Join feeble, middle-aged Easterner, Al Emmo, on his journey into the heart of the Wild-West in search of love, adventure, and inconceivable wealth! But is Al really cut out to be a cowboy? A rival stranger in town and a looming thousand-year-old Aztec curse are bound to keep Al on his toes. Does redemption lie within the haunted depths of the Lost Dutchman's Mine? And is Al brave enough to enter? Find out in Himalaya Studios' Wild Western, Sierra-style adventure game!
I finally managed to get through this game, and wanted to thank the people of Himalaya Studios for such an experience. It was a pleasure to play a new adventure game in the style of the old ones, and from the start I knew that I had to write a review of the game with the most cacti and red rocks of all Anozira.
The first thing of note is the amazing game cover, which shows a lot of things that won't happen in the game but are somehow related. Then an installation of 1GB so that the CD is no longer required, and a cute note about how cool you were for buying this game to support the genre, so that you have something to read while the game is being installed.
Now, the game: the first impression with the 3D isn't too good: some models are just much better than others; Luckily, Al Emmo is one of the best ones and his animations are good; he also has a strange voice, but as the game progresses it ends fitting him well, unlike the narrator who I found somewhat annoying for varying so much the pitch to sound like an old west commentator. The problem is that you cannot choose which voices you want to suppress, it's all or nothing. I ended leaving them "on" as the others were good enough to give the voices a chance, and the obxonious narrator goes away in some places.
Soon you find that the production values are very high on this game. Almost everything you try has unique descriptions, even objects whose use is pretty obvious and don't stand in your inventory for too long will spawn their own and unique answer if you try to give them to any other person, some of which seem to not have other purpose in the game than to give special and funny commentaries every time you give them something. The mouth icon, which in other games would give endless "I can't talk to that", is in this case an excuse to display lots of jokes and silly animations specially done for that purpose only!!
The puzzles were good, some were easy, some hard. But none so hard that required reading a guide