APG is an FPS focusing on simplicity of function and complexity of interaction.

We are making this game because we want to improve the FPS genre and we want your help. 
The areas that APG is focused on include:

  • Stronger personal experiences
  • More impactful strategic decisions
  • Improving development with player engagement

1. Personal Experiences
We empower you to control your own objectives through the challenge system.Create more unique game play through tons of asymmetrical accessories, weapons, and weapon mods.Control over your color, decal, and loudout options all add to a more personal experience

2. Strategic Decision Making
We employ lots of risk-reward mechanics such as capturing: gain an enemies bounty and destroy their market access and weaponsTake on someones challenge; first to the objective winsSpend credits on getting the best of items and placing bounties on enemies or save incase you need to refill and heal

3. Development with Player Engagement
Most of our player engagement mechanics are still in development. However, we currently have an external voting system to allow players to influence development choices.

At the end of the day, we're trying to make a really fun FPS that pushes the boundaries. 
We hope you join us and help improve this genre together.

The Setting
The United Worlds Confederacy have a constant demand for military might. Massive corporations compete in war games to win the Confederacy supply contracts. Through generations of competition, two corporations stand out above the rest. 

Komodotech Industries strives to keep the usefulness of humans on the battlefield through extreme cybernetic enhancements. 

Prometheus Technologies, pioneer of robotics and largest lobbyist for machine rights, proves their patriotism by designing the next wave of progeny to fight in the war.

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In game poster Hunting in the Houses Hunting in the Houses
Blog RSS Feed Report abuse Latest News: APG February - March Update

0 comments by ianlabrie on Mar 13th, 2014

Video Update

Covers Main Menu, Axe revamp, Poster System, and Score Menu. More details / Screenshots below.

Timeline Updates

March 16th @ 3:00 PM will be our last semi-monthly playtest! We still have room so if interested please email contact@nlogicstudios.com

Updated: Our Desura release and weekly game sessions every Sunday at 3:00 PM will be delayed a few weeks. We are in the process of altering our items to be team based and migrating our game data to a more secure setup. We hope to have these items complete by end of April.

Concept Corner

Axe Weapon Revamp!

Left click costs 0 energy and does 20 damage (40 for backstab)Right click costs 2 energy / second to create a 50% damage reduction shield (can not attack while active)

Custom Poster Idea

Let us know what you think and what we should do with this system to improve it!

We are also developing a bug submission process which can earn you additional Vote Tokens if the bug is valid and not a duplicate. We hope to hear your ideas on how to improve this process.

The new Admin Tool that is included with the installer lets you host games much easier! Let us know what other features you’d like when deciding to host a server.


Hope to see you out there!
N Logic Studios
Arcturusprovinggrounds.com
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Arcturus Proving Grounds
Platform
Windows
Developer & Publisher
N Logic Studios
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Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
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Latest tweets from @apggame

#ff A good group of podcasters and LPers that deserve your attention @InfiniteResPC

14hours 56mins ago

@larsiusprime @gamasutra I'm confident they exist with large marketing/game companies. Releasing could be disruptive but long term positive.

18hours 22mins ago

RT @DanaLoud: The most dangerous phrase in the language is "we've always done it this way."

19hours 35mins ago

@JimSterling Maybe this is a marketing test; design for comedy LPs instead of an actual game. Think Goat Sim but not fun and no quality

Apr 17 2014, 2:37pm

I would pay money for an effective spoiler-block plugin

Apr 17 2014, 12:26pm

@xjonsson @HobbyGameDev @MGreenLightning I second Nick, I also use Audacity for most audio needs.

Apr 17 2014, 10:49am

Trying to decide which word argument I find more annoying... MOBA vs ARTS or "Elder Game Content" vs "End Game Content"

Apr 16 2014, 12:19pm

RT @InfiniteResPC: This week's episode should be on iTunes within the next hour or so! Can @MDBOAKTREE successfully liken a book to a video…

Apr 15 2014, 11:41am

Apparently fixing shadow bugs is really hard. The best I've got so far is to delete all the lights.

Apr 15 2014, 11:38am

RT @DreamRoomGame: LOOKING for a character CONCEPT ARTIST as well for upcoming game projectl :) Send samples to @gmail.com">DreamRoomGame@gmail.com #g

Apr 14 2014, 3:04pm

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