Brick Inventions is a physics based strategy/building game. Basically, you have a large variety of different blocks which you can place in the world to build almost everything you can imagine. The special feature of the game is that every single block has physics - everything you build can be destroyed completely.

In the game, each player has a crown on a podium. If the crown falls to the ground, the player loses the game. To prevent this from happening, you have to build defenses and weapons out of blocks. This requires resources, which you get by transporting resource-blocks from a producer to a warehouse. Each producer and warehouse has a special object on a podium (like the crown). If such an object falls to the ground, the producer/warehouse loses all of its upgrades.

Since everything is created out of blocks, it may take long to build things that are more complex. The Inventor-mode enables you to create your own inventions out of bricks, which you can save and then place in singleplayer-, multiplayer- and sandbox-games like any other block. Invent a new machine, more efficient weapon or more powerful defences - the better your ideas, the better are your chances of winning a multiplayer game or mastering a challenge in a singleplayer game.

Single & Multiplayer
Brick Inventions offers both a singleplayer- and a multiplayer-mode. The singleplayer-mode consists of different levels, each featuring a different kind of challenge. The multiplayer-mode enables you to play against players all over the world. In order to win a game you do not only need to have a good strategy, but also powerful inventions - defend your crown and shoot down those of your enemy.

The sandbox consists of a large map with infinite resources. In this mode, you can build and destroy everything you want since sandbox-maps can be saved.

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1 comment by BrickInventions on Jun 17th, 2014

In the last weeks, I've been working on implementing the last two blocks from which I thought were missing in the game:

Like shown in the video, both blocks are used in multiplayer games and singleplayer challenges where you have a limited amount of resources.

The market place is used to trade resources which is a feature I wanted to be in the game as it could be really annoying having to wait just because you don't have enough resources of a specific type.
The research center is used to unlock various special blocks like the accelerator or the trigger.
Furthermore, it offers three different upgrades:

· Increase the speed of production
· Increase force and range of explosions
· Increase block robustness

Like I already wrote in the first line, the market and research center are probably the last blocks I will implement until the release - more will be added after that. From now on, I will implement all the things that are missing in the game (more maps, modes,...). Besides that, I will also create videos to showcase the game better than the usual update videos I have done for almost a year now. I will also make a behind the scenes video (Though I'm not yet completely sure what I will show in the video).

Every update pushes the game further and I can already see a demo version on the horizon ;)

Post comment Comments  (0 - 10 of 32)
Fibrill1 Jun 19 2014, 1:50pm says:

make this game more like seed of andromeda, your physics are perfect

+1 vote     reply to comment
Stellaray May 10 2014, 6:53pm says:

this game is looking really good. Is there any way you can make a free playable version of what is already there and lets us play it? It you could it would provide some very good reviews and this game would be more known on the internet. Thanks for making a game that will be awesome

+1 vote     reply to comment
BrickInventions May 11 2014, 4:28am replied:

Hi Stellaray!
I'm planning to release a demo version of the game but it's not quite ready yet. I know that the game would probably become more popular but I don't want to make the mistake of releasing it too early and get lots of negative reviews just because it has lots of bugs and isn't as fun to play as it could be.
The game is in development for almost a year now, just give me some more time to implement missing features and to polish it. I can't give a specific date when a demo will be released but as things looks now June would be my guess.

+1 vote     reply to comment
kpv8 Jun 18 2014, 1:42pm replied:

I'm waiting for demo release,when it is release?

+1 vote     reply to comment
BrickInventions Jun 18 2014, 3:22pm replied:

I can't give you a specific date but it will probably take some more weeks.

+2 votes     reply to comment
kpv8 Jun 19 2014, 9:45am replied:


+1 vote     reply to comment
Arethrid May 10 2014, 5:53am says:

Looks great. I am excited to see how this game will turn out. Best of luck with your project!

+1 vote     reply to comment
BrickInventions May 10 2014, 8:47am replied:

Thanks! It's great to see that people like the project :)

+1 vote     reply to comment
grodish Mar 18 2014, 8:57am says:

So nice *-*

+1 vote     reply to comment
Hubert_Kaluzny Feb 21 2014, 3:55pm replied:

You could have a snap on option that will round to the nearest second or first significant digit.

+1 vote     reply to comment
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Brick Inventions
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Real Time Strategy
Single & Multiplayer

Latest tweets from @brickinventions

It's one year now since I uploaded the first video. Watch how the game changed over the time:

Jul 12 2014, 5:39am

RT @unity3d: High-performance physics in Unity 5: #unity3d

Jul 9 2014, 2:49pm

New multiplayer mode is almost finished now. Was quite easy to implement - more info soon :)

Jun 20 2014, 8:59am

New video: Brick Inventions - Market & Research Center

Jun 17 2014, 9:11am

Finally finished implementing the new blocks, one of them created problems and took way longer than expected. Will make a new video soon.

Jun 13 2014, 1:36pm

Development update: I've changed some things in the background to make things more efficient + 2 new blocks coming in the next update!

Jun 5 2014, 12:13pm

Can't wait for Unity 4.6. The new GUI system will make things so much easier.

Jun 3 2014, 5:37am

Well, the camera can no longer glitch through the floor *checking off another item on the to-do list* ;-)

May 13 2014, 10:21am

New video: New Game Mechanics & Server Options

May 9 2014, 11:46am

Finally got some time to work on the game -> new video is coming next week

May 3 2014, 12:55pm

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