Aetherius is a voxel based game being written in Java with LWJGL. The intention is for all content in the game to be procedural or community generated. Aetherius will use a unique construction system to provide an effectively unlimited amount of unique gameplay. This system will generate almost everything; World, NPCs, Quests, Items, Skills, Planets.
Sorry for the long period of silence, I've been working day in day out on behind-the-scenes engine stuffs. A lot of the processes for making and importing content now feel a lot more natural.