Play as a crew drawn from your own customized civilization as they struggle to survive in the depths of a procedurally generated universe.

We’re a sci-fi sandbox space station building game with non-linear progression and infinitely generated stories based on the personalities of your characters.

Experience a realistic sci-fi universe, through the eyes of your crew

Inspired by classic sci-fi TV series and films (Star Trek, Battlestar Galactica, Star Wars, Alien, etc.), you build a crew of dynamic characters, brought to life through their unique adventures and reflected in a deep and personalized skill system. There are hundreds of unique traits which combine to define the personalities that crew your Astrobase.

What is your fantasy?

Everything in the universe is either created by you, or procedurally generated. You’re free from the tyranny of scripted content. Your decisions have real consequences that are naturally propagated through the universe as new content is created by the game.

With other games, the player reacts to what he or she sees on the screen. In Astrobase Command you make the choices you want to make, and the game reacts to you.

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Feast your eyes on this beauty! This is Astrobse Command’s first gameplay trailer. Those of you who aren’t part of the closed alpha are undoubtedly wondering about what the game looks like when you play it (rather than just taking in Daniel’s gorgeous cinematic trailer!)

Daniel – @Polygonatron

Hi Everybody!

Another big week for us. As you might expect on a week when you release your little baby for sales to the world, I spent the week polishing it and removing any bugs I could.

Dave – @Dave_Astrobase

Hey guys!

There are many factors to take into account when designing your astrobase.

Been playing Astrobase Command quite a bit, seeing how the mid-game develops. Spent the week building Astrobases with different structural designs, and balancing and polishing what came out of the experience!

Crewman Gary’s been lax in his maintenance duties.

This particular station had a pretty serious design flaw, which was the conduits in the center column had no redundancies (built for efficiency) so once a conduit started leaking it created a cascade effect.

Adam – @adam_blahuta

Aloha you amazing people!

Since we opened up the closed alpha for sale this week, backers got their weekly build early, chock full of improvements they requested and a bunch of bug fixes. Most notable among these were being able to actually lose the game with a Game Over screen and everything, pausing the simulation when you enter the pause menu and being able to start a new game without shutting everything down.

We also added conduit leaks (with cool jets of precious fluids flying out of modules), a bunch of button sounds and significantly improved where desk elements can land on the desk, both to prevent them from becoming unreachable and to reduce them landing inside other desk elements.

Max – @Max_Shields

Hi all,

I was busy putting together the soon-to-be-nominated-for-a-NovaOscar trailer you see above and making sure sales and keys get to all the right places.

Astrobase Command Closed Alpha Now Accessible To All

Astrobase Command Closed Alpha Now Accessible To All

News 1 comment

We’re happy to announce that the Closed Alpha has officially gone public.

The Big Day is Here: Kickstarter Backer Closed Alpha Launches

The Big Day is Here: Kickstarter Backer Closed Alpha Launches


Astrobase Command begins closed alpha testing today.

Astrobase Command Kickstarter Closing With Target

Astrobase Command Kickstarter Closing With Target


We discuss Astrobase Command's campaign progress so far, our procedural personality system, and the backer rewards and tiers.

Astrobase Command Species Creation Deep Dive

Astrobase Command Species Creation Deep Dive


Adam takes us through the Astrobase Command Species Creation process.



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now add first persino view to walk aorund and id say thumbs up for it lol

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JellyfishGames Creator

Our camera is fairly flexible and does currently allow getting inside the station, but that isn't exactly where we're planning to take the game so far.

Having said that, we're playing with the idea of turning some station layouts into playable levels for some popular FPS if we have the time to get to it.

Would that earn at thumbs up?

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JellyfishGames Creator

Hi pcgeek01: We're leaning heavily on procedural processes for everything from planet generation to item component building and up to creature generation. You should have a unique experience every time you play.

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So how much customization is there? I really enjoy making something unique everytime I play a creative game like minecraft (ect)

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Playable demo?

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JellyfishGames Creator

We're still in early pre-Alpha stage. The various parts work, but aren't tied together by the AI Storyteller yet, and there is not enough content at this stage to warrant getting it out to the community.

We're working hard to bring all of this together. A successful Kickstarter campaign will help us accelerate the process, allowing us to have a playable beta by late Spring 2014.

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RT @BelgianBoolean: My incredibly talented partner @lizaledwards is job hunting! She does character art, VR art, and is insanely talent…

Nov 19 2017

RT @MatthewJDalby: I love these character studies of Neanderthals by the artist Tom Björklund. So rarely are they pictured as if they…

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Many different concepts encapsulated in the A.I. model for our Personality Engine, so sometimes the AI has strange…

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GPU much? Help us on the path to optimizing Astrobase Command by completing this hardware survey. Thanks!

Nov 10 2017

Taking Care of Business: Astrobase Command Dev Update – November 10th, 2017

Nov 10 2017

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