Caasi’s Odyssey is the next generation rogue-adventure with unique gameplay mechanics such as a physics based damage system. In this adventure you’ll start in the darkest and deepest level of a randomly generated dungeon. Use your heroic gamer skills to survive and climb all the way up to reach the surface. You'll need courage for this one, well, not really. But get ready to laugh as you'll have to fight crazy monsters with lots of fun and crazy items! Find all the goodies you can, they'll help you on your way up… for the most part. With only one life this game is surely a challenge, walk carefully through the dungeon and survive the madness!

Features:

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello my dear Rogues!

In this news I want to show you the progress I made with the "Rogue Engine Editor" - an editor I make exclusively for Caasi's Odyssey! With this editor you will create the Rogue Adventure of your dreams. At least it will enable 100% mod support for Caasi's Odyssey!

But let's start with a small video which summarizes the progress. Have fun and enjoy the trip! :)

Watch the video in 1080p @ 60 FPS!

Stay a while and listen

The Splash Screen

The first thing a player will see when starting a user created mod of Caasi's Odyssey, is the splash screen or loading screen. I recently added the 'Splash Screen Editor' in the latest update, which makes it possible now to modify the built-in splash screen.

Because it is a general rule for the Rogue Engine Editor that everything from the base game becomes moddable to give 100% mod-support, it was important for me that the user or modder is able to modify every single aspect of the splash screen.

But before we are talking about details, please take a look at the default splash screen:

Splash Screen Default


It basically contains the following objects:

  • Splash Logo (Texture)
  • Loading Title (String)
  • Loading State Title (String)
  • Loading Frame (Texture)
  • Version Title (String)
  • Background (Color)

And each of these objects has its own color value, which means that the text values (strings) can be colored as well as the texture values.

Editing the colors of a texture enables a kind of post processing to the splash screen, simply because it's easier to modify the assembled splash screen as a whole and defining the final 'mood' of the splash screen scene. Playing with colors means playing with feelings. And giving the mod-user the 'right' feeling before he actually starts playing the mod, is a great way to set the player into the desired feeling / mood as a small but effectively preperation.

It has something to do with 'immersion', which is also an important thing for me. The game or the modification of the game can be very simple, but it can draw the player deep into it, when all the values a merging into each other.

Let's take a look at a small modified splash screen using the new splash screen editor:

Splash Screen Modified


Note the following changes:

  • We exchanged the game logo with the logo of the Rogue Engine Editor.
  • We exchanged the default font with the 'Quartz' font, which has digital glyphs. Further we edited this font with the new text editor with syntax highlighting.
  • The 'Loading Title' now says: "MonoGame Rules 100%" and it's colored in a purple tone. (MonoGame is the framework i'm using to create the Rogue Engine and Caasi's Odyssey)
  • The 'Loading State Title' is colored in a blue tone.
  • The 'Loading Frame Texture' was changed and colored in the same tone as the 'Loading Title'.
  • The 'Version Title' is colored in an orange tone. When booting the mod, this value will display the current game version. I'm thinking about giving the modder the possibility, to add in the version of his mod too. But this is something for the future.
  • The background is still like the default one.

As you can see: there are even a lot of possibilities to modify the splash screen of a mod project!


Project Management

As I promised in the last news, I also worked hard on the project management feature, so it becomes possible for the modder to work on multiple projects at the same time!

Mod Loading


This allows to test out different things without loosing the progress made with a custom project. Generally it's a good idea to have the option to work on more than just one project I think ;-)

When you are creating a new project or loading an existing one, then you will be notified about the on-going (but very fast) progress in the output log:

Mod Switch

You can easily switch your projects without loosing your stuff. Just play around with all the options you have to create something inspiring!


What's Next?

I'm currently adding the special rooms from the game to the editor, so it's possible to modify them too. I will give you more insight in the next news. Be prepared and buy popcorn! :)

What? You want to see something now? Well... ok, ok... take a look at this:

Editor Viewports


In the bottom left corner you can see that I already implemented a special room; it's the 'Special Item Room', which gives the player a special item or enchantment when he enters this room.

Furthermore the editor already got multi viewport support! This allows the modder to quickly compare different rooms and modify each room in realtime!

It's good for me to see, that the hard work in the past slowly transforms into something special and unique, but I know that there is still a long path to travel. Maybe you want to travel with me? I have beer.

Create the Rogue Adventure of YOUR dreams!

See you in the next news!



I hope you enjoyed this update. Don't forget to follow me here on IndieDB!

I also wish you a very nice week and weekend!

