In the not-so-distant future of Avarice, you are a mercenary with a singular mission. Make money, and lots of it.

To satisfy your corporate clientele, you will build advanced combat craft customized to your specifications. Then you launch right into battle, smashing your competition from the skies.

Key Features

If you like what you see, vote for Avarice on Steam Greenlight!

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We have created a new video, showing our latest additions to art, design, and more, but particularly the all new tutorial campaign!

Many of the changes came from you, the fans:

  • Bigger guns!
  • Rounded ship parts. Ships look more stealth-bombery.
  • Rounded natural formations like dirt and stone (and soon to become even more rounded!).
  • Custom models for trees: trunks and leaf balls.
  • Environment texture revamp in progress (it's a lot of work for our one artist!).
  • Damage states are being added to nearly every block in the game. Previously, only a handful had intermediate damage states. Every block will ultimately have three states: pristine, damaged, and demolished. (our poor artist not only has to revamp each block, he has to redo each block twice!) It's very gratifying so far though!
  • Chain reaction explosions in the environment (was already implemented on ships), a la Raptor: Call of the Shadows. Blowing up buildings is awesome.
  • Bigger explosions, bigger sparks, bigger particle effects everywhere.
  • More dynamic lighting, tons of lighting. In levels, in the hangar, everywhere!
  • Mipmapping, so things look smoother far away. Not perfect, but better than before.
  • Dynamic depth of field. Inconsequential background stuff goes out of focus.
  • More feedback. Target lock beeps, incoming missile alarms, shaky UI on hit, and more.
  • New ship stats HUD. A combination of traditional and our "build your own HUD" blocks.
  • Entirely new GUI graphics. More subtle orange, angular corners, what'd you'd expect for sci-fi GUI.
  • New weapons, spreading out the progression, filling gaps.
  • New equipment prices,
  • Re-organized ship editor, with the tool box at the bottom of the screen.
  • New tool-tips for ship parts, giving you a ton of information, just like an action RPG.
  • Equipment icons!
  • Simple crosshair aiming, just like Crimson Skies, Ace Combat, Freelancer, etc. Sometimes simpler is better :-P. Makes shooting off parts of enemies so much easier.
  • Weapon balancing beyond the rock-paper-scissors. Rockets now have more area effect than homing missiles. Bullets are more about consistent damage where rockets and missiles are about burst damage.
  • Automatic target lock goes after thrusters first, then weapons, then a random block.
  • Laser designator allows you to choose which part of an enemy ship you are targeting, allowing for precise homing missile strikes.
  • Homing missiles finally got their turn speeds fixed. No more 180 degree turns for homing missiles :-P.
  • Recoil actually visible and impactful. Recoil based on weapon power and ship weight. A 70mm artillery on a light ship has a lot of recoil, while a flechette weapon on a big ship has nearly no recoil.
  • Performance optimization.
  • Enemies can now surrender if you destroy their weapons. Surrendered enemies give you more money than simply blowing them up.
  • Enemies have radio chatter, and it means something. They will radio each other for help, beg for mercy (surrender), and more.
  • AI pathfinding much smarter. Still needs a tad more work, but way better than it was!
  • C# scripting is now functional in the level editor, allowing for much more complex scripted events!
  • Randomly generated missions are very balanced. Testers said they "just felt right." :-)
  • Level editor supports prefab creation and stamping. Makes building levels so much faster!
  • Many more level editor options.
  • Randomly generated missions now spawn buildings through prefabs.
  • Tutorial campaign, as seen in the video. The five in the video are almost done, there is one more to be polished, for a total of six missions in the tutorial campaign.
  • Rebellion campaign has approximately six levels polished, out of fifteen.
  • Much more I'm sure...

It's been a busy many months!

Many thanks to Tribeca Flashpoint Academy students, the ZoopTEK team, our many advisors, and of course the fans. It's been an uphill battle, but we're not far away from our open beta :-D.

Thanks all for the support!
-The ZoopTEK Team

Come visit the Avarice pre-release event in downtown Chicago!

Come visit the Avarice pre-release event in downtown Chicago!

News

Everyone is welcome to join us at the Tribeca Flashpoint Academy campus in downtown Chicago to witness the first real-time live scoring of a game soundtrack...

New Crosshair

New Crosshair

News

One would be surprised how difficult it is to make a third person shooter crosshair...

Options Enhancements

Options Enhancements

News

After some feedback, we've put some love into the options screen.

Listen to our interview on Two Tall Guys and the Small Fry!

Listen to our interview on Two Tall Guys and the Small Fry!

Feature

The folks at Two Tall Guys and the Small Fry interview the founder of ZoopTEK and the lead developer on their upcoming "build your own space ship" game...

Comments
Vladiskov
Vladiskov

well im waiting for beta ;D

Reply Good karma Bad karma+2 votes
NateBravender
NateBravender

Awesome!

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Guest
Guest

Download?

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ZoopTEK Creator
ZoopTEK

We will be entering open beta in the near future!

Reply Good karma+1 vote
ZoopTEK Creator
ZoopTEK

Would you like to follow us on other networks?
Facebook: Facebook.com
Twitter: Twitter.com

Reply Good karma+3 votes
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Avarice
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ZoopTEK
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Subudai gets a taste of Super #Cat Herding's insanity! Can't wait to see the video where he gets the cyclops helmet! Youtube.com

Mar 9 2017

Had a great time at #GDC this year! Met lots of awesome people, and even got to geek out a bit with #Unity3D folk.… T.co

Mar 3 2017

Time for day two at the #Game #Developers Conference! We may even get to hang out with some @unity3d Unity folk later this afternoon!

Mar 2 2017

That #cat toy looks kinda familiar, don't you think? Definitely not #Pokemon... is it CatMon?! T.co

Mar 2 2017

If hyper #caffeinated #cats were not scary enough, now we have cats with lasers in the all new Super Cat Herding: T… T.co

Feb 28 2017

We had a great time showing off #SuperCatHerding at @VRChicago tonight! People had a blast with their chaotic… T.co

Feb 23 2017

I wonder how much mischief the #cats can cause in there...! T.co

Feb 22 2017

Super Cat Herding: Totally Awesome Edition is live on Steam! Play with cute indestructible kittens now, even in VR! Store.steampowered.com

Feb 18 2017

RT @DouglasShilts: My programming teacher's (Alan/ @ZoopTEK ) game just got noticed by PewDiePie. Youtube.com

Jan 8 2015

RT @Fizzlebolts: Got to do a little #Avarice #gamedev over the weekend. Fun fun.

Jan 8 2015

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