When young Theodor stumbles into a brooding black pyramid on Halloween, he finds himself trapped in twisted passages where up is down and left is right, but the only way out is through. Blessed with the mysterious power to rotate the entire world around him, and guided only by the ghostly figure of a mysterious woman who keeps pulling him further and further into the darkness, his only hope for escape lies in mastering time and space themselves.
In Broken Dimensions, no two puzzles are alike. Instead, two simple mechanics of rotating the world in 3 dimensions and freezing individual objects in time combine to unlock a whole universe of exciting physics-based puzzles.
Broken Dimensions is a Unity powered game developed in just 5 weeks by an interdisciplinary team of 13 students at the Danish Academy of Digital Interactive Entertainment (DADIU). It will be available for PC owners everywhere to download or play in their browser at absolutely no cost on March 29, 2011.
Rockpapershotgun wrote: And by DADIU I mean the Danish Academy of Digital Interactive Entertainment, a video game higher education institution which approaches its students’ graduation games a little differently from other courses the world over. Rather than demanding small handfuls of students complete a game over a semester, DADIU exists to assemble crack teams of twelve to fifteen students where everyone fills a highly specialised role, but a game must be conceived and completed in five weeks.The results speak for themselves. This year’s contestants include historic dinosaur terror, a Portal-style puzzler, a strategy game with a truly brilliant concept and more besides. Better still, they’re all built using Unity and available to play online.
See more: Rockpapershotgun.com
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Highest Rated (5 agree) 9/10
This is an excellent,short 3D puzzle game. All fans of games such as Ico and Portal should try it out, and indeed anyone who wants something a bit different. My only minor criticism is that it could have benefitted from save points rather than check points, especially towards the end. Otherwise; atmospheric design in graphics, levels, sound and a well plotted learning curve make this game a winner.
Apr 2 2011 by FoodFighterX