Brick Inventions is a physics based strategy/building game. Basically, you have a large variety of different blocks which you can place in the world to build almost everything you can imagine. The special feature of the game is that every single block has physics - everything you build can be destroyed completely.

In the game, each player has a crown on a podium. If the crown falls to the ground, the player loses the game. To prevent this from happening, you have to build defenses and weapons out of blocks. This requires resources, which you get by transporting resource-blocks from a producer to a warehouse. Each producer and warehouse has a special object on a podium (like the crown). If such an object falls to the ground, the producer/warehouse loses all of its upgrades.

Since everything is created out of blocks, it may take long to build things that are more complex. The Inventor-mode enables you to create your own inventions out of bricks, which you can save and then place in singleplayer-, multiplayer- and sandbox-games like any other block. Invent a new machine, more efficient weapon or more powerful defences - the better your ideas, the better are your chances of winning a multiplayer game or mastering a challenge in a singleplayer game.

Single & Multiplayer
Brick Inventions offers both a singleplayer- and a multiplayer-mode. The singleplayer-mode consists of different levels, each featuring a different kind of challenge. The multiplayer-mode enables you to play against players all over the world. In order to win a game you do not only need to have a good strategy, but also powerful inventions - defend your crown and shoot down those of your enemy.

The sandbox consists of a large map with infinite resources. In this mode, you can build and destroy everything you want since sandbox-maps can be saved.

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Blog RSS Feed Report abuse Latest News: Brick Inventions: 1 Year of Development

0 comments by BrickInventions on Jul 14th, 2014

One year ago, I uploaded the first video of Brick Inventions. Many things have changed since then and so I thought about making a video, which summarizes everything that has happened in this year. Here it is:

So what happened during the year?
When I uploaded the first video in July 2013, the game was in a very early development state and so I focused on implementing the core mechanics and game-modes. That included tools like the Join-tool, the Inventor-mode or the Sandbox-mode. After that was done, I completely recreated the resource system in September before I focused on improving smaller things (like more stable physics or the options-menu,...). In November, I started to implement more blocks to the game (Accelerator, Trigger and Gate) until January 2014, when I wanted to focus on more important things in order to get the game finished. That's basically what I've been doing since then. I updated the graphics, fixed bugs, created the first multiplayer-map and prepared a demo version of the game (It's still not finished but the big parts are almost done).

If you want to know more details about the game, check out the development blog:

It's been an awesome year and I would like to thank everybody who has followed this project and has given me feedback. I've already learned so much since I started with the game and I hope it won't disappoint you.

Stay tuned :)

Post comment Comments  (0 - 10 of 38)
kpv8 Jul 19 2014, 9:56am says:

You can add a diamond block and defender?

+1 vote     reply to comment
BrickInventions Jul 19 2014, 11:54am replied:

I may add another block material in future versions but I don't want to completely copy the materials from minecraft so it probably won't be a diamond block. I'd rather implement new ideas which I think is more interesting since there are already enough minecraft-clones out there.

+1 vote     reply to comment
kpv8 Jul 20 2014, 11:55am replied:

You can release demo on August?

+1 vote     reply to comment
kpv8 Jul 20 2014, 11:53am replied:


+1 vote     reply to comment
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Fibrill1 Jun 19 2014, 1:50pm says:

make this game more like seed of andromeda, your physics are perfect

+1 vote     reply to comment
kpv8 Jun 18 2014, 1:42pm replied:

I'm waiting for demo release,when it is release?

+1 vote     reply to comment
BrickInventions Jun 18 2014, 3:22pm replied:

I can't give you a specific date but it will probably take some more weeks.

+2 votes     reply to comment
kpv8 Jun 19 2014, 9:45am replied:


+1 vote     reply to comment
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Brick Inventions
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Real Time Strategy
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Latest tweets from @brickinventions

Just found out that a bug I already fixed two times before is back again so I just rewrote the whole loading system from scratch.

14hours 11mins ago

Currently working on smaller optimizations, bugfixes, the demo version and a trailer.

Jul 21 2014, 1:34pm

As I just modified the explosion-force calculation, I found out that there has been a bug for months. It works way better now :)

Jul 19 2014, 11:38am

It's one year now since I uploaded the first video. Watch how the game changed over the time:

Jul 12 2014, 5:39am

RT @unity3d: High-performance physics in Unity 5: #unity3d

Jul 9 2014, 2:49pm

New multiplayer mode is almost finished now. Was quite easy to implement - more info soon :)

Jun 20 2014, 8:59am

New video: Brick Inventions - Market & Research Center

Jun 17 2014, 9:11am

Finally finished implementing the new blocks, one of them created problems and took way longer than expected. Will make a new video soon.

Jun 13 2014, 1:36pm

Development update: I've changed some things in the background to make things more efficient + 2 new blocks coming in the next update!

Jun 5 2014, 12:13pm

Can't wait for Unity 4.6. The new GUI system will make things so much easier.

Jun 3 2014, 5:37am

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