Brick Inventions is a physics based strategy/building game. Basically, you have a large variety of different blocks which you can place in the world to build almost everything you can imagine. The special feature of the game is that every single block has physics - everything you build can be destroyed completely.

In the game, each player has a crown on a podium. If the crown falls to the ground, the player loses the game. To prevent this from happening, you have to build defenses and weapons out of blocks. This requires resources, which you get by transporting resource-blocks from a producer to a warehouse. Each producer and warehouse has a special object on a podium (like the crown). If such an object falls to the ground, the producer/warehouse loses all of its upgrades.

Since everything is created out of blocks, it may take long to build things that are more complex. The Inventor-mode enables you to create your own inventions out of bricks, which you can save and then place in singleplayer-, multiplayer- and sandbox-games like any other block. Invent a new machine, more efficient weapon or more powerful defences - the better your ideas, the better are your chances of winning a multiplayer game or mastering a challenge in a singleplayer game.

Single & Multiplayer
Brick Inventions offers both a singleplayer- and a multiplayer-mode. The singleplayer-mode consists of different levels, each featuring a different kind of challenge. The multiplayer-mode enables you to play against players all over the world. In order to win a game you do not only need to have a good strategy, but also powerful inventions - defend your crown and shoot down those of your enemy.

In the sandbox mode you can build everything you want without limits. Sandbox maps can be saved so you don't have to worry to lose anything you've created.

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Blog RSS Feed Report abuse Latest News: Brick Inventions - Gamepay Part2: Singleplayer & Inventor mode

0 comments by BrickInventions on Sep 23rd, 2014

I've uploaded the second part of the gameplay series in which I go through two of the singleplayer levels and also explain how to inventor mode works and how to use it.

If you have missed part one, here is a list with the links to the videos of all parts:
· Part1: Blocks & Positioning
· Part2: Singleplayer & Inventor mode
· Part3: Multiplayer (Coming soon)

Those who follow the game on twitter might have already seen that I am testing a new "rocket block". The block is almost fully integrated in the game but I have to adjust the settings (like the force, which it generates) and also make sure that it fits well into the multiplayer.

I've also had a look at the new GUI system of Unity 4.6. It makes things so much easier and I plan to port the current UI to the new system and to add the missing parts. Unity 4.6 Beta 19 came out recently so I might already begin to port the UI in that version, as I do not know how long it will be until the final version. With the new GUI, I could also finish the multiplayer sandbox.

If you have any feedback, don't hesitate to write a comment below and if you haven't already, please support the game on Steam Greenlight.

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Brick Inventions - Demo Version [v. 0.5.9]

Brick Inventions - Demo Version [v. 0.5.9]

Aug 18, 2014 Demo 2 comments

Download and play the new demo version of Brick Inventions.

Post comment Comments  (0 - 10 of 53)
Xythos Sep 24 2014, 8:56pm says:

This game looks really good! Is this by any chance on / coming to Steam Early Access?

+1 vote     reply to comment
BrickInventions Creator
BrickInventions Sep 25 2014, 2:00pm replied:

If the game makes it on Steam Greenlight, it will probably come to Early Access after I make sure that everything works and that the quality is good.

+1 vote   reply to comment
jimutt Sep 14 2014, 12:37pm says:

Oh, I've been away from indiedb for awhile and I just realised I missed the Demo you've released. Gonna give it a try now! Looks awesome! :)

+1 vote     reply to comment
Stellaray Aug 20 2014, 3:32pm says:

its Stellaray again. I agree level 2 is VERY hard (If you made the last accelerator on the corrner a little faster it would be better and it would be nice and easier to be able to hold x and delete blocks from any tab not just the tool tab. very cool demo and I think it could become a very good game

+1 vote     reply to comment
BrickInventions Creator
BrickInventions Aug 20 2014, 4:12pm replied:

Thanks for the feedback!
I've already altered level 2 so the platform at the end isn't as high as it is now. You also have more resources available now. I'll also have a look at the short-cut problem you described. New demo version with all fixes will be available tomorrow :)

+1 vote   reply to comment
BrickInventions Creator
BrickInventions Aug 19 2014, 5:36pm says:

I noticed that level 2 is a too difficult (especially if you have just begun to play). I will make it easier and will probably upload a new version soon. What's your experience so far?

+1 vote   reply to comment
kpv8 Aug 19 2014, 9:26am says:

You can add sounds to game?

+1 vote     reply to comment
BrickInventions Creator
BrickInventions Aug 19 2014, 5:13pm replied:

There will of course be sounds in the game and that's something I will work on soon. The reason why there is no sound in the game yet is that there have been many changes in the last months and I wanted to add sound effects after everything is in place.

+1 vote   reply to comment
kpv8 Aug 18 2014, 1:26pm says:

You can upload file on mediafire or dropbox?

+1 vote     reply to comment
kpv8 Aug 18 2014, 10:41am says:

Which day demo is release?

+1 vote     reply to comment
BrickInventions Creator
BrickInventions Aug 18 2014, 11:21am replied:

Today, just uploaded the files and I'm now waiting for admin authorization.

+2 votes   reply to comment
kpv8 Aug 18 2014, 11:23am replied:


+1 vote     reply to comment
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Brick Inventions
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Real Time Strategy
Single & Multiplayer

Latest tweets from @brickinventions

Optimizing some smaller parts of the UI, after that it's finally done. #gamedev #indiedev

Dec 22 2014, 9:25am

Finally got some time to work on the game again. The UI is almost complete now, will write news + post screens in the coming days! #gamedev

Dec 20 2014, 7:18pm

Unity 4.6 is out! Unfortunately, I have to change several things which work different than in the beta (should go quite fast though).

Nov 26 2014, 10:10am

RT @CreativeChris1: Awesome success story for Unity 5 PhysX stress test: @boneloaf @AnthonyYakovlev #unity3d

Nov 20 2014, 3:08pm

That moment when you fix one error and two others occur... #indiedev #gamedev

Nov 20 2014, 11:51am

The new UI is about 80% complete and it's already way better than the old one. Screenshots & more info soon! #indiedev #gamedev

Nov 18 2014, 4:27pm

Finally fixed the block-upgrade function. Before the fix, blocks just disappeared when you pressed the button :) #indiedev #gamedev

Nov 14 2014, 5:19am

Still working on the new UI. I'm making progress but it's a really big task. #gamdev #indiedev

Nov 2 2014, 11:49am

Just wrote a blog post about the development status of the game:

Oct 21 2014, 4:45pm

Finished porting the menu to the new UI system in #Unity 4.6. Some things remain, but it already looks much better:

Oct 20 2014, 5:58pm

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Brick Inventions
Brick Inventions
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