The latest build of our alpha demo! Thanks for downloading! Released October 18th, 2012.
Working under the auspices of a video game business known as “Whale Team”, I am currently working to create a game called Anastasiya.
The game is a text adventure / visual novel that takes place in cyberspace. Naturally, the servers of this cyberspace are located on a deep-space satellite. The story begins with an investigation regarding the death of the satellite’s creator, and further develops into a much grander mystery. It has puzzle aspects. It has characters. A thrilling story. It’s small. It’s swell. We really hope you enjoy this. I mean… really… we do.
Progress Update: 63% Complete
Story Length: 20,938 words
So. We completed the fifth act today, which is very much the largest act of the game, and contains an impressive amount of story telling. The act is a split act (user can choose 2 different routes through the story), and thus required double the effort. We're now on to Act 6, which will likely be completed much sooner.
Admittedly, Act 5 took a long time. But I didn't want to sacrifice quality for time. Here are some screens.
Latest tweets from @johnwatmuff
18hours 48mins ago
Oct 20 2014, 9:37pm
Oct 5 2014, 6:41pm
Sep 27 2014, 6:00pm
@andmyMax 90 acts... acts forever.
Sep 21 2014, 12:04am
I think nobody knows how many acts there are going to be. I agree though... 5 is a large number when you are talking about acts.
Sep 20 2014, 11:11pm