APG is an FPS focusing on simplicity of function and complexity of interaction.
We are making this game because we want to improve the FPS genre and we want your help.
The areas that APG is focused on include:
1. Personal Experiences
We empower you to control your own objectives through the challenge system.Create more unique game play through tons of asymmetrical accessories, weapons, and weapon mods.Control over your color, decal, and loudout options all add to a more personal experience
2. Strategic Decision Making
We employ lots of risk-reward mechanics such as capturing: gain an enemies bounty and destroy their market access and weaponsTake on someones challenge; first to the objective winsSpend credits on getting the best of items and placing bounties on enemies or save incase you need to refill and heal
3. Development with Player Engagement
Most of our player engagement mechanics are still in development. However, we currently have an external voting system to allow players to influence development choices.
At the end of the day, we're trying to make a really fun FPS that pushes the boundaries. We hope you join us and help improve this genre together.
The United Worlds Confederacy have a constant demand for military might. Massive corporations compete in war games to win the Confederacy supply contracts. Through generations of competition, two corporations stand out above the rest.
Komodotech Industries strives to keep the usefulness of humans on the battlefield through extreme cybernetic enhancements.
Prometheus Technologies, pioneer of robotics and largest lobbyist for machine rights, proves their patriotism by designing the next wave of progeny to fight in the war.
Join us today, January 30th, for an open playtest with the devs at 8:00 PM EST. If you’re interested please email firstname.lastname@example.org. We have limited space available so reserve your slot now!
For this playtest we’re introducing the Factory level. Fight your way around, through, and on moving conveyor belts, gravity lifts, and other deadly hazards. This level is huge, with plenty of vertical space to cover. So make sure you buy some Jump Boots! Snipers are a likely concern that you’ll want to watch out for, particularly when the artificial gravity fails.
We also made some changes to the layout of the Ship level so you’ll find fights in more places. Tight corridors and low ceilings makes mines effective and the pistol’s bounce shot mod downright frightening.
The store is up and running in our Dev Sandbox so all point buying is FREE! For now, and obviously we’re gonna wipe the database after the playtest. So use your free points to buy the decal packs and get started working on unlocking all their content. Right now we have the kill and extract sets available so you’ll have the choice of focusing on kills or bounty box retrieval in your quest to unlock customization options.
If you have a moment to spare you can pick up some vote tokens and voice your opinion on our first ever Community Poll.
Latest tweets from @apggame
Feb 19 2014, 10:50am
Feb 18 2014, 12:15pm
@rockpapershot after some Googling, I submit, that is the dumbest trailer I have ever seen.
Feb 10 2014, 11:23am
Feb 9 2014, 10:39pm
@JimSterling you have some amazing fans, nice work MaliciousCarrot
Feb 9 2014, 12:43pm
Feb 9 2014, 10:15am
Great article about trends and mobile gaming. I really like the proposed marketing outline for mobile games T.co
Feb 8 2014, 7:54pm
@Kotaku I would love articles like this to: show, explain, and solutions or actions; rather then short jabs that drive more traffic to them
Feb 6 2014, 1:06pm
@JimSterling EA, slowly converting ethical standards to bottom line drivers.
Feb 6 2014, 11:10am