Battle Realms is a real-time strategy computer game published and released by Crave Entertainment and Ubisoft in 2001. It was the first game created by Liquid Entertainment. Crave and Ubisoft released the expansion pack Battle Realms: Winter of the Wolf in 2002.

Description

Added a new patches for Battle Realms with bigger surprises and more improvements. With this patch players may now able to "Train units to heroes" which this may cause the game unbalanced, although is still fun. Added new units, skills, strategies, abilities and so much more. With this patch all your favorite memories will now become more fun and better.

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Battle Realms: The New Revival
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Light_Haize Author
Light_Haize - - 5 comments

Hello sorry if the description has missing words, I tried to fix it but it keeps going back. To understand more of the description I made, check the note that I written from for the File Folder. Thank you~ ^^

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Yinbarroga
Yinbarroga - - 18 comments

How U Edit Bro? Using?

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Light_Haize Author
Light_Haize - - 5 comments

Hello! I use the "Battle Realms Data Editor" to edit every units, buildings, skills, damage, etc.

This also takes me like 1 month until everything is settled, I've been testing this new patch many times now just to make sure there will be no game crashes happened when other players also tried it.

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Guest
Guest - - 690,183 comments

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OmeG
OmeG - - 816 comments

Overall this is a good mod, I'm wondering if you could tone down the damage gap between elite "hero" and elite common units as I was able to wipe out 6 entire bases with only 4 range and 4 melee elite hero units.

Also please allow only siege weapons to do actual damage to buildings (fire/explosive/massive weapons mainly the wolf clans hammer and ball melee units look like they would damage buildings more than the other clans melee units.

Also depending on building type bricks/stone is resistant to fire damage and would take a lot longer to destroy versus a peasant hut.

If we could have some realism with range weapons, I couldn't see the leafs blade throwers match the range of bow/arrow from dragon or those match the range of rifles from serpent. This could be balanced by leafs short throwing range being faster at throwing and medium fast running speed. Where dragon bows are medium speed at shooting and medium and medium slow at running. While rifles are slow to reload, longest range next to cannoneers and Arah range unless they have scope add-ons than they have they farthest range in game.

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OmeG
OmeG - - 816 comments

A lot of these tweaks would require us to need the basic units still instead of first to elite and hero units win. Or no need for siege weapons because hero units are strongest vs everything.

2nd tier units are usually skipped over for elite because any elite will take out a basic and second tier unit without much effort. So if you had 2nd tier units specialize in taking out certain elite units or hero units, than they would have purpose to be included in the attack or defense strategies depending on the clan and unit types logically.

I was also wondering if you're able to add new special abilities to the heroes instead of just a model/skin change or is that already in the works?

Anyhow great mod, hope to see more improvements to it!

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Guest
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Choyrt
Choyrt - - 78 comments

Is this mod for steam version?

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Guest
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Light_Haize Author
Light_Haize - - 5 comments

Hello Everyone! Ik its been a year but hey!
I added a new Battle Realms: The New Revival(New Patches 1.0), i receive many comments about my mod here and I'm agreed about the decision to make the game balanced and more adjustment for y'all to have a longer better experiences. Come and check it out and see the new changes! ^^

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