Climb from your cryopod and enter the Void with Astrox Imperium. Survive by finding refuge in diverse factions, build a remote station outpost in distant regions, design and modify ships and weapons. With high-resolution graphics, new user interface, and a physics based combat engine, Astrox Imperium brings an update to the classic Astrox HSE simulator. An extensive faction biased crafting system allows for diverse builds. Become a spacefighter, a trader, a miner, or an explorer based on the modifications equiped. Whether you go it alone, or side with factions in an engaging storyline, Astrox Imperium delivers hours of space entertainment.

Brought to you by the developer of Astrox Hostile Space Excavation, Astrox Imperium is the latest take on the popular space genre title. Completely rebuilt from the ground up, it now offers a more intensive gamer experience, while maintaining the user control of the original. You can add your own ships with the ship editor, change your environment, or adjust npc behavior. You are in complete control of how you experience the game.

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In this video I cover a bit of the station UI improvements, allowing for the new persistent logs that are now displayed for many of the services. I also did some mechanics revamp on the refinery. It is now functioning in a way that is much closer to how I wanted it to work.

I plan on getting back into the garage panel as well. I am not really liking it and think I could put that together a bit better. I am also nearing completion of the generated mission descriptions. These are there to provide the 'reason' behind the need for each mission contracts. From revenge , to a wedding snafu, you will now be provided the why to each mission.

In the next couple of weeks, I am focusing on finishing up the last 25 descriptions and moving on to the quest missions, which function completely differently than the generated one. Hope everyone has an awesome holiday, I will be back in a week or so with more to show.

Astrox Imperium DEVLOG 24 'Behind the Scene'

Astrox Imperium DEVLOG 24 'Behind the Scene'


Take a look behind the scenes at the development of Astrox Imperium in Unity 5.

Astrox Imperium Devlog 23

Astrox Imperium Devlog 23


New tactical sensors mode, Structures with various effects, and some new skills dealing with life support systems.

Astrox Imperium DEVLOG 20 (3/18/18)

Astrox Imperium DEVLOG 20 (3/18/18)


Added a bunch of station services skills that allow for bonuses across all the various station functions.

Astrox Imperium DEVLOG 19

Astrox Imperium DEVLOG 19

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This past week, I have been working mainly on adding background event into the universe. So far, I have 18 of them running already.


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Astrox Imperium
Astrox Imperium Futuristic Sim

Latest tweets from @astroximperium

New Layout for the Garage UI... I'm liking this much better. #astroximperium, #IndieGame,#IndieDev, #IndieGameDev,…

Jul 12 2018

Kicking butt on the mission stuff now... I have 9 types atm, i still have ideas for another 8 or so. :) Be sure to…

Jun 7 2018

After nearly 20 days of struggling thru the mission / questing system... i finally got everything connected properl…

May 25 2018

The Tactical Sensors now have options that you can toggle :) Also, devlog video 25 has been posted on youtube, you…

May 3 2018

My goodness, who knew game options UI would be so tedious... can I be done with the part already? I guess the up si…

Apr 27 2018

New Devlog Video for Astrox Imperium #IndieGame,#IndieDev, #IndieGameDev, #solodev,…

Apr 16 2018

Making progress on the Tactical Sensors overlay for Astrox Imperium. #IndieGame,#IndieDev, #IndieGameDev, #solodev,…

Apr 10 2018

Check out DEVLOG video for Astrox Imperium. #IndieGame,#IndieDev, #IndieGameDev, #solodev,…

Mar 18 2018

Working on station robots... they fly around , carry goods, weld on your ship. I have also added station transport…

Mar 16 2018

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