Arc is an arcade mashup that combines run and jump platformer action with reticule controlled shooting. The game features 4-player cooperative play on the same console/screen. Each player can freely toggle between 2 complementary modes of play, Reticule Mode and Marine Mode. Which mode you choose depends on the current threat. Enemies can appear in two different planes of the game, the near plane and the far plane. Each player mode specializes in attacking one of these 2 planes. Reticule Reticule mode can attack enemies in both planes. It has extremely powerful shots but a limited amount of ammo. Marine Marines can only attack enemies in the near plane. They have unlimited ammo and can also pick up ammo drops to replenish the reticule mode ammo for all players. Upgrades Players level up through the course of the game. There is also an in-game store where players can purchase/upgrade weapons and acquire utilities like a jetpack, automated drone turrets and more!

Report article RSS Feed Arc Dev Diary 11/20/2013

Today we take you through our final touch ups on the weapons room for Arc.

Posted by hypercanestudios on Nov 20th, 2013

Wednesday 11/20/2013

Jake

Today I worked on interior decorations and lighting for the Ready room. The first thing I did this morning was model and texture a simple light. I then created a burst map and installed them into our room.

After the installation of some pipes and additional light fixtures, I started the light baking process. Here is what the room looked like before baking.

You can see it’s very subtle, but full screen it adds that element I was looking for.

The main goal was to get a little glow that would spill onto the wall, pillars and walkway.

As you can see, we’ve achieved this with a simple light bake. The glow map and light bake pair very nicely for light fixtures IMO.

For this week I’m done working on this room and am moving to my next project for Arc. We may tweak lights and baking a bit more, but this is more or less what you’ll see when the update hits the OUYA store.

Zach

I completed the terminal menus today. Here’s how they work.

Player walks up to a terminal and gets a prompt.


If you stand still and hold the specified button, you get the full menu. The full menu allows cycling through and equipping weapons and utilities.

Weapons and passive utilities are equipped immediately while active utilities require that you bind them to a specific key.

Now on to finishing the Armory. Step 1. Enable the Armory button :)

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Arc
Developer & Publisher
Hypercane Studios
Engine
ShiVa3D
Contact
Send Message
Official Page
Arc.hypercanestudios.com
Release Date
Released Nov 14, 2013
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Arc
Arc Single & Co-op Arcade
Related Engines
ShiVa3D
ShiVa3D Commercial Released Nov 1, 2010
Related Groups
Hypercane Studios
Hypercane Studios Developer with 2 members