Aetherius is a voxel based game experiment being written in Java with LWJGL. It provides a procedural universe that runs infinitely in every direction across infinite worlds, with thousands of materials. All the non-procedural content is made with a suite of software that ships as part of the game. Aside from the pre-baked content and the modder, the game also procedurally generates content from mixing and matching an abundance of components that the player has the ability to add to or remove from. This content includes NPCs, Quests, Machinery and Materials. Aetherius is a true sandbox. The player can toggle every single aspect of vanilla gameplay, and construct their own game rules to suit themselves. It is fast approaching a viable alpha test phase.

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Taco_Guy
Taco_Guy Dec 29 2012, 9:37am says:

Cool, but what does Vanilla user mean?

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JustSuds
JustSuds Dec 30 2012, 7:12am replied:

Those labels are just a colour key at the moment, as I refine the interface they'll become labels for sorting tabs.

Vanilla content (blue ones) is content that is shipped with the game, User content (green ones) is content that has been made by the user.

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Description

Added some more buttons and the ability to rename models.

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Type
Demonstration
Date
Dec 28th, 2012
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1296×729
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