In the last update I mentioned that the environments will be improved in the next update. Therefore I've been working on a new map in the last 3 weeks. It's the first map which will be in the final version of the game:
As you can see in the video, the area in which players can build is smaller than in the previous map. I did that to make games shorter and more interesting because it was very difficult to win a game due to the distance between players.
Another interesting thing about the map is the hillside. It is possible that a building gets destroyed and slides down the hill which means that it's owner loses all resources.
This map will only be used in singleplayer and multiplayer games. You can still build everything you want in the huge map in the sandbox-mode.
Besides the map I also started to work on some other things which I will be part of the next update. Tell me what you think about the map or the game in general :)
Latest tweets from @brickinventions
@DARKLEWA Reminds me of how my map looked at the beginning, there were also some weird glitches in it. I'm sure you'll solve the problem :)
6hours 31mins ago
Check out the first map which will be in the final version of the game: T.co
7hours 27mins ago
Finished the work on the first official map, new video will be available tomorrow.
Mar 13 2014, 2:19pm
Had the idea to create some nice leaf textures for the new map by scanning leafs in. Then I realized it's winter here in Austria ;)
Feb 27 2014, 12:51pm
Just uploaded a new video which shows the updated graphics of the game: T.co
Feb 21 2014, 8:39am
New blog post: Development status update T.co
Feb 14 2014, 3:24pm
Still working on graphics and bugfixes, takes longer than I expected + won't have time to work on the game next week.
Jan 30 2014, 12:00pm
I'm about halfway finished with the texturing of the blocks, now they look really amazing. Can't wait to show it to you!
Jan 17 2014, 10:08am
Watch the latest video about the gate block: T.co
Jan 10 2014, 8:52am
A video about the new gate block is coming this week!
Jan 6 2014, 9:07am