Blaze is a sci-fi first person shooter action game using a modified Chocolate-Doom engine. It's about shooting a lot of aliens, mutants and whatever else there might be.

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Color Palette
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Gresh1234 Feb 18 2014, 3:10pm says:

That is one colorful palette.... Great job man!

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numbersix Feb 19 2014, 12:33pm says:

Are you aware that the quake engine (if you are using darkplaces or another derivative) treated the last row of 16 colors differently?
Color 255 is treated as transparent (in sprites anyway, maybe not in models or map tex). And there was something about the fire colors.
Of course overrides can effect this as well.

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TwinBeast Author
TwinBeast Feb 19 2014, 4:23pm replied:

Think it's the last 32 colors.. but it's possible to disable the fullbrighting with "r_fullbrights 0". I intend to use the glow maps instead.

I read the 255 is transparent for sprites and gfx.wad graphics, except 0 is transparent for the conchars and sky layer 1. It probably doesn't work as transparent for map or model textures.

I plan to do transparency effects with external textures, which don't care about the palette.lmp. I thought I'd use the Grey colors for the transparency masks (just need to include the 255 255 255 color it then).

Also I don't plan to use the shirt/pants effect on changing player colors. I'll just do some 4-6 player colors with different textures.

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Tweaking the palette for some days.. ended up having it quite like the one in Abuse. It has no duplicated colors, all 256 are unique.

The Color List:
24 x Grey
22 x Red/Orange Brown
22 x Orange/Yellow Brown
16 x Explosion
16 x Blood
14 x Alien Skin
16 x Blue
14 x Yellow
14 x Orange
16 x Green
22 x Desaturated Green
22 x Desaturated Yellow/Green
18 x Desaturated Violet
20 x Desaturated Blue

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Feb 18th, 2014
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