Aetherius is a voxel based game experiment being written in Java with LWJGL. It provides a procedural universe that runs infinitely in every direction across infinite worlds, with thousands of materials. All the non-procedural content is made with a suite of software that ships as part of the game. Aside from the pre-baked content and the modder, the game also procedurally generates content from mixing and matching an abundance of components that the player has the ability to add to or remove from. This content includes NPCs, Quests, Machinery and Materials. Aetherius is a true sandbox. The player can toggle every single aspect of vanilla gameplay, and construct their own game rules to suit themselves. It is fast approaching a viable alpha test phase.

Media RSS Feed Report media Demonstration of Release Version w/ voice over
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bs001
bs001 Aug 11 2013, 9:49am says:

Looks great. Please update the progress.

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Description

So, Aetherius is now ready for an initial alpha release. In this video I show off everything there is to do currently, and expand on coming features and ideas that the game is structured around.

Video Details
Type
Promotional
Date
Dec 29th, 2012
Length
19:27
Filename
Demo_of_Aetherius.flv
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