Spans a thousand years, from the fall of Rome through the Middle Ages in which players lead one of 13 civilizations into greatness. The game keeps the epic scope of Age of Empires' game play while evolving the combat and economic features.
The three new countries made available in the new beta, the Papal States, Naples and Hungary, will add to the large number of European countries that were already playable in Age of Chivalry: Hegemony.
They not only come with their own technologies, units and policy decisions, but even have unique features. Gain florins for every building you destroy as Hungary, invest in Jubilee Years as the Papal States to gain florins, or quickly train up an army of knights straight from your stables as Naples. Each also has a wide array of policy decisions to choose from, to shape your country while you play.
Other countries have also seen changes. Not only are there new technologies and units, but new graphics have been sprinkled throughout, both for units and buildings, and some castles now even have original, progressing construction graphics.
A new version of the AI is included not only supporting the new countries, but also reconfiguring the original ones. The AI now uses more varied troop combinations and strategies and utilises new technologies.
Furthermore, the Age of Chivalry campaign has been updated. The scenarios have been combed through for bugs and rebalanced where necessary, and an additional scenario has been added, created especially by Julius999, depicting the 1379 Chioggia War between Venice and Genoa!
N.B. This is still a beta version. Not all intended graphics have been completed: some of the new countries don't have original graphics for their monument or history files yet (to be fixed in an upcoming update), and future versions will also add more new unit and building graphics!
You can get beta version 1.98 HERE.
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