Call of Duty®: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.

Upload a file Report abuse Grzeznik's weapon mod for CoD: WaW BETA
Full Version
Aug 4th, 2010
4.98mb (5,220,103 bytes)
4,331 (1 today)
Embed Button
Download now

The mod changes weapon characteristics and sounds in SP campaign and coop. -Almost all weapons now have new sounds -Ammo counter has been removed for all weapons -Zoom has been removed while ADS -Ammount of ammo you can carry has been changed -Recoil has been adjusted -Rate of fire of some weapons has been changed, so that it is realistic -Thompson now uses the 50round drum magazine -PTRS has been replaced with DP28, as it was the most disturbingly ridiculous weapon one could put into a game like that -AI has been slightly altered, but the change is not as evident as in my CoD2 mod (modding WaW is a pain in the ass, compared to CoD2) -Weapon damage has been increased -some weapons are stinn not modified or partialli modified as it is still WORK IN PROGRESS, so don't flame

Preview Image
Grzeznik's weapon mod for CoD: WaW BETA
Post comment Comments
--JoKeR-- Aug 5 2010, 3:09pm says:

the mosin nagant sniper have no sound and some weapons still have their ammo count

but great concept

+1 vote     reply to comment
grzeznik Author
grzeznik Aug 5 2010, 4:17pm says:

Yeah, I know, it's all said in the readme;) But I'm trying to finish it, although it's not as nice and easy as it was with modding CoD2. I also wanted to make the scope power as it should be, but it's all messed up. In CoD 2 the power was related directly to fov, so I could just make a 2x magnification by changing the value from 90 to 45. In CoD5 I don't seem to comprehend it. Editing the scope reticles is also somehow weird and I can't get them proper. Anyway, thanks for feedback;)

+1 vote   reply to comment
renegadekiller Aug 15 2010, 3:56pm says:

nice, a well idk how to put this, realism mod xD. i like.

+2 votes     reply to comment
Guest Dec 3 2012, 3:44pm says:

This comment is currently awaiting admin approval, join now to view.

FelixStone93 Oct 27 2013, 5:13am says:

but why take out the ptrs?thats a real weapon

+1 vote     reply to comment
grzeznik Author
grzeznik Dec 18 2013, 4:37pm replied:

The PTRS was removed, because it's not a wepon that could be fired while standing or be carried around freely, as it weighs over 20kg and is over 2m long.

+1 vote   reply to comment
Guest Sep 26 2014, 3:14pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Call of Duty: World at War
Windows, X360, PS3
IW Engine
Send Message
Official Page
Release Date
Released Nov 2008
Game Watch
Track this game
Report Abuse
Report download
MD5 Hash
Related Games
Call of Duty: World at War
Call of Duty: World at War Single & Multiplayer First Person Shooter
Related Engines
IW Engine
IW Engine Commercial Released Oct 2005
Related Groups
Activision Developer & Publisher
Treyarch Developer & Publisher