Aetherius is a voxel based game being written in Java with LWJGL. The intention is for all content in the game to be procedural or community generated. Aetherius will use a unique construction system to provide an effectively unlimited amount of unique gameplay. This system will generate almost everything; World, NPCs, Quests, Items, Skills, Planets.
So, Aetherius is now ready for an initial alpha release. In this video I show off everything there is to do currently, and expand on coming features and ideas that the game is structured around.