Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...

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That is one colorful palette.... Great job man!

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Are you aware that the quake engine (if you are using darkplaces or another derivative) treated the last row of 16 colors differently?
Color 255 is treated as transparent (in sprites anyway, maybe not in models or map tex). And there was something about the fire colors.
Of course overrides can effect this as well.

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TwinBeast Author

Think it's the last 32 colors.. but it's possible to disable the fullbrighting with "r_fullbrights 0". I intend to use the glow maps instead.

I read the 255 is transparent for sprites and gfx.wad graphics, except 0 is transparent for the conchars and sky layer 1. It probably doesn't work as transparent for map or model textures.

I plan to do transparency effects with external textures, which don't care about the palette.lmp. I thought I'd use the Grey colors for the transparency masks (just need to include the 255 255 255 color it then).

Also I don't plan to use the shirt/pants effect on changing player colors. I'll just do some 4-6 player colors with different textures.

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Tweaking the palette for some days.. ended up having it quite like the one in Abuse. It has no duplicated colors, all 256 are unique.

The Color List:
24 x Grey
22 x Red/Orange Brown
22 x Orange/Yellow Brown
16 x Explosion
16 x Blood
14 x Alien Skin
16 x Blue
14 x Yellow
14 x Orange
16 x Green
22 x Desaturated Green
22 x Desaturated Yellow/Green
18 x Desaturated Violet
20 x Desaturated Blue

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