Arc is an arcade mashup that combines run and jump platformer action with reticule controlled shooting. The game features 4-player cooperative play on the same console/screen. Each player can freely toggle between 2 complementary modes of play, Reticule Mode and Marine Mode. Which mode you choose depends on the current threat. Enemies can appear in two different planes of the game, the near plane and the far plane. Each player mode specializes in attacking one of these 2 planes. Reticule Reticule mode can attack enemies in both planes. It has extremely powerful shots but a limited amount of ammo. Marine Marines can only attack enemies in the near plane. They have unlimited ammo and can also pick up ammo drops to replenish the reticule mode ammo for all players. Upgrades Players level up through the course of the game. There is also an in-game store where players can purchase/upgrade weapons and acquire utilities like a jetpack, automated drone turrets and more!

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Our first Alpha Funding Goal is up, codename Goomba Abduction. This goal can be tracked live on our website Arc.hypercanestudios.com, it is updated hourly.

The first goal has a funding target of $250.00


The contents of Goomba Abduction will be:

  • Platformer Level 1
  • Boss #2
  • Mini Game #1
  • Ice Gun
  • Laser Gun
  • Auto Turret Utility
  • Resurrection Utility
  • Community voted feature
Arc Dev Diary 11/20/2013

Arc Dev Diary 11/20/2013

News

Today we take you through our final touch ups on the weapons room for Arc.

Arc Dev Diary 11/19/2013

Arc Dev Diary 11/19/2013

News

Arc Dev Diary for Tuesday the 19th. Yet another day in the development of Arc. Re-designs, modeling and texture mapped 2D HUDs.

Arc Dev Diary 11/18/2013

Arc Dev Diary 11/18/2013

News

Our Dev Diary for Monday the 18th, in it we take you through our daily routine in alpha development.

Arc

Arc

News

Platform: OUYA Players: 1-4 Release Date: Nov 14, 2013 We started working on Arc 3 months ago and are now entering alpha-funding. Our hope is to get enough...

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