Featuring a unique interactive narrative style and imaginative hand-painted environments, Bastion challenges you to build a new world from the broken remnants of the past.
Your goal is to create a safe haven in the wake of the Calamity, a cataclysmic event that shattered the world. The entire play experience is dynamically narrated, gradually revealing a rich backstory as a mysterious narrator recounts your journey in real time, giving deeper meaning to your every action. The combat throughout the game has a crisp and responsive feel, letting you discover an ever-growing number of satisfying playstyles, while the suspenseful story unfolds at your own pace.
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Today Microsoft revealed more details about its fourth annual Summer of Arcade on Xbox LIVE, and that means some big news for us here at Supergiant Games: It means we can tell you that Bastion is coming to the Xbox 360 on July 20, less than a month from now. (Note our PC launch date is still to be determined -- our focus right now is on the Xbox 360 launch.)
Bastion will be the first Summer of Arcade title to kick off the program, and will be selling for 1200 Microsoft Points ($15).
With the game releasing so soon, we're very, very excited to see what you all will think of it. Thanks so much to all of you who saw the potential in Bastion to get us to this amazing point in our studio's relatively short history.
Highest Rated (2 agree) 9/10
I don't know what makes this game so great, because the gameplay itself actually isn't very innovative or original. The artstyle, music, sounds and voice acting create a great atmosphere though, one of the greatest I have experienced so far. Definitely one of my favorites of 2011.
Dec 15 2011, 5:59pm by Metalspy
Latest tweets from @supergiantgames
2hours 24mins ago
@JesseMcGibs Thank you sir, we're looking forward to playing Apotheon over here likewise!
2hours 50mins ago
@ZedsTed Thank you sir, glad you're enjoying it!! Congratulations on all your success with Kerbal!
21hours 55mins ago
@welikedota Thank you!! We would like very much to never stop making games here.
22hours 7mins ago
22hours 38mins ago
@arggoll Right on, thank you for playing it!
23hours 1min ago
@Rajahgold Thank you, glad you enjoyed it!
Jan 28 2015, 12:45pm
@SgtSerger We don't have un-tinted versions of those characters -- that's how they were conceived.
Jan 27 2015, 7:44pm
@SgtSerger Those colors are pretty stylized as you can infer from Red's portrait vs. in-game, but yeah you can assume those primary colors!
Jan 27 2015, 7:43pm