Brick Inventions is a physics based strategy/building game. Basically, you have a large variety of different blocks which you can place in the world to build almost everything you can imagine. The special feature of the game is that every single block has physics - everything you build can be destroyed completely.

In the game, each player has a crown on a podium. If the crown falls to the ground, the player loses the game. To prevent this from happening, you have to build defenses and weapons out of blocks. This requires resources, which you get by transporting resource-blocks from a producer to a warehouse. Each producer and warehouse has a special object on a podium (like the crown). If such an object falls to the ground, the producer/warehouse loses all of its upgrades.

Since everything is created out of blocks, it may take long to build things that are more complex. The Inventor-mode enables you to create your own inventions out of bricks, which you can save and then place in singleplayer-, multiplayer- and sandbox-games like any other block. Invent a new machine, more efficient weapon or more powerful defences - the better your ideas, the better are your chances of winning a multiplayer game or mastering a challenge in a singleplayer game.

Single & Multiplayer
Brick Inventions offers both a singleplayer- and a multiplayer-mode. The singleplayer-mode consists of different levels, each featuring a different kind of challenge. The multiplayer-mode enables you to play against players all over the world. In order to win a game you do not only need to have a good strategy, but also powerful inventions - defend your crown and shoot down those of your enemy.

In the sandbox mode you can build everything you want without limits. Sandbox maps can be saved so you don't have to worry to lose anything you've created.

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Blog RSS Feed Report abuse Latest News: Brick Inventions - New Positioning System & Other Improvements

1 comment by BrickInventions on Mar 12th, 2015

Hello everyone!

In this post I want to talk about some smaller features, which have been added to the game alongside the new positioning system. I've also uploaded a new video (I can't believe that it's almost half a year since I created the last one):

In the first part of the video, you can see the new positioning system in action. Since the last video was from September 2014, this is also the first one that shows the new UI, which I further improved in the meantime.

The options menu has been expanded by a control section which gives more freedom for customization. In this section, you can select whether or not the camera moves if the mouse cursor reaches the border of the screen (which has been a requested feature, mentioned in a comment some time ago). Furthermore, you can now manually assign hotkeys for the tools/modes in the game.
At the top of the options menu, I've added an option to reset the singleplayer-progress. If you press the "reset" button, a confirmation box will pop up. Such message- and confirmation-boxes have been added to various parts of the game (for example when deleting inventions or saving a game).
There will be more shortcuts and other requested options in the future, but for now, those are the most important ones.

So what's happening right now?
I'm currently porting the game to Unity 5, which gives a huge boost in both performance and graphics. Unfortunately, some things got broken which have to be fixed. It will take some more time to finish the port but so far it's really impressive.
Besides that, I'm also creating a video about the new rocket block which is fully implemented in the game now. Some of you might already have noticed that the video above is in 60fps which I think looks really nice but I'm still not completely happy with the quality. I've experimented quite a bit for this video and will try to further improve the quality in the next one. Unfortunately, I'm quite busy at the moment so I hope that I can complete the video and get it on YouTube next week.

That's all for now, if you have any feedback or ideas about how to make the game better, don't hesitate to write a comment below :)

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Brick Inventions - Demo Version [v. 0.5.9]

Brick Inventions - Demo Version [v. 0.5.9]

Aug 18, 2014 Demo 2 comments

Download and play the new demo version of Brick Inventions.

Post comment Comments  (0 - 10 of 59)
kpv8 Feb 7 2015, 11:14am says:

Can you update the demo to v 0.6.0?

+1 vote     reply to comment
BrickInventions Creator
BrickInventions Feb 10 2015, 6:49am replied:

I'm working on several changes on the core system which will improve the gameplay (a new placement system and some other things I haven't talked about yet). Besides that, it seems as if Unity 5 will (finally) be released soon, which will give a huge performance boost and other improvements.
So to answer your question: there will be a new demo version after I completed the new systems and ported the game to Unity 5.

+1 vote   reply to comment
Xythos Sep 24 2014, 8:56pm says:

This game looks really good! Is this by any chance on / coming to Steam Early Access?

+1 vote     reply to comment
BrickInventions Creator
BrickInventions Sep 25 2014, 2:00pm replied:

If the game makes it on Steam Greenlight, it will probably come to Early Access after I make sure that everything works and that the quality is good.

