Caasi’s Odyssey is the next generation rogue-adventure with unique gameplay mechanics such as a physics based damage system. In this adventure you’ll start in the darkest and deepest level of a randomly generated dungeon. Use your heroic gamer skills to survive and climb all the way up to reach the surface. You'll need courage for this one, well, not really. But get ready to laugh as you'll have to fight crazy monsters with lots of fun and crazy items! Find all the goodies you can, they'll help you on your way up… for the most part. With only one life this game is surely a challenge, walk carefully through the dungeon and survive the madness!

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Hello my dear Rogues!

In this news I want to show you the progress I made with the "Rogue Engine Editor" - an editor I make exclusively for Caasi's Odyssey! With this editor you will create the Rogue Adventure of your dreams. At least it will enable 100% mod support for Caasi's Odyssey!

But let's start with a small video which summarizes the progress. Have fun and enjoy the trip! :)

Watch the video in 1080p @ 60 FPS!

Stay a while and listen

Let there be light

A lot of work was done in the past weeks. I implemented a full working light- and physics engine into the Rogue Engine Editor for example, but also a lot of other things. Take a look at the brand new context menu, which shows the ambient light sliders:

ContextMenu


Seeing the result directly in the editor view, makes it possible to create the mood you want for the current visible dungeon.
Another great thing is that you can change an individual light too. You can change things like color, intensity, origin, rotation and you can also give the light a texture! This creates very special ambiences:

LightTexture


The possibilities for creating different looking dungeons are already endless. Can you imagine what cool things you can do with an additional particle effect editor for example? Yeah, those are things which i'm working on and it will make the whole dungeon appearance again a lot more vivid.


Let there be physics

Yes, this also a part of our world and not only the light ;)
Implementing a physics engine into the editor was a very great and important milestone, because this also makes it possible now to have full selectable entities in the editor view:

EntitySelection


EntitySelection


It's easier than ever before to select entities and edit them.
Besides that you can edit all the physical bodies directly now and create a whole different physical environment for the dungeon. At some point during the development of Caasi's Odyssey and the Rogue Engine I talked about "magical things" like the automatical creation of a physical body just by giving the object a different texture. Now I want to show you something more concrete:

TextureToPolygon


The green area you see in this picture is a static physics body. It was generated completly automatical. You don't need to fiddle around with polygons and faces, because they are all created out of the texture you are giving the object. That's what I meaned with "magical things". It's not hard anymore to create something physical. You just need the textures...

By the way: You can choose out of different algorithms for the body creation so you will always have a great result. Oh, and everything you saw in the video above was generated automatically - just by using textures...! Can you imagine how easy it is to create a mod for Caasi's Odyssey? :)


What's Next?


I'm currently working on last important things for the first official version of the Rogue Engine Editor like the integration of the Steam SDK. And then I head back to the Caasi's Odyssey game project to finalize the port to the current MonoGame Framework. I will give you more insight in the next news. Be prepared and buy popcorn! :)

Create the Rogue Adventure of your dreams!

See you in the next news!



I hope you enjoyed this update. Don't forget to follow me here on IndieDB!

I also wish you a very nice weekend!

-sqrMin1
IndieanerGames
border v4
Rogue Engine Editor: Playing with colors!

Rogue Engine Editor: Playing with colors!

News

Change the colors of a texture and see the result directly in the Rogue Engine Editor! (live preview)[Video]

Rogue Engine Editor: Progress Update!

Rogue Engine Editor: Progress Update!

News

Do you want to create the Rogue Adventure of your dreams? Take a look at the lates progress I made with the Rogue Engine Editor! [Video]

Rogue Engine Editor: Prototype + Final Design!

Rogue Engine Editor: Prototype + Final Design!

News

Take a look at the prototype of the Rogue Engine Editor and the final design. Download the prototype for free on GitHub! [Video Included]

Zombie Gameplay! [Video]

Zombie Gameplay! [Video]

News

Ever wanted to be a Zombie? Come and watch a nice video about the 3 special spawns „The Necromantic“, „The Cremator“ and „The Blustering“!

Comments  (0 - 10 of 11)
BlackseaOdyssey
BlackseaOdyssey

Sweet lighting, what did you use?

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sqrMin1 Creator
sqrMin1

Hey, thx for you comment! And sorry for the late reply. I don't know why, but I didn't notice your comment until now.

It's a fast HLSL shader (DirectX), but it also gets converted to GLSL (OpenGL), so the game is compatible with Linux.

Good luck with your kickstarter and with your great game! :)

Reply Good karma+1 vote
BlackseaOdyssey
BlackseaOdyssey

No worries! And thank you for the kind words!

We have a week left and are just shy of our goal. So I think we'll make it. :)

Pssst - Feel free to give us a shout out on Facebook or Twitter! :P

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etherflows
etherflows

This very good work. The style of ambient lighting with a good solid shadow cast is not common in top-down. Their is also some nice physics in the weapons and I really like the break-up of the snaking Dragon. Look forward to the downloadable. Great art, keep it up!

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sqrMin1 Creator
sqrMin1

Thank you for your detailed comment Sir, I appreciate it!

Reply Good karma+1 vote
StrangeFire
StrangeFire

Tracking. Worth it.

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Yavin1v
Yavin1v

cant wait to play this

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sqrMin1 Creator
sqrMin1

Thanks for your comments!

Reply Good karma+1 vote
zitrazz
zitrazz

Looks pretty sweet, +1.

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HopeLessCatE
HopeLessCatE

Interesting :3 Tracking!

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Caasi's Odyssey
Platforms
Windows, Linux
Developer
IndieanerGames
Engine
XNA
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Roguelike
Theme
Horror
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Single Player
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RT @NessEngine: Some random landscapes from the game I'm making with #GeonBit and #MonoGame. Still very early development stages.… T.co

Aug 11 2017

⚙️#RogueEngineEditor Evolution! #BuiltWithMonoGame #indiedev #gamedev #monogame #roguelike #indiedevhour Youtu.be

Aug 11 2017

⚙️#RogueEngineEditor Playing with colors! #BuiltWithMonoGame #indiedev #gamedev #monogame #roguelike #indiedevhour Youtu.be

Jul 14 2017

#RogueEngineEditor: Dockable & Zoomable preview window #gamedev #indiedev #indiedevhour #BuiltWithMonoGameT.co

Jun 16 2017

You can make this with the #RogueEngineEditor (soon more) #gamedev #indiedev #indiedevhour #BuiltWithMonoGameT.co

May 26 2017

May 25 2017

⚙️RogueEngine.Editor_Update_#3: Compile your own database #gamedev #indiedev #indiedevhour #BuiltWithMonoGameT.co

May 23 2017

⚙️RogueEngine.Editor_Port: Progress_Update _#2 #gamedev #indiedev #indiedevhour #BuiltWithMonoGameT.co

May 16 2017

⚙️RogueEngine.Editor_Port: Progress_Update _#1 #gamedev #indiedev #indiedevhour #BuiltWithMonoGame #monogameT.co

May 14 2017

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