This is both the Demo and Full Version of of Al Emmo and the Lost Dutchman's Mine in one file. The demo has a one-hour time limit which can be removed...
Join feeble, middle-aged Easterner, Al Emmo, on his journey into the heart of the Wild-West in search of love, adventure, and inconceivable wealth! But is Al really cut out to be a cowboy? A rival stranger in town and a looming thousand-year-old Aztec curse are bound to keep Al on his toes. Does redemption lie within the haunted depths of the Lost Dutchman's Mine? And is Al brave enough to enter? Find out in Himalaya Studios' Wild Western, Sierra-style adventure game!
Al Emmo and the Lost Dutchman's Mine version 4.0 has been released! This new version has several major improvements based on player feedback we've received over the years. If you've never played the game before, now is the perfect opportunity to give this enhanced edition a try!
* A new Al Emmo (protagonist) voice actor
* Improved 2D Cutscene movies
* Scoring system with 500 points
* Achievement system with 20 achievements
* Tooltip bar that shows mouse-over hotspots
* Much more! (See full list at bottom of post)
AVAILABILITY ON STEAM
The game is still in Greenlight, but is moving up. If you have a Steam account, we'd really appreciate your "Yes" vote. And if you leave a comment too, you'll automatically go into our prize draw to win some free Steam games once greenlit! Also, all owners of the game will get a Steam key.
CHANGES TO VERSION 4.0
Check the v4.0 Changelog to see a full list of changes to the enhanced edition.
Latest tweets from @himalayastudios
Dec 4 2013, 5:26pm
Dec 4 2013, 7:55am
Al Emmo Enhanced and the OST are now available for sale on IndieGameStand.... T.co
Dec 3 2013, 11:08am
@Hypn Thanks Ross, glad you liked it!
Dec 3 2013, 12:48am
Dec 3 2013, 12:47am
Dec 1 2013, 12:35pm
Nov 29 2013, 2:28pm
@Jeremy_LaMont Lucky for some, I'm sure. Thanks, Jeremy!
Nov 29 2013, 2:27pm
Please spare a few seconds to vote for Al Emmo Enhanced on GOG. Thanks folks!... T.co
Nov 29 2013, 12:18pm
Centering multiple 2D combat animations is a drag. But look what happens when I add all the enemy animations into... T.co
Nov 28 2013, 7:42pm