-sqrMin1
Indieaner Games
border v4
Rogue Engine Editor: Revolution! [Alpha Update]

Rogue Engine Editor: Revolution! [Alpha Update]

News

Ever wanted to create your own Rogue Adventure? Come and watch the nice Alpha-Update video of the Rogue Engine Editor!

Rogue Engine Editor: Physics & Light!

Rogue Engine Editor: Physics & Light!

News

Create your own Rogue Adventure with the Rogue Engine Editor! In this update: Physics & Light! [Video]

Rogue Engine Editor: Playing with colors!

Rogue Engine Editor: Playing with colors!

News

Change the colors of a texture and see the result directly in the Rogue Engine Editor! (live preview)[Video]

Rogue Engine Editor: Progress Update!

Rogue Engine Editor: Progress Update!

News

Do you want to create the Rogue Adventure of your dreams? Take a look at the lates progress I made with the Rogue Engine Editor! [Video]

Comments  (0 - 10 of 11)
BlackseaOdyssey
BlackseaOdyssey

Sweet lighting, what did you use?

Reply Good karma Bad karma+2 votes
sqrMin1 Creator
sqrMin1

Hey, thx for you comment! And sorry for the late reply. I don't know why, but I didn't notice your comment until now.

It's a fast HLSL shader (DirectX), but it also gets converted to GLSL (OpenGL), so the game is compatible with Linux.

Good luck with your kickstarter and with your great game! :)

Reply Good karma+1 vote
BlackseaOdyssey
BlackseaOdyssey

No worries! And thank you for the kind words!

We have a week left and are just shy of our goal. So I think we'll make it. :)

Pssst - Feel free to give us a shout out on Facebook or Twitter! :P

Reply Good karma Bad karma+2 votes
etherflows
etherflows

This very good work. The style of ambient lighting with a good solid shadow cast is not common in top-down. Their is also some nice physics in the weapons and I really like the break-up of the snaking Dragon. Look forward to the downloadable. Great art, keep it up!

Reply Good karma Bad karma+3 votes
sqrMin1 Creator
sqrMin1

Thank you for your detailed comment Sir, I appreciate it!

Reply Good karma+1 vote
Strange_Fire
Strange_Fire

Tracking. Worth it.

Reply Good karma Bad karma+2 votes
Yavin1v
Yavin1v

cant wait to play this

Reply Good karma Bad karma+2 votes
sqrMin1 Creator
sqrMin1

Thanks for your comments!

Reply Good karma+1 vote
zitrazz
zitrazz

Looks pretty sweet, +1.

Reply Good karma Bad karma+2 votes
HopeLessCatE
HopeLessCatE

Interesting :3 Tracking!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Caasi's Odyssey
Platforms
Windows, Linux
Developer
Indieaner Games
Engine
XNA
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Roguelike
Theme
Horror
Players
Single Player
Project
Indie
Twitter

Latest tweets from @sqrmin1

⚙️#RogueEngineEditor Splash Screen Video! #BuiltWithMonoGame #indiedev #gamedev #monogame #roguelike #indiedevhour Youtu.be

Oct 17 2017

⚙️#RogueEngineEditor Splash Screen Editor! #BuiltWithMonoGame #indiedev #gamedev #monogame #roguelikeT.co

Oct 14 2017

Wander space, explore planets, combat and total freedom in #FreemanStarEdge. Support on #Kickstarter now! #indiedev Thndr.me

Oct 3 2017

Create the Rogue Adventure of your dreams w/ #RogueEngineEditor Watch the full video in FHD:… T.co

Sep 23 2017

Youtu.be ⚙️#RogueEngineEditor Revolution! (Alpha) #BuiltWithMonoGame #indiedev #gamedev #monogame #roguelike #indiedevhour

Sep 23 2017

RT @NessEngine: Some random landscapes from the game I'm making with #GeonBit and #MonoGame. Still very early development stages.… T.co

Aug 11 2017

⚙️#RogueEngineEditor Evolution! #BuiltWithMonoGame #indiedev #gamedev #monogame #roguelike #indiedevhour Youtu.be

Aug 11 2017

⚙️#RogueEngineEditor Playing with colors! #BuiltWithMonoGame #indiedev #gamedev #monogame #roguelike #indiedevhour Youtu.be

Jul 14 2017

#RogueEngineEditor: Dockable & Zoomable preview window #gamedev #indiedev #indiedevhour #BuiltWithMonoGameT.co

Jun 16 2017

Embed Buttons
Link to Caasi's Odyssey by selecting a button and using the embed code provided more...
Caasi's Odyssey
Statistics
Last Update
Watchers
66 members
Articles
26
You may also like