Featuring a unique interactive narrative style and imaginative hand-painted environments, Bastion challenges you to build a new world from the broken remnants of the past.
Your goal is to create a safe haven in the wake of the Calamity, a cataclysmic event that shattered the world. The entire play experience is dynamically narrated, gradually revealing a rich backstory as a mysterious narrator recounts your journey in real time, giving deeper meaning to your every action. The combat throughout the game has a crisp and responsive feel, letting you discover an ever-growing number of satisfying playstyles, while the suspenseful story unfolds at your own pace.
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Today Microsoft revealed more details about its fourth annual Summer of Arcade on Xbox LIVE, and that means some big news for us here at Supergiant Games: It means we can tell you that Bastion is coming to the Xbox 360 on July 20, less than a month from now. (Note our PC launch date is still to be determined -- our focus right now is on the Xbox 360 launch.)
Bastion will be the first Summer of Arcade title to kick off the program, and will be selling for 1200 Microsoft Points ($15).
With the game releasing so soon, we're very, very excited to see what you all will think of it. Thanks so much to all of you who saw the potential in Bastion to get us to this amazing point in our studio's relatively short history.
Highest Rated (2 agree) 9/10
I don't know what makes this game so great, because the gameplay itself actually isn't very innovative or original. The artstyle, music, sounds and voice acting create a great atmosphere though, one of the greatest I have experienced so far. Definitely one of my favorites of 2011.
Dec 15 2011, 5:59pm by Metalspy
Latest tweets from @supergiantgames
@ListenToMelanie Thank you, glad you enjoyed it!
15hours 1min ago
@mikechenwriter Thank you sir!
Mar 28 2015, 4:26pm
@jakeninja If you're just wondering what makes us the most money, certainly it's our games, which are our primary and really only business.
Mar 28 2015, 1:44pm
@jakeninja Our merchandise is very worthwhile to us because it lets us make physical artifacts based on our games that our fans enjoy.
Mar 28 2015, 1:43pm
@adamdsloat Thank you! Just PS4 though, Vita still in the works and we don't have a release date for it yet.
Mar 28 2015, 1:27am
@20three19 We don't have plans for that at this point. First things first!
Mar 27 2015, 11:49am
@20three19 We're still working on it yeah!
Mar 27 2015, 11:40am
@rgeorgeart We have no such plans right now, though we appreciate the interest!
Mar 26 2015, 3:26pm