Call of Duty®: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.

Report abuse Grzeznik's weapon mod for CoD: WaW BETA
Filename
weaponmodWaW.zip
Type
Full Version
Uploader
grzeznik
Date
Aug 4th, 2010
Size
4.98mb (5,220,103 bytes)
Downloads
4,091 (1 today)
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Description

The mod changes weapon characteristics and sounds in SP campaign and coop. -Almost all weapons now have new sounds -Ammo counter has been removed for all weapons -Zoom has been removed while ADS -Ammount of ammo you can carry has been changed -Recoil has been adjusted -Rate of fire of some weapons has been changed, so that it is realistic -Thompson now uses the 50round drum magazine -PTRS has been replaced with DP28, as it was the most disturbingly ridiculous weapon one could put into a game like that -AI has been slightly altered, but the change is not as evident as in my CoD2 mod (modding WaW is a pain in the ass, compared to CoD2) -Weapon damage has been increased -some weapons are stinn not modified or partialli modified as it is still WORK IN PROGRESS, so don't flame

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Grzeznik's weapon mod for CoD: WaW BETA
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--JoKeR--
--JoKeR-- Aug 5 2010, 3:09pm says:

the mosin nagant sniper have no sound and some weapons still have their ammo count

but great concept

+1 vote     reply to comment
grzeznik
grzeznik Aug 5 2010, 4:17pm says:

Yeah, I know, it's all said in the readme;) But I'm trying to finish it, although it's not as nice and easy as it was with modding CoD2. I also wanted to make the scope power as it should be, but it's all messed up. In CoD 2 the power was related directly to fov, so I could just make a 2x magnification by changing the value from 90 to 45. In CoD5 I don't seem to comprehend it. Editing the scope reticles is also somehow weird and I can't get them proper. Anyway, thanks for feedback;)

+1 vote     reply to comment
renegadekiller
renegadekiller Aug 15 2010, 3:56pm says:

nice, a well idk how to put this, realism mod xD. i like.

+2 votes     reply to comment
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Guest Dec 3 2012, 3:44pm says:

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FelixStone93
FelixStone93 Oct 27 2013, 5:13am says:

but why take out the ptrs?thats a real weapon

+1 vote     reply to comment
grzeznik
grzeznik Dec 18 2013, 4:37pm replied:

The PTRS was removed, because it's not a wepon that could be fired while standing or be carried around freely, as it weighs over 20kg and is over 2m long.

+1 vote     reply to comment
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Call of Duty: World at War
Platforms
Windows, PS3, X360
Developer
Treyarch
Publisher
Activision
Engine
IW Engine
Contact
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Official Page
Callofduty.com
Release Date
Released Nov 17, 2008
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MD5 Hash
20609f6b56308fb0ffe0fb860f2611fa
Related Games
Call of Duty: World at War
Call of Duty: World at War Single & Multiplayer First Person Shooter
Related Engines
IW Engine
IW Engine Commercial Released Oct 22, 2005
Related Groups
Activision
Activision Developer & Publisher
Treyarch
Treyarch Developer & Publisher