Aetherius is a voxel based game being written in Java with LWJGL. The intention is for all content in the game to be procedural or community generated. Aetherius will use a unique construction system to provide an effectively unlimited amount of unique gameplay. This system will generate almost everything; World, NPCs, Quests, Items, Skills, Planets.

The Current State and Future of Aetherius

The Current State and Future of Aetherius

Dec 7, 2012 2 comments

We've been working on Aetherius flat out for the last fortnight. We've added tools, weapons, scenery objects, model exporting/importing, functionality...

Title track making the final rounds!

Title track making the final rounds!

Nov 25, 2012 1 comment

Aetherius: The musical! Not really but check out our new title track!

The Aetherius Modeler!

The Aetherius Modeler!

Nov 24, 2012 0 comments

Our 3D modelling sub-application is now almost complete. The modeler will allow you to create your own voxel sprites and import them into your regular...

FInding the right sound.

FInding the right sound.

Nov 21, 2012 0 comments

What does it take to get the right sound for a videogame? How do you get a feel for the direction of the game without playing it first? And how did you...

Aetherius is not Minecraft, here's why

Aetherius is not Minecraft, here's why

Nov 14, 2012 7 comments

With so many voxel games showing up lately, many people might be wondering what makes Aetherius so different. Its just a Minecraft clone right? Well no...

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Aetherius
Platforms
Windows, Mac, Linux
Developer & Publisher
DefeatThePurpose Entertainment
Engine
Custom Built
Contact
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Official Page
Ae.theri.us
Release Date
TBD
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