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Aetherius is a voxel based game being written in Java with LWJGL. The intention is for all content in the game to be procedural or community generated. Aetherius will use a unique construction system to provide an effectively unlimited amount of unique gameplay. This system will generate almost everything; World, NPCs, Quests, Items, Skills, Planets.
Things to keep an eye on in this video;
- Gradient in the sky
- Footstep sounds
- View bobbing
- Mining sounds
- Non-instant block mining
- The occasional bird chirp
- A thud noise after falling more than four blocks
- SSAO (very proud of this one, its the effect where edges are highlighted and corners are dimmed) :D
- Inventory listed on the left; working on a graphical representation today.