The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

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RSS Report Multiplayer Asteroid Digging
Comments
vorgra
vorgra

Lol Awesome, been waiting for Co-operative Play (as in build and stuffz) you got quite the army I must say.

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booman
booman

I'm not exactly sure whats going on here, but I see a bunch of alien creatures working together digging through an asteroid... this opens up so many potential ideas and strategies...
I don't even know where to start!
Cooperatively working together to build a ship... totally original!
Destroying the landscape like in minecraft... I'm very excited to see where this is going! I love the idea and the teamwork. Keep the updates coming... you guys are doing an amazing job!

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Description

Micah talks about the ZanMgt team digging through asteroids, physics debris in multiplayer, and base building!

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Our Mission Statement:

Blockade Runner has been in development for over a year, and is the beginning of a Multiplayer First Person Adventure game inspired by our childhood with legos and games such as EV: Nova, Pirates, Star Fox, Shadows of the Empire, Tie Fighter, GoldenEye, as well as both Zach Barth's Infiniminer (which proved to us the game is technically possible), and Markus "Notch" Persson's Minecraft, having proved unequivocally that endurance and community could allow a unique vision to blossom.

The game will be a mashup of individual characters inhabiting fully destructible, functional, and living starships, where you and your friends explore, build, fight, and survive a universe filled with galactic conquest! Every chunk of your ship's rusted mass will matter: a single severed utility line could be the difference between victory or defeat, and using our proprietary "Liquid Cubed" algorithm the vacuum of space will at all times be a continual threat with only mere bulkheads seperating you from the endless void!

Developing Blockade Runner is a 7 days a week, full-time passion for us to ensure we deliver on what we've promised. Our minds are set on building something that truly stands on its own, and is one of the reasons why we`re building the engine from scratch rather than using out-of-the-box solutions. With Blockade Runner we hope to bring together the best of the game mechanics we grew up on during 80-90's with what's now possible in the 21st century.
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About ZanMgt:

A one of a kind six sibling studio of indie game developers building games together since childhood. With years of experience and a passion for the work, we're excited to be a part of the indie game community!
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Special Thanks:

We'd like to thank both Zach Barth for inspiring us with

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