Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media What's new in Alien Arena
Post comment Comments
AlekZanDer
AlekZanDer Mar 31 2012, 7:52am says:

Really really nice effects! I can still see the brushwork's low amount of faces (I guess that's because the engine is based on Quake 2). But it's easy to ignore.

+2 votes     reply to comment
Irritant_new
Irritant_new Mar 31 2012, 10:12am says:

It's not really because of being based on Q2. The BSP format is used in all id tech engines. The reason it's low is because we try to keep the FPS rate as high as possible, even for lower end systems. We also compensate that by using a lot of static meshes for details, rather than tons of brushes. Actually, since we now load the entire map into one VBO, I'm interested in seeing how things run with more brushes, it theoretically should run pretty fast.

+2 votes     reply to comment
silvio95
silvio95 May 7 2012, 1:52pm says:

completely perfect, made exeption for the skirmish: it doesn't exist at all!!

If i would be able to prepare online and offline battles, this game would be better.
I hope coders are reading this, cos' it's a pretty interesting feature.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

If pictures are worth a thousand words, then videos are worth much more. We have done so much since our last release, the best way to describe it is to just show it.

Video Details
Type
Promotional
Date
Mar 31st, 2012
Length
02:03
Filename
reloadpreview.wmv
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only