You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

Report RSS Demo available and what comes next

The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.

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Try the sandbox demo!

Demo available and what comes next

The sandbox demo of Crisis Response is available! This is an early demo and far from polished. It shows an early version of some of the action elements that will be in the final game.

Sandbox 0.0.6.1


Main features:

  • Detailed model for projectile ballistics

    Projectile interaction

  • Blood and gore on top of a physiology system

    Heart beats

  • Bullet time and slow motion

    Bullet time

  • Detailed and realistic weapon mechanics

    Weapon mechanics

  • Sandbox setting with extra controls/cheats

I have been working toward this release for quite some time and the plan now is to release more often. My road ahead is to continue toward a prototype with the full feature set which will include more than the action available in this demo.

The full feature set

Many governments don't negotiate with terrorists. And this game will not feature terrorists. This game is going to be on a smaller scale, about managing a special police unit that handles barricaded suspects. A core feature will be the negotiation of peaceful solutions before resorting to tactical entry. The player will also manage the tactical team to keep it in tip-top shape. The graphic below shows a very high-level flow chart of the intended prototype game-play. The main loop is around the missions which will be tied to a timeline in the campaign.

High-level prototype game-play

The sandbox will continue

While I work toward the prototype I will keep adding features to the sandbox. These will be released with new versions of the sandbox demo. All features that make sense in the sandbox will be added to it along the way.

Thank you for reading, and if you haven't tried the demo please do!

Follow me on Twitter: @bloodandbullet | Facebook: CrisisResponseGame

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notaclevername
notaclevername - - 522 comments

Great! Thanks for the updates and demo!

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isbeorn Author
isbeorn - - 837 comments

You're very welcome :)

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D3XtheG
D3XtheG - - 386 comments

this looks very impressive!
i bet that you are putting a lot of time and soul into this project.

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isbeorn Author
isbeorn - - 837 comments

Thanks! Yes I do. It's a gamble but I hope it will pay off in the end.

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Pe†eR-KuN
Pe†eR-KuN - - 1,785 comments

Dude you're really good at the Flow Charts Nice Detailed STEP-BY-STEP PROCESS man.

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rekter1
rekter1 - - 4 comments

Amazing game looking forward to this...
if you need help
i will try my best to do so
my skype:Soldier.jake
mood:Bored :(

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isbeorn Author
isbeorn - - 837 comments

Thanks! I'm sure there'll be something you can do.

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rekter1
rekter1 - - 4 comments

Btw i found a bug when you shoot someone into the door thier head gets stuck and if u open the door they spaz out of oblivion

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isbeorn Author
isbeorn - - 837 comments

Haha I like your wording. Thanks for reporting, I think limbs getting stuck will be difficult to avoid in the sandbox where the player can crank up the amount of force applied. I'd like to do something about the doors however. It's something I will need to look at.

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rekter1
rekter1 - - 4 comments

btw it happens when you make the forces go full on hard

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Smler
Smler - - 20 comments

Finally a demo available. Good job getting it out there.

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isbeorn Author
isbeorn - - 837 comments

Thanks, yes it feels good to have it out.

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Smler
Smler - - 20 comments

Okay after playing it for about a hour here are the things I would work on
1. Stealth Mechanics
2. Tactic planning
3. bigger view of building because small perspective gives no insight on strategic tactics
4. Make the guns have more recoil because alot of them are overpowered
5. Make the rooms more unique by making them each have special functions like cutting the power supply

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isbeorn Author
isbeorn - - 837 comments

Hey, thanks for the feedback. I agree with most of it but the weapons I think are fine in the context of realism.

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Yukoarts
Yukoarts - - 224 comments

That animation of the gun reloading, just wow. Such attention to detail. The flow-chart gives more strength to your project presentation, makes it more serious, sometimes I make use of that too. Salutations from Tsukiyoarts.

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isbeorn Author
isbeorn - - 837 comments

Thanks! Much appreciated :)

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