A Remake based off the Multiplayer part of Conker's Bad Fur Day™ from the N64.

Report article RSS Feed Bad Fur Day Remake - News 03

Progress update of Bad Fur Day Remake and its current issues.

Posted by Packer on Feb 6th, 2012


Update!
Lately we've been running into a lot technical problems, some of which won't be fixed any time soon. 3DS Max is having getting exporting issues that is messing with the animations on the characters which is completely halting work on them. Originally I (Packer) was hoping to get quite a bit done before the end of my school holidays but they have ended about a week ago and now I'm quite busy with my school work. So currently I'm busy sorting my school stuff out but this isn't the end of Bad Fur Day Remake, it just means production will be a lot slower now. Hopefully in the coming weeks we can finally get a base game up and running from which we can continue to work upon adding more content as time passes.

The Plan:

What we're trying to do with BFDR is to build a base from which everything else can be easily built upon. This is one of the advantages of working with a game rather then trying to mod a game into what you want it to do. With the base game we're trying to get things like Gamemodes selection with presets in levels so all we need to do is add the flags, capture points and team spawn positions in their own folder within the level. The idea is that we have a single level that has all the basis used in most gamemode's then have gamemode spersefic items throughout the world that only spawn when playing that gamemode. Other mechanics we need to setup is how the player works, in the old Conker's Bad Fur Day characters could jump higher while crouching and can't jump while holding a weapon, these sort of things we need to spend time on and test to see if its still a viable way to play on a PC.

Mentioning once again when this is all done, adding more content to the game becomes easy as we've already setup these core mechanics which Bad Fur Day Remake will play off of. Recreating gamemodes such as Heist then only needs character models, the objective and capture points.

I hope you all stick with us as we slowly bring this game to life
-Packer

Post comment Comments
the*Joker
the*Joker Feb 6 2012, 9:50pm says:

Good work man, keep progressing! By the way, if you need any help with anything, or need a beta tester, contact me =)

+1 vote     reply to comment
WarHedd
WarHedd Feb 7 2012, 12:21am says:

cant wait until its done.. i really hope you make it an online game play because alot of us conker lovers have tried to reconstruct conker 64 into an online game so it keeps being fun... we're counting on you guy/guys/girl

+1 vote     reply to comment
WarHedd
WarHedd Feb 7 2012, 12:26am says:

oh yeah packer i also hope that even tho its a remae that when its done you guys will probably have your own idea characters.this way its still the same game but with your own adds to it.

+1 vote     reply to comment
chad509
chad509 Mar 18 2012, 2:05am says:

i am pumped, its coming along very nice!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Bad Fur Day Remake
Platform
Windows
Developer
Packers Remakes
Engine
Torque 3D
Contact
Send Message
Official Page
Packersremakes.com
Release Date
Released Oct 21, 2011
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Bad Fur Day Remake
Bad Fur Day Remake Multiplayer Tactical Shooter
Related Engines
Torque 3D
Torque 3D Commercial Released Mar 29, 2009
Related Groups
Packers Remakes
Packers Remakes Developer