+1 vote   reply to comment
ledernierrempart Dec 28 2014, 10:03am replied:

all games if sandbox like this (not to mention blockscape and starforge(but blockscape in particular)) stoped to update or did only minor update since the game came on steam. that is, less feature than promised and a game still in beta phase since month...

so id say, as your sandbox game seems very promising i hope what you wanted to do or promised to do at first will be done before you quite it or mass selling it on steam. :)

+1 vote     reply to comment
ledernierrempart Dec 28 2014, 12:51pm replied:

and will there be a fps view? like in minecraft? just to sneek around our building. i ve just imagined the possible danger parkour you could make with your game ^^

+1 vote     reply to comment
BrickInventions Creator
BrickInventions Dec 30 2014, 1:20pm replied:

Quality has been very important for me since the beginning. Like you mentioned, I saw many indie games which had very interesting concepts but the quality of the games wasn't good in my opinion. That's why I waited over a year until I released a demo and I will stick to that in the future. The alpha demo far from being perfect and now, 6 months later, the game is much better than it was back then but that's okay for an alpha version.

I just noticed that the game got greenlit on Steam (if it's not just a bug as over 500 games got greenlit that day - I will probably wait a bit longer until I make an announcement) but that doesn't mean that I will just publish the game as it is now as it's not ready yet. I will continue to add content and improve the game until it reaches my expectations. That will take some more time but better to release it later than unfinished and full of bugs.

Regarding the fps view: That's something I get asked a lot recently. It's not in development at the moment and I want to distance the game from minecraft, etc. but if you guys want something like that, I could implement it in the sandbox mode (it wouldn't make much sense in singleplayer levels or multiplayer combats).

+1 vote   reply to comment
ledernierrempart Dec 31 2014, 7:54am replied:

i am glad to here that :)

about the fps view i don't want a minecraft like fps view with interactions, mobs and all. just a simple fps view to move around, admire whats has been done from the inside and myabe do some parkour with traps and building falling while you have to survive from A to B. just as simple as that :)

+1 vote     reply to comment
jimutt Sep 14 2014, 12:37pm says:

Oh, I've been away from indiedb for awhile and I just realised I missed the Demo you've released. Gonna give it a try now! Looks awesome! :)

+1 vote     reply to comment
Stellaray Aug 20 2014, 3:32pm says:

its Stellaray again. I agree level 2 is VERY hard (If you made the last accelerator on the corrner a little faster it would be better and it would be nice and easier to be able to hold x and delete blocks from any tab not just the tool tab. very cool demo and I think it could become a very good game

+1 vote     reply to comment
BrickInventions Creator
BrickInventions Aug 20 2014, 4:12pm replied:

Thanks for the feedback!
I've already altered level 2 so the platform at the end isn't as high as it is now. You also have more resources available now. I'll also have a look at the short-cut problem you described. New demo version with all fixes will be available tomorrow :)

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Brick Inventions
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Release Date
Coming Q3 2015
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Real Time Strategy
Single & Multiplayer

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Check out the new development update video of Brick Inventions: #indiedev #gamedev #60fps

Mar 12 2015, 6:18pm

Capturing videos of #brickinventions in #60fps for the first time, looks really nice so far :)

Mar 7 2015, 10:26am

RT @unity3d: #Unity5 is here!

Mar 3 2015, 12:05pm

New post: Creating a better positioning system. #indiedev #gamedev

Feb 25 2015, 1:29pm

Let's see what happens if I activate them at once (Stress testing, more news + videos soon) :D #gamedev #indiedev

Feb 23 2015, 7:28am

Testing new features in #brickinventions :) #gamedev #indiedev

Feb 17 2015, 6:17am

Decided to write a new positioning system for blocks. Still in early stages but already feels more intuitive. #gamedev #indiedev

Jan 19 2015, 10:35am

Brick Inventions has been Greenlit! Thanks for your support! #indiedev #gamedev

Jan 10 2015, 6:17am

New post: Improving the UI with #Unity 4.6. #indiedev #gamedev #indiegames

Dec 28 2014, 6:28am

Team 1, Team 3, Team 5... ...I think there's something wrong :) #gamedev #indiedev

Dec 27 2014, 6:55am

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Brick Inventions
Brick Inventions
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