Cannons, Tank Destroyers, American Paradrop, and Superweapons)

CREDITS:

Scripting on all missions - DrDanthrax99

Most maps were generated using the Random Map Generator ingame, captured with ARES, and then ported to Final Alert for editing/scripting.

The exceptions are Missions 1 and 6, which were mapped from scratch, and Mission 4, which is a wholesale extraction of the Westwood map "DC Uprising" which was modified to suit the mission.

Feedback is welcome and appreciated!

MISSION BRIEFINGS/STORY:

Mission 1: Operation: Aquatic Reunion - Southern Florida
Despite putting our differences aside to fight Yuri, now that he has been dealt with, the Soviets have returned to their old ways. You are tasked with reconnecting Naval Base Delta back with central command by rendezvousing with Tanya and your team. Once connected, the base facilities should be turned over to you so you can deal with the remaining Soviet fleet and ground forces.

Mission 2: Operation: Blizzard - North Pole, Alaska
After the war, we went about the decommissioning of the majority of the Allied Forces' weather machines as they are a very cost intensive asset to maintain. As such, only two examples remain, with one of them located in Alaska having been discovered by the Soviets. We must defend it, as it is our ultimate weapon.

Mission 3: Operation: Warm Reading - Australia
In an effort to regain what they lost when Yuri defected, the Soviets have located some surviving Psychic Beacons and a Psychic Amplifier at a facility previously used by Yuri during the Psychic Dominator disaster, and have constructed a lab to reverse engineer the devices to mass produce them. The facility is too well defended for a direct attack, so Tanya and some Spies will be needed.

Mission 4: Operation: DC Uprising II: Electric Boogaloo - Washington, DC
Unfortunately, despite our efforts in Australia, the Soviets were able to reproduce a handful of Psychic Beacons, and have begun constructing them in limited quantities at key areas. We have caught word of one such device constructed in Washington DC which is dangerously close to coming online. It must be destroyed at all costs before it can be activated.

Mission 5: Operation: Eagle Down - The Pacific Northwest
One of our generals has gone rogue! He has defected and offered himself and his troops over to the Soviets. We believe they are attempting to set up a base with nuclear weapons in a remote area of the Pacific Northwest. This cannot be allowed. You have been cleared to deploy the Weather Controller for this engagement. The Soviets have a small recon presence in the area. Eliminate the scouts, build a base, and defend the region!

Mission 6: Operation: Man in the Moon - The Moon
Intelligence extracted from the captured defector reports that a significant number of members of Soviet High Command have been orchestrating this new war against us from a command center on the Moon previously used by Yuri. We will be able to launch you and a limited supply of forces for a lunar landing to take out the command center.

Mission 7: Operation: Extraction - Moscow, USSR
Despite our best efforts, the Soviets have been continuing to steamroll across much of the country. In a fateful repeat of events from the previous timeline, our only hope is a decapitation strike with the Chronosphere in Moscow. We must capture Romanov and put and end to this madness. Unlike last time, we must get Romanov to the airport for extraction quickly, it is believed there are radicals who would rather kill him than allow a surrender. The entire Allied arsenal is at your disposal for this operation. Good luck!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: