Arc is an arcade mashup that combines run and jump platformer action with reticule controlled shooting. The game features 4-player cooperative play on the same console/screen. Each player can freely toggle between 2 complementary modes of play, Reticule Mode and Marine Mode. Which mode you choose depends on the current threat. Enemies can appear in two different planes of the game, the near plane and the far plane. Each player mode specializes in attacking one of these 2 planes. Reticule Reticule mode can attack enemies in both planes. It has extremely powerful shots but a limited amount of ammo. Marine Marines can only attack enemies in the near plane. They have unlimited ammo and can also pick up ammo drops to replenish the reticule mode ammo for all players. Upgrades Players level up through the course of the game. There is also an in-game store where players can purchase/upgrade weapons and acquire utilities like a jetpack, automated drone turrets and more!

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Blog RSS Feed Report abuse Latest News: Arc Alpha first sneak peek, Alpha Funding now live!

0 comments by hypercanestudios on Dec 5th, 2013

Our first Alpha Funding Goal is up, codename Goomba Abduction. This goal can be tracked live on our website Arc.hypercanestudios.com, it is updated hourly.

The first goal has a funding target of $250.00


The contents of Goomba Abduction will be:

  • Platformer Level 1
  • Boss #2
  • Mini Game #1
  • Ice Gun
  • Laser Gun
  • Auto Turret Utility
  • Resurrection Utility
  • Community voted feature
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Arc
Developer & Publisher
Hypercane Studios
Engine
ShiVa3D
Contact
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Official Page
Arc.hypercanestudios.com
Release Date
Released Nov 14, 2013
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
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Twitter

Latest tweets from @hypercanestudio

Any Gauntlet fans out there? Talk to me. "Elf – shot the food!" T.co

Mar 27 2014, 3:05pm

Please vote for our Greenlight Campaign to bring more #HyperRage to the world. T.co

Mar 22 2014, 2:06pm

RT @ShiVaEngine: Vote for RageRunner by @hypercanestudio on @steam_games greenlight! Seems like v1.4.2 is enjoyed quite a bit: T.co

Mar 22 2014, 2:04pm

Part benchmark, part easiest game in the world. Can your android device handle Tappy Saucer's 3D visuals? T.co

Mar 13 2014, 3:59pm

RT @gamecareerguide: Postmortem: Rage Runner T.co

Feb 27 2014, 5:05pm

@McFunkypants Exactly. They don't know/care that AAA games represent some crazy ratio of XXX man hours per second of game play.

Feb 16 2014, 10:00pm

@henrykundev @McFunkypants I didn't understand that negativity from other devs. I was happy for the dude, he showed us we know nothing.

Feb 16 2014, 9:56pm

@McFunkypants I don't think they're bad. I think they're just ignorant. We live in an era where everything is amazing and they're jaded.

Feb 16 2014, 9:53pm

A favorite song from Rage Runner: T.co from level 7... so be the 1st to hear it! #HyperRage

Feb 14 2014, 7:03pm

@davidscaggs420 Thanks for liking the Rage Quit video for our game :)

Feb 14 2014, 6:26pm

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