Bushido: Legend of the Samurai is a Multiplayer Melee Combat game set during during the turbulent feudal period of medieval Japan.
A very quick 1 minute preview of the current build. Please note, we've already noticed a few bugs and are going to aim to get these resolved before the next big video update.
Everything you see in the video is very much a Work-in-Progress, but feel free to share your thoughts and give any feedback :) !
Kudos goes to Kieran for the stunning character model, and Jay for the code driving the camera and character movement.
Really impressive! I follow the game in silence but it's gonna be a day 1 buy/pre-order/early beta purchase whatever. I'll easily pay 50$ if the rest of the game is of the same quality! Good job guys!
Thanks BogdanM :D!
Walking is just like I imagened, manly as hell !
Hand over the weapon actually feels like he is ready to chop people down.
But their something slow with hand while running or maybe its just me. I guess its normal running other than sprint ?
Ninja-Monks
It looks like he's just relaxed passing by with his sword sheathed instead of sprinting with his sword ready for battle idk
i thought you were going to make the the game more like cartoonish but i was wrong, thankfully !!
as for the animation"WIP i know",it looks good but u should make it more smooth if and possible to add variety :)
and more more more
hehehe
Wohoo! This is what I was waiting for! :D
The animations looks amazingly realistic! Unlike many other games that, for instance, when you move the view, the player model "skates" on the ground, completely broking the realism. Which is something awful and awkward to see in nowadays videogames that should have a lot more potential.
You all have proven your talent and your perfectionism.
Congratulations. :)
Also, Kieran made an excellent job with the player model! He's a really talented modeller, seriously! I'm genuinely glad to have had the pleasure to have met him. :)
As always, great job Meteor Pixel!
Thanks a lot man! :)
You're welcome!
My comment was a must mate. :)
Can't wait till I cut some samurai down as a Tenchu-styled ninja
That's a simple fix. I'm a bit puzzled. The modeler/animator must have used auto weighting for the character. These armor plates will need their own bone(s) and be weighted on that bone, not onto the rest of the skeleton. Sometimes I wonder how you can do that advanced looking Unity stuff with Mo-Cap and all the nice modeling, but fail at e.g. rigging basics, such as this one.
Hi SinKing, check out our latest GIF post: Meteorpixel.co.uk.
I know it is a WIP, but the walking does look a little float-y.
for me id buy this game if it was about 30 euros (i dont buy games more expensive than that usualy :3) just thought id point that out, as maybe others have a similar budget ^^ (so if its like 50 euros id wait for sale or something)
in anycase this game will be a masterpiece, wish you all the best on the future production of this game^^ ill be following close ;)
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